Newcomer / Intro I got the ship that can kill anything, now what?

I would like you to try it out!!!! I guess you have like all slots engineered and everything but im still up to try it out
In that case, Engineering wouldn't be required - Engineering isn't the massive increase people tend to think it is. At the moment Bluflame, you are thinking 'Bigger = Better' and thus the Anaconda is better.
What people have been trying to point out to you is that that is not the case - the Anaconda's strength and firepower come with the huge liabilities of turn rate and difficulty of handling in combat. You would never see him, nor would you ever get a lock-on; a Viper can easily stay behind an Anaconda and out of lock-angle. You have an SLF - by the time you launched it your shields would be mostly gone and then it would be destroyed before you could support it - and you'd be right back to being destroyed by the enemy behind you.
It's cool that you love your Anaconda and it's fine to be proud of her. But until you can handle one well in combat, that Annie is an easy, slow-moving and impossible to miss target. I'll once again suggest you get out of the thing, get into a smaller, easier platform to learn on, and actually learn how to fight if your intent is to fight in ED. Because pointing at a low-ranked enemy and pulling the trigger isn't fighting.
Cheers!
 
In that case, Engineering wouldn't be required - Engineering isn't the massive increase people tend to think it is. At the moment Bluflame, you are thinking 'Bigger = Better' and thus the Anaconda is better.
What people have been trying to point out to you is that that is not the case - the Anaconda's strength and firepower come with the huge liabilities of turn rate and difficulty of handling in combat. You would never see him, nor would you ever get a lock-on; a Viper can easily stay behind an Anaconda and out of lock-angle. You have an SLF - by the time you launched it your shields would be mostly gone and then it would be destroyed before you could support it - and you'd be right back to being destroyed by the enemy behind you.
It's cool that you love your Anaconda and it's fine to be proud of her. But until you can handle one well in combat, that Annie is an easy, slow-moving and impossible to miss target. I'll once again suggest you get out of the thing, get into a smaller, easier platform to learn on, and actually learn how to fight if your intent is to fight in ED. Because pointing at a low-ranked enemy and pulling the trigger isn't fighting.
Cheers!
wow yeah dude i counted the hardpoints and came to the conslusion its best. its not like that different people find different playstyles appealing and that i explicitly stated i love the feeling of a naval warship in space that conda gives me lol. Also after getting used to flying a t7 and a t9 people who say that an anaconda is unmanageable sound kinda weird to me. also you sound genuinely angry that im having fun "ITS NOT TRUE FUN, LEARN TO PLAY MY EXACT SPECIFIC PLAYSTYLE THEN YOU WILL LEARN TRUE FUN" lol listen to yourself you spaceclown
 
@bluflame, people here have been offering advice and you have been answering with hostility and immaturity. If you do not want to follow the advice of people who have thousands of hours experience in this game, then fine. But do not insult people for offering it. At no time was I 'angry' or suggesting you play my game. I was offering you advice on how to improve yours.
If this is your way of accepting advice, it will simply not be given in the future.
Good luck.
 
Its all good cmdr bluflame, I personally enjoy fight big ships with small ships. One of the best things Bout all the different ships is they all fly a little differently. I encourage you to try out a chieftain or a krait 2 also. Both are great but they can all serve a different purpose. The conda is a great ship too. I think its able to jump the furthest.

Anyways, more important than firepower i would say is ship handling and power management. O7
 
OP was only looking what to do next in his awesome killa ship
which sounds like great fun - lasers and bullets flying every which way.
I had the same stuff on my Krait Mk2 in the beginning and you eventually change up as you play more hours. I now have a railgun Krait as I can aim better - not as flashy as before but more satisfying.
Haven't tried any bigger ships yet after 1500hrs - heaps of time for that.
 
A couple of questions, what Combat Rank are you? What systems are you playing in? And why on earth have you got so many SCBs?

Combat Rank determines what level of ships the game throws at you outside of missions.
If you’re only low ranking you won’t get much of a challenge yet.

Different systems, the state they are in and the controlling Super Power offer different threats and missions.
Try stacking Elite Assassination & Massacre missions in Fed space and see how you handle 3 high level Corvettes jumping in on you all at once in the middle of a fight you’re already having.

And that many SCBs will only be of use for so long especially on a ship like the Anaconda, which has IMO the second most exposed Power Plant after the Imp Cutter.
Once your shields are down (and that WILL happen once you get into higher rank fights) without any Hull Reinforcements your ship will get shredded in seconds.

Seriously, I hunt big ships for sport and popping the PP on a Dangerous-Elite ranked Anaconda takes about 5 seconds if I position myself right under its belly when the shields drop.
From my experience NPCs aren’t smart enough to employ these kinds of tactics but other player definitely are.

