Newcomer / Intro I got the ship that can kill anything, now what?

You could play for years without ever choosing to engage in combat. Or i might be misunderstanding. There are also conflict zones for factions in war if assassination missions and bounty hunting specifically isn't the combat you want. There's also CQC
so, combat zones, looking for wanted ships in resourse zones, thargoid stuff, missions and cqc, anything else like escort missions or something?
 
so, combat zones, looking for wanted ships in resourse zones, thargoid stuff, missions and cqc, anything else like escort missions or something?
This is where squadrons can be cool. In this situation you could fly as support for friends who are in less-than-combat-capable mining or trading ships, to defend against pirate interdiction when it happens. You get paid from the bounties and from wing trade dividends too.
 
thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
OK, I think I understand what you mean a bit better. Here are a few different options:

Combat Zones are basically either meeting engagements of roughly equal forces. These are military operations and the ships are built to combat spec. In higher levels, Spec Ops will intervene on the other side: Vultures who act in close support and will be the toughest enemies in the game - especially if you target the lead ship.

Disable the Mega-Ship Turrets is a mission you can take from the MB and is usually fairly serene - unless the Mega-ship you need to disable is in a conflict system. THEN it turns into a wild, weird furball; when enemy forces attack the Mega-Ship. You are asked to choose a side and have at 'er - it's some of the craziest, most fun NPC combat in the game. Space installations can have similar actions, but I'm not too familiar with them.

Planetary Private Installations (High Security) can have patrolling ships and while you will get fined, fighting over the surface of a planet adds a whole new level - with a horizon spinning crazily and ground to avoid.
While over the ground, look out for pirate or Lawless ships hiding out on the surface - they appear from time to time. One shot and they take off to either flee or fight.

And of course there is PvP - rather than going to Deciat (where you have about as much chance as a snowball in a blast furnace - sorry, but I've got to be honest) you can have a duel with a willing player with agreed-upon rules. At this moment I'm trying out a Cobra III with a new loadout and would enjoy testing it against a player. If you're interested, we can set up a time and a place - an Anarchy system where combat gives no legal penalties. My ship would be one-fifth the size of yours so it would be fun for both sides. If you're interested, let me know - I'm going to bed soon but I'll have time before I have to work (night shift).
 
OK, I think I understand what you mean a bit better. Here are a few different options:

Combat Zones are basically either meeting engagements of roughly equal forces. These are military operations and the ships are built to combat spec. In higher levels, Spec Ops will intervene on the other side: Vultures who act in close support and will be the toughest enemies in the game - especially if you target the lead ship.

Disable the Mega-Ship Turrets is a mission you can take from the MB and is usually fairly serene - unless the Mega-ship you need to disable is in a conflict system. THEN it turns into a wild, weird furball; when enemy forces attack the Mega-Ship. You are asked to choose a side and have at 'er - it's some of the craziest, most fun NPC combat in the game. Space installations can have similar actions, but I'm not too familiar with them.

Planetary Private Installations (High Security) can have patrolling ships and while you will get fined, fighting over the surface of a planet adds a whole new level - with a horizon spinning crazily and ground to avoid.
While over the ground, look out for pirate or Lawless ships hiding out on the surface - they appear from time to time. One shot and they take off to either flee or fight.

And of course there is PvP - rather than going to Deciat (where you have about as much chance as a snowball in a blast furnace - sorry, but I've got to be honest) you can have a duel with a willing player with agreed-upon rules. At this moment I'm trying out a Cobra III with a new loadout and would enjoy testing it against a player. If you're interested, we can set up a time and a place - an Anarchy system where combat gives no legal penalties. My ship would be one-fifth the size of yours so it would be fun for both sides. If you're interested, let me know - I'm going to bed soon but I'll have time before I have to work (night shift).
THANK YOU!!!! i'm super down to play with you!!! when and where is cool?

Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
 
THANK YOU!!!! i'm super down to play with you!!! when and where is cool?

Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
If you start fighting cops, you eventually loose. There will be more cops and in many systems eventually Elite's version of SWAT team. ATR. ATR has special weapon that will blast your shield generator, and then fun begins.
 
Don't laugh but im competent, i figured that might be the reason im seeing so much cobras after some other cmdr mentioned it.

Everyone has to start somewhere, it's taken me a long time to get to Combat Elite. But that is almost certainly why you're seeing lots of Cobras.
The higher your Combat Rank gets the big and better the ships that you'll find or will find you.

BUT SERIOUSLY! this is the newcomers sections, do you really think i'm arguing whether this is the best build or something? I was trying to find out what combat activites there are in the game lol

If title your post "I got the ship that can kill anything, now what?" then post a link to your ship build, don't be surprised if people tell you that is not the case and offer ship building advice rather than what your combat options are and where to find them.

