The biggest problems I found with the current Engineers system, that cause the most grind for me are:
- The RNG on top of RNG with rubbish secondary effects wasting all my hard-farmed mats
- Finding the rarer mats in a reasonable time - chemical manipulators being my personal bugbear.
- Running out of mats before I get the upgrade I want and having to haul donkey to and from the engineer base just to get some more to carry on upgrading the same module
- Applying an experimental effect to one [weapon] and then having to rep up again to apply the same experimental effect to a second [weapon] of the same type.
- The pooled storage meaning I only ever have a limited number of rolls for a given upgrade on hand at a time, making me run out sooner.
As far as I can see from the proposed changes, all of these points have been addressed and appear to make upgrading take less time in the long run. I won't be able to play the Beta, being an Xbox CMDR, but each of the above are addressed as follows:
- No more secondary effects, especially the negative ones that waste my mats (and therefore a hell of a lot of my time), and no more worse rolls than the previous one (stopping me from hesitating to apply an upgrade).
- Material Trader gives me a place to give in all the overabundant Chemical Processors and get Chemical Manipulators in exchange - less RNG = wastes less time.
- Pinning a blueprint for a half completed grade, going out to farm the mats I need, then just rolling the upgrades at the nearest starport - saves time jumping back to the engineer base.
- Experimental effects costing materials instead of rep means I can chop and change them as and when I want without having to waste time re-rolling useless grades to rep up.
- The new per material storage cap gives me a HUGE amount of wiggle room for materials, ultimately cutting down the time I need to spend farming per upgrade.
Sure, I have to progress a brand new module through grade 1, 2, 3, 4 then 5, which is a little inconvenient* given the massive convenience of the rest of the changes, but I strongly suspect that the benefits outweigh the downsides and I'll end up with a net gain in time.
Overall, I really like the sound of the changes
*I say "a little inconvenient" because the per material storage cap and material broker mean so, SO much easier access to mats, that going through the grades each time would not end up as time consuming as it currently is, overall.