I had fun. In Open. Again..

Hey all,

I tried mining last night, Void Opals or something. Forgot I was in open, then remembered, I had loads of fun. I didnt get ganked or experience the dreaded Drag Munintions.I saw a couple of Cmdrs, not an 07 at all. Carried on didnt earn much, but was learning the mining things. Much fun was had, especially when trying to find the best price for the 25 opals i had eventually got. Nice explosions tho. :)

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Fly safe in the black you crazy kids :D
 
Hey all,

I tried mining last night, Void Opals or something. Forgot I was in open, then remembered, I had loads of fun. I didnt get ganked or experience the dreaded Drag Munintions.I saw a couple of Cmdrs, not an 07 at all. Carried on didnt earn much, but was learning the mining things. Much fun was had, especially when trying to find the best price for the 25 opals i had eventually got. Nice explosions tho. :)



Fly safe in the black you crazy kids :D

Now, what would have been the difference to Solo Mode?
Jay, nothing „bad“ happened in Open, but at the same time it was just like Solo from what you wrote.
The problem with Open Mode is not that „something bad“ could happen or that „something bad“ happens all the time. The problem is that there is nothing that makes Open Mode interesting beside „something bad“ could happen, maybe, there is a tiny chance…
In short it‘s pointless to the point that it hurts.
 
Now, what would have been the difference to Solo Mode?
Jay, nothing „bad“ happened in Open, but at the same time it was just like Solo from what you wrote.
The problem with Open Mode is not that „something bad“ could happen or that „something bad“ happens all the time. The problem is that there is nothing that makes Open Mode interesting beside „something bad“ could happen, maybe, there is a tiny chance…
In short it‘s pointless to the point that it hurts.

I've made a lot of friends in Colonia. No, really.

Even ran into one guy that I met while randomly hunting a Federal months ago. We're both like... whoa dude, you're out here now?!
 
Now, what would have been the difference to Solo Mode?
Jay, nothing „bad“ happened in Open, but at the same time it was just like Solo from what you wrote.
The problem with Open Mode is not that „something bad“ could happen or that „something bad“ happens all the time. The problem is that there is nothing that makes Open Mode interesting beside „something bad“ could happen, maybe, there is a tiny chance…
In short it‘s pointless to the point that it hurts.

The dangers of open are wildly exaggerated. Yes there are systems, a handful, that present a clear and present danger from pvp, pirates or 'gankers'. But they're few, and easily avoided. Solo is there if those systems and accessing whats in them concerns you, a quick menu flip and problem avoided. For the most part I hardly even come accross other CMDRs traveling around the bubble, I mean seriously, the place is huge!

The risk of encountering a hostile player in my travels does add something interesting to the game though. Having to expand my skill set, to either get away from or engage them, and requiring situational awareness, adds an another layer to the gameplay which I enjoy. So does understanding how to build ships that can. I'm still learning things, and to me that's the definition of 'interesting', learning! It has made me a better player than I would be had I avoided open play.
I've also met plenty of friendly, helpful people in open that I fly with regularly. And that is the difference from solo mode, other people in an online multiplayer game...
And I'm not saying PG's don't have their place, I mean if you're advertising a couple hundred stripped down cargo ships on a station repair mission this saturday between 8am-8pm, obviously!

The problem with open mode is that so many people cannot deal with a death in a video game without losing their mind, or believe that the people raving about how open equates to wings of gankers at every turn in these forums is accurate, that they just won't even try to play in open for fear of it.

I don't see it happening but I wish Fdev would simply make the system security levels actually mean something. From high sec. ( near instant ATR response and overwhelming force. Let's pretend that they have sensors that picked up an interdictor pulse that didn't have their signature, spawn with the instance like how pirates drop in beside you when mining ), med and low with decreasing response times or something, down to anarchy ( anything goes ) so that people not wanting to encounter pvp could and would still play in open. Want to go somewhere? Well then, plot a longer route through high/med sec. systems, or plot a shorter route that might go through one or more lower sec. systems. Time vs Risk.
 
The dangers of open are wildly exaggerated. Yes there are systems, a handful, that present a clear and present danger from pvp, pirates or 'gankers'. But they're few, and easily avoided. Solo is there if those systems and accessing whats in them concerns you, a quick menu flip and problem avoided. For the most part I hardly even come accross other CMDRs traveling around the bubble, I mean seriously, the place is huge!