The big ships look great and “feel” powerful with all those hard points and module space but their lack of maneuverability and module positions can be their downfall.

I speak from experience as I did the exact same thing about 2 years ago when I first started playing.
Earned some cash, looked at some ships, decided I wanted the biggest baddest thing I could get without Super Power rank, bought an Anaconda, thought it was the best thing since sliced bread for about a week, got sick to death of turning like a barge & being too big to land at half the stations I passed, promptly stripped it down and turned it into a Mining ship and went back to my Mamba.

Each to their own and play your own way and all that, but trust the advice being given in this thread.
You have not hit the pinnacle of combat ED has to offer by a long shot.

Try out some different ship/weapon/module combinations, unlock some engineers & AX/Guardian toys, solo kill a Thargoid Interceptor then come back and tell us you’ve got the ship that can kill anything.

O7
 
A couple of questions, what Combat Rank are you? What systems are you playing in? And why on earth have you got so many SCBs?

Combat Rank determines what level of ships the game throws at you outside of missions.
If you’re only low ranking you won’t get much of a challenge yet.

Different systems, the state they are in and the controlling Super Power offer different threats and missions.
Try stacking Elite Assassination & Massacre missions in Fed space and see how you handle 3 high level Corvettes jumping in on you all at once in the middle of a fight you’re already having.

And that many SCBs will only be of use for so long especially on a ship like the Anaconda, which has IMO the second most exposed Power Plant after the Imp Cutter.
Once your shields are down (and that WILL happen once you get into higher rank fights) without any Hull Reinforcements your ship will get shredded in seconds.

Seriously, I hunt big ships for sport and popping the PP on a Dangerous-Elite ranked Anaconda takes about 5 seconds if I position myself right under its belly when the shields drop.
From my experience NPCs aren’t smart enough to employ these kinds of tactics but other player definitely are.

The big ships look great and “feel” powerful with all those hard points and module space but their lack of maneuverability and module positions can be their downfall.

I speak from experience as I did the exact same thing about 2 years ago when I first started playing.
Earned some cash, looked at some ships, decided I wanted the biggest baddest thing I could get without Super Power rank, bought an Anaconda, thought it was the best thing since sliced bread for about a week, got sick to death of turning like a barge & being too big to land at half the stations I passed, promptly stripped it down and turned it into a Mining ship and went back to my Mamba.

Each to their own and play your own way and all that, but trust the advice being given in this thread.
You have not hit the pinnacle of combat ED has to offer by a long shot.
I
Try out some different ship/weapon/module combinations, unlock some engineers & AX/Guardian toys, solo kill a Thargoid Interceptor then come back and tell us you’ve got the ship that can kill anything.

O7
Don't laugh but im competent, i figured that might be the reason im seeing so much cobras after some other cmdr mentioned it.

BUT SERIOUSLY! this is the newcomers sections, do you really think i'm arguing whether this is the best build or something? I was trying to find out what combat activites there are in the game lol
 
Hello everyone, I got the game from epic and aaaaallly got into it, at first i did some trading and taxi because i loved the futurama vibe, long story short i was saved up for a ship i like and now i have it, but the problem is all combat missions are kinda... meh? I feel like a bully killing endless pirate cobras. What are the coolest things to do with my awesome battleship? o7
Either pick a small AI faction then try to work up its influence to take over systems, waging war for them as needed. Or join a squadron and do that on a grander scale.
 
Either pick a small AI faction then try to work up its influence to take over systems, waging war for them as needed. Or join a squadron and do that on a grander scale.
thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
 
You could play for years without ever choosing to engage in combat. Or i might be misunderstanding. There are also conflict zones for factions in war if assassination missions and bounty hunting specifically isn't the combat you want. There's also CQC
 
thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
Ah sorry misunderstood. I use different ships for variety - my all turret T10 is very different from my all MC DBX is very different from all beam Clipper to Krait, Corvette etc. I fly a bit of everything. I also wouldn’t terrace too many missions together. I always have a seven day one on the go to dip in and out. Other than that I meddle in local wars and dogfight in combat zones.
 
thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
All combat type missions are variations on go somewhere kill one or more targets then return for your reward, sometimes the targets are generic, sometimes a specific factions ships sometimes a specific individual. It is the variations and the details that keep the interest.

Your ship is a fine multi role vessel so you can do almost anything by swapping a few modules, the only thing you cannot do is land at an outpost.
 

Craith

Volunteer Moderator
thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
Well, there is also the you do something, they find you - but all kind of combat breaks down to two meet, one leaves in the end. Elite is very opt-in to danger (which I don't fully agree with), so more often than not you are the one going to the combat, often at some kind of signal source. You can also bait targets to go after you by taking on missions and let yourself be interdicted. You could also try to fly around the pleiades with some meta alloys and ancient relics in your cargo hold...
 
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