I had fun. In Open. Again..

I play in open all the time, I got to a guardian site last night where another commander was already driving round doing the scannage so I said hello then dropped into solo so neither of us would be bothered by the other.

I love open world PvP in MMOs - that keeping your eyes open is what makes the game fun.
 
There are no dangers in open. It's just annoying. If you want to somehow equate annoying with dangerous then sure. I prefer not to be annoyed. I don't even want the give someone the option to annoy me. I don't like looking in my virtual rear view mirror for the clowns out getting their jollies and not really interested in playing the actual game.

Maybe it's just me but this is how I view most of the dissent towards open. I think people just feel like it's unnecessarily stupid sometimes.
Thats dishonest. Open has a risk that solo/PG doesnt have: hostile other players. Dealing with that requires a small amount of skill and knowledge you dont need outside of Open. Except for some xeno-fights ED is as difficult as Wacky Wheels in kid mode, so some people like a bit more danger.

You dont? Fine. Just say:"Yes, obviously there is objectively and demonstrably added danger and risk in Open. I dont like that though so I dont play that mode."

Nothing wrong with saying that.
 
Next up: Zadian tells you why the music you are listening to is stupid and why you should check his favourite band out.

No, there are different styles of music that are different. Actually that was the point, that Open Mode and Solo Mode is in most cases - and as the OP described the experience - the same.
Read the OP again, and then tell me why Open Mode is in that specific case different from Solo (beside the hallow squares).

And I didn't tell anybody in what mode they should play.
 
Hey all,

I tried mining last night, Void Opals or something. Forgot I was in open, then remembered, I had loads of fun. I didnt get ganked or experience the dreaded Drag Munintions.I saw a couple of Cmdrs, not an 07 at all. Carried on didnt earn much, but was learning the mining things. Much fun was had, especially when trying to find the best price for the 25 opals i had eventually got. Nice explosions tho. :)

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Fly safe in the black you crazy kids :D
You say you've been in Open and you haven't been ganked to death all the time though you met other players?!? Quite the feat!
Sarcasm aside, rumours of Open Play being a massive gankfest are widely exaggerated. Happens sometimes, but that's really all. The number of friendly encounters overweights the hostile ones by far.
 
I think you make a very good point and one of the strengths of this game is that any player has that choice any time (don't do it in front of another player, it's annoying).

I usually log out inside the hangar to prevent others from seeing my ship vanishing as I think seeing a ship vanishing is a bit of immersion breaking. :)
 
Read the OP again, and then tell me why Open Mode is in that specific case different from Solo (beside the hallow squares).
Indeed, if you leave out the differences there are no differences. So yes, if you leave out the hollow squares, i.e. other people, there was no difference between multiplay and solo. If you sincerely don't understand the difference between being near potentially hostile humans and not being near potentially hostile humans I am not sure where to start explaining it.
 
Thats dishonest. Open has a risk that solo/PG doesnt have: hostile other players. Dealing with that requires a small amount of skill and knowledge you dont need outside of Open. Except for some xeno-fights ED is as difficult as Wacky Wheels in kid mode, so some people like a bit more danger.

You dont? Fine. Just say:"Yes, obviously there is objectively and demonstrably added danger and risk in Open. I dont like that though so I dont play that mode."

Nothing wrong with saying that.
Open mode has not gotten a bad rap. It has the reputation it has for a reason. Not everybody who plays a game like this is trying to push the deathmatch button but even then at least that's competitive gameplay. All the other shenanigans people do to amuse themselves is why I think a lot of people prefer to stay in private groups or solo. If you want to label that has danger knock yourself out. Doesn't make my take dishonest.
 
Indeed, if you leave out the differences there are no differences. So yes, if you leave out the hollow squares, i.e. other people, there was no difference between multiplay and solo. If you sincerely don't understand the difference between being near potentially hostile humans and not being near potentially hostile humans I am not sure where to start explaining it.
So if he did not see hollow squares would he have enjoyed the experience the same?
 
I was in open in a mining Phantom taking photos of a rocky ring and suddenly noticed a Clipper and Challenger in my viewfinder. They were NPCs checking out my cargo. I had none at the time.

Decided to test my weapons on the Clipper to see what would happen, expecting to have to leg it pretty fast. The strange thing is ...... the Clipper attacked but the Challenger just sat back and watched. I destroyed the Clipper after a frustrating duel, with my hull dangerously low. Then the Challenger just cleared off.

