Sorry if that came off as serious. I was trying to be funnyI wasn’t lying, just ignorant I haven’t advanced to using FAoff for anything other than gentle touchdowns on high g worlds.
Sorry if that came off as serious. I was trying to be funnyI wasn’t lying, just ignorant I haven’t advanced to using FAoff for anything other than gentle touchdowns on high g worlds.
so, combat zones, looking for wanted ships in resourse zones, thargoid stuff, missions and cqc, anything else like escort missions or something?You could play for years without ever choosing to engage in combat. Or i might be misunderstanding. There are also conflict zones for factions in war if assassination missions and bounty hunting specifically isn't the combat you want. There's also CQC
you gon pull up in that viper or what?Sorry if that came off as serious. I was trying to be funny
This is where squadrons can be cool. In this situation you could fly as support for friends who are in less-than-combat-capable mining or trading ships, to defend against pirate interdiction when it happens. You get paid from the bounties and from wing trade dividends too.so, combat zones, looking for wanted ships in resourse zones, thargoid stuff, missions and cqc, anything else like escort missions or something?
We're on different platforms unfortunately . I'm but a lowly console cmdr from ps4you gon pull up in that viper or what?
OK, I think I understand what you mean a bit better. Here are a few different options:thanks but the main question was whether whole combat gameplay is that find target kill it loop or i can do something else for a change
THANK YOU!!!! i'm super down to play with you!!! when and where is cool?OK, I think I understand what you mean a bit better. Here are a few different options:
Combat Zones are basically either meeting engagements of roughly equal forces. These are military operations and the ships are built to combat spec. In higher levels, Spec Ops will intervene on the other side: Vultures who act in close support and will be the toughest enemies in the game - especially if you target the lead ship.
Disable the Mega-Ship Turrets is a mission you can take from the MB and is usually fairly serene - unless the Mega-ship you need to disable is in a conflict system. THEN it turns into a wild, weird furball; when enemy forces attack the Mega-Ship. You are asked to choose a side and have at 'er - it's some of the craziest, most fun NPC combat in the game. Space installations can have similar actions, but I'm not too familiar with them.
Planetary Private Installations (High Security) can have patrolling ships and while you will get fined, fighting over the surface of a planet adds a whole new level - with a horizon spinning crazily and ground to avoid.
While over the ground, look out for pirate or Lawless ships hiding out on the surface - they appear from time to time. One shot and they take off to either flee or fight.
And of course there is PvP - rather than going to Deciat (where you have about as much chance as a snowball in a blast furnace - sorry, but I've got to be honest) you can have a duel with a willing player with agreed-upon rules. At this moment I'm trying out a Cobra III with a new loadout and would enjoy testing it against a player. If you're interested, we can set up a time and a place - an Anarchy system where combat gives no legal penalties. My ship would be one-fifth the size of yours so it would be fun for both sides. If you're interested, let me know - I'm going to bed soon but I'll have time before I have to work (night shift).
ok then can you at least recommend me some weapons to mix my loadout out because some guy said im lacking long range damage and i kinda feel it. which are good options?We're on different platforms unfortunately . I'm but a lowly console cmdr from ps4
If you start fighting cops, you eventually loose. There will be more cops and in many systems eventually Elite's version of SWAT team. ATR. ATR has special weapon that will blast your shield generator, and then fun begins.THANK YOU!!!! i'm super down to play with you!!! when and where is cool?
Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
Don't laugh but im competent, i figured that might be the reason im seeing so much cobras after some other cmdr mentioned it.
BUT SERIOUSLY! this is the newcomers sections, do you really think i'm arguing whether this is the best build or something? I was trying to find out what combat activites there are in the game lol
OK, I think I understand what you mean a bit better. Here are a few different options:
Combat Zones are basically either meeting engagements of roughly equal forces. These are military operations and the ships are built to combat spec. In higher levels, Spec Ops will intervene on the other side: Vultures who act in close support and will be the toughest enemies in the game - especially if you target the lead ship.
Disable the Mega-Ship Turrets is a mission you can take from the MB and is usually fairly serene - unless the Mega-ship you need to disable is in a conflict system. THEN it turns into a wild, weird furball; when enemy forces attack the Mega-Ship. You are asked to choose a side and have at 'er - it's some of the craziest, most fun NPC combat in the game. Space installations can have similar actions, but I'm not too familiar with them.
Planetary Private Installations (High Security) can have patrolling ships and while you will get fined, fighting over the surface of a planet adds a whole new level - with a horizon spinning crazily and ground to avoid.
While over the ground, look out for pirate or Lawless ships hiding out on the surface - they appear from time to time. One shot and they take off to either flee or fight.
And of course there is PvP - rather than going to Deciat (where you have about as much chance as a snowball in a blast furnace - sorry, but I've got to be honest) you can have a duel with a willing player with agreed-upon rules. At this moment I'm trying out a Cobra III with a new loadout and would enjoy testing it against a player. If you're interested, we can set up a time and a place - an Anarchy system where combat gives no legal penalties. My ship would be one-fifth the size of yours so it would be fun for both sides. If you're interested, let me know - I'm going to bed soon but I'll have time before I have to work (night shift).
Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
Sell it and go back to a ship that actually requires some skill in order to win.I got the ship that can kill anything, now what?
OK, let's clarify that - many combat missions are illegal for the faction you are attacking. Big surprise there - they don't like ships coming in and making bang-bang at their precious infrastructure. Following a mission precisely almost never gives you Notoriety for that reason. All you need to do is go to an Interstellar Factor and pay the bureaucrat to make your problems go away. To get Nororiety you actually have to do something universally illegal. Killing civilians and cops usually. And if you're not bothered by the notoriety, go ahead and kill the cops - but for every point of Notoriety you get you have to wait 2 hours game time for it to clear.THANK YOU!!!! i'm super down to play with you!!! when and where is cool?
Just a question, many combat missions are illegal, how do i deal with that? just wait out notoriety or? do i attack cop ships that are sent after me or try to escape to get less notoriety?
Chuckle, Duckie - we both know the specific issue in play here. Blu has managed to get a ship far beyond his abilities and adores it - but will soon learn how restrictive it is until he learns more about speed, angle, vectoring and energy. He'll have a far better time once he learns the lessons a smaller ship teaches, but as - let us say - gents of a certain vintage, we can say we've all been that enthusiastic. He'll learn.Sell it and go back to a ship that actually requires some skill in order to win.
This is really good advice - CQC is one of the most forgotten parts of ED and while it has been toxic at times, it is a great place to learn on a roughly equivalent level.Play the Arena/CQC.
but why? is there like a correct way to have fun? i want to get good at driving one, im sure its a viable option, especially if i move on to corvette, im 1 rank awaySell it and go back to a ship that actually requires some skill in order to win.
I wonder why they dont talk about it more, sounds super fun and more suiting if you want to play but you dont have 1231251345 hours to sit in supercruiseThis is really good advice - CQC is one of the most forgotten parts of ED and while it has been toxic at times, it is a great place to learn on a roughly equivalent level.
oh my god, how bad can it be? is the corvette also bad? is there are a chance piloting it efficiently actually takes more skill thats why people hate to learn it?Chuckle, Duckie - we both know the specific issue in play here. Blu has managed to get a ship far beyond his abilities and adores it - but will soon learn how restrictive it is until he learns more about speed, angle, vectoring and energy. He'll have a far better time once he learns the lessons a smaller ship teaches, but as - let us say - gents of a certain vintage, we can say we've all been that enthusiastic. He'll learn.