OK, I think I understand what you mean a bit better. Here are a few different options:

Combat Zones are basically either meeting engagements of roughly equal forces. These are military operations and the ships are built to combat spec. In higher levels, Spec Ops will intervene on the other side: Vultures who act in close support and will be the toughest enemies in the game - especially if you target the lead ship.

Disable the Mega-Ship Turrets is a mission you can take from the MB and is usually fairly serene - unless the Mega-ship you need to disable is in a conflict system. THEN it turns into a wild, weird furball; when enemy forces attack the Mega-Ship. You are asked to choose a side and have at 'er - it's some of the craziest, most fun NPC combat in the game. Space installations can have similar actions, but I'm not too familiar with them.

Planetary Private Installations (High Security) can have patrolling ships and while you will get fined, fighting over the surface of a planet adds a whole new level - with a horizon spinning crazily and ground to avoid.
While over the ground, look out for pirate or Lawless ships hiding out on the surface - they appear from time to time. One shot and they take off to either flee or fight.

And of course there is PvP - rather than going to Deciat (where you have about as much chance as a snowball in a blast furnace - sorry, but I've got to be honest) you can have a duel with a willing player with agreed-upon rules. At this moment I'm trying out a Cobra III with a new loadout and would enjoy testing it against a player. If you're interested, we can set up a time and a place - an Anarchy system where combat gives no legal penalties. My ship would be one-fifth the size of yours so it would be fun for both sides. If you're interested, let me know - I'm going to bed soon but I'll have time before I have to work (night shift).

This is a great explanation of some of the main combat options and saved me a lot of time writing.
Mega Ships & Space Installations both randomly spawn "Attack or Defend" type scenarios, subject to BGS wizardry. These can be a lot of fun, just mind your fire if you're defending.

There's also Damaged Mega Ship knocking about that sometimes spawn a few Thargoid scenarios if you want some thing a little harder.

Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?

It's a bit like GTA, you commit a crime, police arrive, you shoot the police, more police arrive. Just bail out of the system and either wait until your notoriety drops or sneak into a Station with an Interstellar Factor and pay your Bounty off.

O7
 
THANK YOU!!!! i'm super down to play with you!!! when and where is cool?

Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
OK, let's clarify that - many combat missions are illegal for the faction you are attacking. Big surprise there - they don't like ships coming in and making bang-bang at their precious infrastructure. Following a mission precisely almost never gives you Notoriety for that reason. All you need to do is go to an Interstellar Factor and pay the bureaucrat to make your problems go away. To get Nororiety you actually have to do something universally illegal. Killing civilians and cops usually. And if you're not bothered by the notoriety, go ahead and kill the cops - but for every point of Notoriety you get you have to wait 2 hours game time for it to clear.
Just as a don't-do-this example, in a recent CG I was happily destroying enemy ships in CZ's - that's the video I sent - and made myself unpopular enough that I had a bullseye on my backside the size of Ontario. Some dweeb in an Adder attacked me, I defended myself. Since I was an 'enemy' in that system, any attempt to defend myself was 'illegal' and I earned a 2h Notoriety. And the cops showed up.
Following the resulting party, I had to wait 16 hours until my Notoriety cleared and STILL had cops snapping at my heels as I Jumped out with empty guns.
In short, if you gain Notoriety just get out of any system you are Notorious in and don't come back until it's clear. THEN get to an IF and clear your name.

Now as to our combat, it can happen immediately, where 'immediately' means 'within two hours'. Beyond that range I need to sleep, and after sleep need to prepare for work, but we can plan and set up a time. Tell me your location, and I'll find an appropriate Anarchy system where we can meet.
:)
 
Sell it and go back to a ship that actually requires some skill in order to win.
Chuckle, Duckie - we both know the specific issue in play here. Blu has managed to get a ship far beyond his abilities and adores it - but will soon learn how restrictive it is until he learns more about speed, angle, vectoring and energy. He'll have a far better time once he learns the lessons a smaller ship teaches, but as - let us say - gents of a certain vintage, we can say we've all been that enthusiastic. He'll learn. :)
 
This is really good advice - CQC is one of the most forgotten parts of ED and while it has been toxic at times, it is a great place to learn on a roughly equivalent level.
I wonder why they dont talk about it more, sounds super fun and more suiting if you want to play but you dont have 1231251345 hours to sit in supercruise
 
Chuckle, Duckie - we both know the specific issue in play here. Blu has managed to get a ship far beyond his abilities and adores it - but will soon learn how restrictive it is until he learns more about speed, angle, vectoring and energy. He'll have a far better time once he learns the lessons a smaller ship teaches, but as - let us say - gents of a certain vintage, we can say we've all been that enthusiastic. He'll learn. :)
oh my god, how bad can it be? is the corvette also bad? is there are a chance piloting it efficiently actually takes more skill thats why people hate to learn it?
 
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