Maybe they were a spawn of independent ships and not in a wing? 🤷‍♂️

Lesson learned though. My ship's defences are too weak and require a rebuild. If I had encountered an aggressive wing and had cargo, I would have had to rely on boosting away. Or hiding.
Yeah one thing I learned some time ago that I wasn't aware of already was that just because you encounter a large group of ships doesn't mean they care about each other. If they're winged then there's automatically going to be some script that ties them together but otherwise they never defend each other. I killed three anacondas the other day in one USS instance. I thought they were originally together so I wasn't sure I wanted to engage but once I saw they weren't winged it was pretty simple. The other three just set there and waited their turns.
 
I always play in open. Go to engineers in open (yes, Felicity included). Do missions in open. Yet to be ganked. Catch me if you can. ;)
 
So if he did not see hollow squares would he have enjoyed the experience the same?

Given the title of this topic: probably. I am not him though. I myself would definitely have appreciated it less without the hollow squares, but then STILL Open would be better than solo. Why? Because the fun, for me, of Open is not 'deathmatch action' (which is the common mischaracterization that people like OP experience to be a load of dishonest ) but:

1) Tinkering with your ship to make sure it is 'gank proof'
2) Being aware of your sitution so you cant be unexpectedly jumped (you do this with or without hollow icons, it is the process itself)
3) Having a plan when approaching 'dangerous zones' (engineering bases for example) because you know there could be danger

The very possibility raises the requirement to prepare, plan, learn certain skills and be mindful of the dangers. So you, Zadian and others who dont get the OP: try for a second to get rid of the hopelessly flawed notion that Open is all about non-stop pewpew twitch-reflexes and chaos. The fact that OP didn't enter a massive brawl does not mean 'it was like Solo'. You're missing the point.
 
How am I not doing that?

By this:
Just to summarize you were in open and didn't have any interaction with other commanders really and were Mining and somehow that says something about open being fun? You could have done that in Solo.

If someone tells a group of people they had fun doing [x], it is incredibly weak and lame to jump on them just to insist 'you need not have done that, you could have just as much fun doing [y]!' And when you then continue to completely fail to understand why people like [x] and what [x] is like, yet nevertheless feel the need to tell people that [y] is just as much fun; it kinda looks like you have a... personal issue with [x].
 
Given the title of this topic: probably. I am not him though. I myself would definitely have appreciated it less without the hollow squares, but then STILL Open would be better than solo. Why? Because the fun, for me, of Open is not 'deathmatch action' (which is the common mischaracterization that people like OP experience to be a load of dishonest **) but:

1) Tinkering with your ship to make sure it is 'gank proof'
2) Being aware of your sitution so you cant be unexpectedly jumped (you do this with or without hollow icons, it is the process itself)
3) Having a plan when approaching 'dangerous zones' (engineering bases for example) because you know there could be danger

The very possibility raises the requirement to prepare, plan, learn certain skills and be mindful of the dangers. So you, Zadian and others who dont get the OP: try for a second to get rid of the hopelessly flawed notion that Open is all about non-stop pewpew twitch-reflexes and chaos. The fact that OP didn't enter a massive brawl does not mean 'it was like Solo'. You're missing the point.
So you dismissed the concept of deathmatch mentality but your very first line item is to make your ship gank proof. Then your next one is to have situational awareness so that you can't be jumped. And your third one is to have even more situational awareness so that you can't be griefed at engineering bases. All of that to me sounds like deathmatch proofing. If it's not then I apologize but I'm wondering why you differentiated and took issue with the concept of deathmatch mentality then listed three things that basically involved being forced into unwanted deathmatch.
 

Deleted member 38366

D
Well, to some seeing a few random CMDRs on the Scanner enroute is exciting and fun I guess.

PS.
Was expecting to read a story about an unexpected Mining Wing or some MultiCrew-of-Opportunity experience.
A solitary Mining run into a Ring in Open is indeed no different from a run in PG or Solo (?)
 
By this:


If someone tells a group of people they had fun doing [x], it is incredibly weak and lame to jump on them just to insist 'you need not have done that, you could have just as much fun doing [y]!' And when you then continue to completely fail to understand why people like [x] and what [x] is like, yet nevertheless feel the need to tell people that [y] is just as much fun; it kinda looks like you have a... personal issue with [x].
Well you already agreed that he would have probably had as much fun even with without seeing any hollow squares so I don't see any reason to debate this.

If that's pretty weak and lame then just consider you already agreed with it once.
 
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