I do not like exobiology

I would like some engineering for my ship/srv/suit/tools, so that the heat map has better resolution. finding life on planet gets easier (radar, sampler scanning distance), be able to have more than one canister to switch between as I am capturing samples. Nearly all engineering is combat related with the exception of the FSD allowing explorers to travel farther. More explorer engineering would be welcomed.
The ship lab above is a good idea. And to extend the xenobio more, could do like crossbreeding and spreading plants to other planets (if you revisit the plants could either became invasive eliminating other species, found a balance with the other species, or failed due to being outcompeted by the native species).
 
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Exo biology is easier when you use a ship in combination with Elite observatory's "minimum distance reached" responder function.
Really should give that kind of feedback in the game.
 
Exobiology was a fun diversion, but other than the content, it doesn't have enough to stand on its own as a separate career. In my opinion, it shouldn't have had its own career path, and selling exobio samples (which doesn't even have a BGS effect) should have just contributed exploration rank instead.
But well, what's done is done.

Whatever you want to call it - various shades of color to indicate population density map.
Which isn't what it is. If a colour is overlaid on the map, that indicates the plant is present there; if there isn't, it isn't. The shades are only because of the overlay on the terrain, they don't indicate density or anything else.
So yes, as @varonica said, a location map, not a heatmap.
 
Which isn't what it is. If a colour is overlaid on the map, that indicates the plant is present there; if there isn't, it isn't. The shades are only because of the overlay on the terrain, they don't indicate density or anything else.
So yes, as @varonica said, a location map, not a heatmap.
This is the first time I heard this. I asked multiple players on how to use the map and was told to go to the dark blue regions for the best population. I personally tested multiple color regions to find no difference in probability of finding a species. As a locations map, this is a failure also, since 90% of the planet is blue for a specimen, but the specimen isn't covering 90% of the planet.
 
The shades are only because of the overlay on the terrain, they don't indicate density or anything else.
Though they can nevertheless show presence or absence indirectly, where a plant also has a terrain type requirement. Not always, but sometimes.

I was on a rocky ice planet recently where both Fonticula and Osseus were heat-mapped to the same area. The area contained a division between rocky and icy terrain; the plants were only present on their "own" side of the line, and the DSS overlay made that line visible.

No way that I know to predict which colour/pattern is the one with the plants, or even if it's significant for density, and certainly not the same one each time.
 
Whatever you want to call it - various shades of color to indicate population density map.

No it doesn't, that's a "heatmap". What we have is a "LOCATION" map, which just shows the areas where the particular bio can be found, but not the density of the bio. Different perceived colours in the blue is just background geology showing through, the slightly different shades mean nothing.
 
Though they can nevertheless show presence or absence indirectly, where a plant also has a terrain type requirement. Not always, but sometimes.

That's true, also knowing the type of terrain plants like helps. I was in a desert with rocky outcrops, it was all blue but I could find nothing in the desert, checking the rocky outcrops and there they were, but it was still all blue even though you could drive around on the sand all day and find nothing. So experience in finding bio helps.
 
Personally I think it'd be cool if all the parts of a game were good, or could be improved on. But the counterargument that the game has more than one part to it is indeed quite conclusive. Criticism or suggestions should be exclusive to games with only a single aspect, like Pong.
 
It wouldn't be so bad if we didn't have to collect 3 samples of the same flower we already took 3 sample from on another planet.

I.E We need more variety in biology. (procedural, procedural, procedural..)
Exactly that. Three samples for ‘diversification’ reasons is just a time filler i think. Whereas three times the amount of biology to scan just the once would be preferable.

Flimley
 
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