I ... haven't been? What review? :S
are you still here?
is full of good games out there.
Go, get some.
I ... haven't been? What review? :S
If you take a look at player numbers and PS4 reviews (both professional and user reviews) you'll notice that the game is more healthy than ever. People are saying the game will die since release, so far they all have been wrong. The customers are happy. It's just the forum echo chamber that makes you think they aren't. My advice: Stop spending so much time in those threads with the usual borderline negative people and you might realise that the state of the game isn't as bad as you think.
Primarily the cargo scooping bug. Folks would drop cargo, we would scoop it... none of it would appear in the hold. For a demonstration, see here:
https://www.youtube.com/watch?v=a98dM9tBG4o
But there were other boneheaded Frontier decisions like killing railguns that ruined side fun(boating rails meant heat would melt them in record time, far before your ship would). But a curious thing happened a couple of years ago when the player population dipped... made it damn near impossible to find marks.
I predicted a possession curve with Elite upon release:
That everyone would eventually progress to bigger and bigger ships until folks were flying nothing but 'Condas, etc. Well, that happened. And idiotic stuff such as 30 millon cr/hour Maia(you get the idea) cargo runs let folks buy Condas in a week. Well, with the cargo bug, pure piracy players(those of us who wouldn't touch filthy things like trading), never could get any income from our chosen profession, so it simply died, unless we wanted to betray the pirate life.
Some of us are real pirates, however, and would never do such a thing--allow life to dictate how we must live. See, part of being a pirate is being free and abiding by nobody's rules. If the rules state that you can't make money as a pirate and you must bend over and do other menial tasks to make it, we stick our noses in the air and keep doing what pirates do--what we want to!
Thus... true pirates were soon left in the dust because their income stream vanished... due to Frontier refusing to fix the bug.
Now, with the low player pop, why bother getting back into the game? Robbing people in a Viper and a Cobra was so much fun. You can't do that anymore, because trading was easy street to riches and giant ships. But whatever, Frontier does what they do and that's their prerogative. If they wanted a more popular game, perhaps they should have thought things through better.
No, it hasn't. According too steamcharts:Trend (steamcharts) has decreased in the long period and 1 customer lost require 5 new customer to repay the loss.
"Repayed the loss"? Which loss?! You are just making this up, aren't you?They could have repayed the loss with the new console's sales but the fact remain: Elit was strong because of the strong name of it's franchise.
Source?FD has almost halved the development and future doesn't appear bright.
Sorry, I have no idea what you are talking about.Also: in your upper post: 2.6 milions over 8 doesn't seems to me a small %. It is almost 33%.
Time will tell anyway...
It looks like the bug is fixed, and currently the player population seems to be higher than it was two years ago. Not sure if you have a point, but I guess not.![]()
Primarily the cargo scooping bug. Folks would drop cargo, we would scoop it... none of it would appear in the hold. For a demonstration, see here:
https://www.youtube.com/watch?v=a98dM9tBG4o
But there were other boneheaded Frontier decisions like killing railguns that ruined side fun(boating rails meant heat would melt them in record time, far before your ship would). But a curious thing happened a couple of years ago when the player population dipped... made it damn near impossible to find marks.
I predicted a possession curve with Elite upon release:
That everyone would eventually progress to bigger and bigger ships until folks were flying nothing but 'Condas, etc. Well, that happened. And idiotic stuff such as 30 millon cr/hour Maia(you get the idea) cargo runs let folks buy Condas in a week. Well, with the cargo bug, pure piracy players(those of us who wouldn't touch filthy things like trading), never could get any income from our chosen profession, so it simply died, unless we wanted to betray the pirate life.
Some of us are real pirates, however, and would never do such a thing--allow life to dictate how we must live. See, part of being a pirate is being free and abiding by nobody's rules. If the rules state that you can't make money as a pirate and you must bend over and do other menial tasks to make it, we stick our noses in the air and keep doing what pirates do--what we want to!