The risk of encountering a hostile player in my travels does add something interesting to the game though. Having to expand my skill set, to either get away from or engage them, and requiring situational awareness, adds an another layer to the gameplay which I enjoy. So does understanding how to build ships that can. I'm still learning things, and to me that's the definition of 'interesting', learning! It has made me a better player than I would be had I avoided open play.
I've also met plenty of friendly, helpful people in open that I fly with regularly. And that is the difference from solo mode, other people in an online multiplayer game...
And I'm not saying PG's don't have their place, I mean if you're advertising a couple hundred stripped down cargo ships on a station repair mission this saturday between 8am-8pm, obviously!

The problem with open mode is that so many people cannot deal with a death in a video game without losing their mind, or believe that the people raving about how open equates to wings of gankers at every turn in these forums is accurate, that they just won't even try to play in open for fear of it.

I don't see it happening but I wish Fdev would simply make the system security levels actually mean something. From high sec. ( near instant ATR response and overwhelming force. Let's pretend that they have sensors that picked up an interdictor pulse that didn't have their signature, spawn with the instance like how pirates drop in beside you when mining ), med and low with decreasing response times or something, down to anarchy ( anything goes ) so that people not wanting to encounter pvp could and would still play in open. Want to go somewhere? Well then, plot a longer route through high/med sec. systems, or plot a shorter route that might go through one or more lower sec. systems. Time vs Risk.
There are no dangers in open. It's just annoying. If you want to somehow equate annoying with dangerous then sure. I prefer not to be annoyed. I don't even want the give someone the option to annoy me. I don't like looking in my virtual rear view mirror for the clowns out getting their jollies and not really interested in playing the actual game.

Maybe it's just me but this is how I view most of the dissent towards open. I think people just feel like it's unnecessarily stupid sometimes.
 
There are no dangers in open. It's just annoying. If you want to somehow equate annoying with dangerous then sure. I prefer not to be annoyed. I don't even want the give someone the option to annoy me. I don't like looking in my virtual rear view mirror for the clowns out getting their jollies and not really interested in playing the actual game.

Maybe it's just me but this is how I view most of the dissent towards open. I think people just feel like it's unnecessarily stupid sometimes.

Cool. Enjoy Private Group or Solo then. Let the Open folks have their fun.
 
There are no dangers in open. It's just annoying. If you want to somehow equate annoying with dangerous then sure. I prefer not to be annoyed. I don't even want the give someone the option to annoy me. I don't like looking in my virtual rear view mirror for the clowns out getting their jollies and not really interested in playing the actual game.

Maybe it's just me but this is how I view most of the dissent towards open. I think people just feel like it's unnecessarily stupid sometimes.

I think you make a very good point and one of the strengths of this game is that any player has that choice any time (don't do it in front of another player, it's annoying).

I like that I have that choice, sometimes I play in solo because I just don't want to interact, but usually (like 99% of the time) I play in open because I can interact in more interesting ways with other players than I can with any NPC.
 
I was in open in a mining Phantom taking photos of a rocky ring and suddenly noticed a Clipper and Challenger in my viewfinder. They were NPCs checking out my cargo. I had none at the time.

Decided to test my weapons on the Clipper to see what would happen, expecting to have to leg it pretty fast. The strange thing is ...... the Clipper attacked but the Challenger just sat back and watched. I destroyed the Clipper after a frustrating duel, with my hull dangerously low. Then the Challenger just cleared off.

Maybe they were a spawn of independent ships and not in a wing? 🤷‍♂️

Lesson learned though. My ship's defences are too weak and require a rebuild. If I had encountered an aggressive wing and had cargo, I would have had to rely on boosting away. Or hiding.
 
Never played in Open and I never will. I'm on PS4 so I doubt I would ever come across many people, but I tend to stay in popular systems. I would just rather not take the chance. I don't feel like dealing with griefers. Not gonna give them the satisfaction.
 
Now, what would have been the difference to Solo Mode?
Jay, nothing „bad“ happened in Open, but at the same time it was just like Solo from what you wrote.
The problem with Open Mode is not that „something bad“ could happen or that „something bad“ happens all the time. The problem is that there is nothing that makes Open Mode interesting beside „something bad“ could happen, maybe, there is a tiny chance…
In short it‘s pointless to the point that it hurts.

Next up: Zadian tells you why the music you are listening to is stupid and why you should check his favourite band out.
 
I still don't get why getting blowed-up is a 50/50 thing. It's so much fun getting blowed-up. I only wish I knew more ways to do it.

Some people hate it, the rest are having a blast.

Its for some a psychological thing. Even if there were no credit/cargo/data/whatever losses involved, some will hate being killed by another human. Much more so than if an NPC did it.
 
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