Thus... true pirates were soon left in the dust because their income stream vanished... due to Frontier refusing to fix the bug.
Now, with the low player pop, why bother getting back into the game? Robbing people in a Viper and a Cobra was so much fun. You can't do that anymore, because trading was easy street to riches and giant ships. But whatever, Frontier does what they do and that's their prerogative. If they wanted a more popular game, perhaps they should have thought things through better.
No, the active population is definitely smaller. A couple of years ago you'd commonly see 8500+ players online on a Sunday afternoon at about this time, per Steam. Today there are 6134. Not sure if you had a point, but, I guess not.![]()
Primarily the cargo scooping bug. Folks would drop cargo, we would scoop it... none of it would appear in the hold. For a demonstration, see here:
https://www.youtube.com/watch?v=a98dM9tBG4o
But there were other boneheaded Frontier decisions like killing railguns that ruined side fun(boating rails meant heat would melt them in record time, far before your ship would). But a curious thing happened a couple of years ago when the player population dipped... made it damn near impossible to find marks.
I predicted a possession curve with Elite upon release:
That everyone would eventually progress to bigger and bigger ships until folks were flying nothing but 'Condas, etc. Well, that happened. And idiotic stuff such as 30 millon cr/hour Maia(you get the idea) cargo runs let folks buy Condas in a week. Well, with the cargo bug, pure piracy players(those of us who wouldn't touch filthy things like trading), never could get any income from our chosen profession, so it simply died, unless we wanted to betray the pirate life.
Some of us are real pirates, however, and would never do such a thing--allow life to dictate how we must live. See, part of being a pirate is being free and abiding by nobody's rules. If the rules state that you can't make money as a pirate and you must bend over and do other menial tasks to make it, we stick our noses in the air and keep doing what pirates do--what we want to!
Thus... true pirates were soon left in the dust because their income stream vanished... due to Frontier refusing to fix the bug.
Now, with the low player pop, why bother getting back into the game? Robbing people in a Viper and a Cobra was so much fun. You can't do that anymore, because trading was easy street to riches and giant ships. But whatever, Frontier does what they do and that's their prerogative. If they wanted a more popular game, perhaps they should have thought things through better.
The active player base is actually MUCH bigger, XBOX doesnt show on Steam nor does PS4!
I would argue piracy was never going to work for those focused on targeting players only - targets were always going to be few and far between relatively speaking. There was, and is, always going to be far more NPC targets. Problem is, pirating NPCs hasn't exactly been effective or lucrative either - given players will naturally gravitate to the more lucrative cargo so will naturally be the preferred targets. For piracy to work in this game, pirating NPCs has to work, first and foremost, to be an effective alternative to simply targeting players. Maybe post-2.4?
No, the active population is definitely smaller. A couple of years ago you'd commonly see 8500+ players online on a Sunday afternoon at about this time, per Steam. Today there are 6134. Not sure if you had a point, but, I guess not.![]()
No, the active population is definetely bigger or the same, you are looking at the wrong numbers. Peak players don't matter, you want to look at average players or even better the number of unique players in the last two weeks, which has been around 80k on steam since the last 2 years. You don't have a point.
http://steamcharts.com/app/359320
http://steamspy.com/app/359320
Yep, this is correct. People always use the wrong stats to boost their views. It does get very annoying at times. There is a very similar amount of people playing, they are just not playing the game as often as before. Not unusual really. I am pretty sure the amount of people playing will go up after 2.4 get released, which is pretty normal as well.
No, the active population is definetely bigger or the same, you are looking at the wrong numbers. Peak players don't matter, you want to look at average players or even better the number of unique players in the last two weeks, which has been around 80k on steam since the last 2 years. You don't have a point.
http://steamcharts.com/app/359320
http://steamspy.com/app/359320
Hm, I don't really agree. When you see below 500 peak players chances are that matchmaking might suck. Especially if the game divides that base further with modes, tiered match-making, etc.