I look forward to the first of these...

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Where did I assume that?
The only way one of the pre-built ships is going to beat another PvP player is if that player is utterly incompetent, something that some people are finding hard to grasp.
There are definitely incompetent people playing this game, cause you know that's how people start. The rebuy cost also effects those newer players the most. For those of us playing a long time the rebuy money is likely completely irrelevant but at the start of the game that is not the case. Joe Noob in a rebuy-free ARX ship vs Jill Noob in a regular is not a fair matchup.

EDIT: For full disclosure I have a kickstarter perk on this account that gives me some kind of reduction in rebuy costs. I would gladly give up that perk as I don't think that is fair either.
 
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Dear FD,

I recently just purchased your game and, looking to get a head-start into (mining? AX? whatever?), I purchased one of your pre-built ships from the store. I'd googled around and found a popular location to go use the ship... only to be ganked by some other (player/interceptor/whatever). As a new player, I didn't have many credits to my name and couldn't afford the rebuy, so I've now lost the ship!

Is there any way to get my ship back, or get a refund on this purchase? It's pretty sucky to buy one of these ships only to lose it straight away!

Regards,
CMDR Flew-without-rebuy

in case no one mentioned, the arx ships will have zero rebuy - pretty much like the starter sidewinder
however, if you replace modules with outfitting module, those modules will add their rebuy value to the total rebuy

Player A and Player B engage in a PvP fight, and if Player A loses, it's going to cost them X amount of gold to get their gear back.
If Player B loses, they get their gear back for free because they got it from the store.

yes, it's fair because player B didnt pay credits for the ship.
it's also fair because who the hell will pay arx for the pre-built ships - only someone that will play for like 10-50h then will F-Off the moment they will hit engineering.

Whales get to pay, Ed gets the money, we get to play the game - win-win scenario
 
There are definitely incompetent people playing this game, cause you know that's how people start.
I'm sure there are... Many of them...

So, if they choose to play at PvP, they are going to lose a few ships until they 'git gud', which, surely, is a risk they have accepted?

At least, if they can afford a pre-built ship, they won't quit the game because they have been sent back to a starter sidewinder and have no credits. Why, we could be on edge of a new PvP era!
 
a rebuy, obviously. thats how you win the game, right? you blow up, thats what you paid for...
You are saying you pay to have your ship blown up? and that is play to win?
Credits are hard to come by in this game also these days? The term being used here is comical isn't it!

Flimley
 
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Some of the best players are gankers. Yes really. They know the mechanics of the game, how to do things the average player can't and they are very very good at it.
Yes - but those players
a) also have the few million credits needed to rebuy a ship of that spec anyway.
b) aren't going to be rebuying the ship anyway because it's tough enough to run away if necessary

Taking the more expensive Alliance Chieftain AX build, and discounting modules which are no use in combat versus human players, you save 3.3 million credits per rebuy using the store one as a base for your ganking over someone who just bought it with 15% discounts somewhere.

Yes, it's definitely an unfair imbalance on paper. But it's an utterly irrelevant one in practice, just like the ability of certain Kickstarter backers to have half-price rebuys on everything, or use a free Cobra III rather than a Sidewinder as their no-rebuy ship is. The amount of money even a really incompetent ganker could earn in an hour will easily outpace their rebuys.



I would be entirely in favour of abolishing rebuys for everyone since with modern earning rates they purely serve as a trap for beginners, and the majority of the loss potential on most hulls is in things like exploration data, bounties and cargo anyway.
 
I would be entirely in favour of abolishing rebuys for everyone since with modern earning rates they purely serve as a trap for beginners, and the majority of the loss potential on most hulls is in things like exploration data, bounties and cargo anyway.

Yeap, this
Credits are meaningless for vets anyways and vets are unlikely to buy prebuilt-ships for arx since they can do better without actually spending real money on those ships.

And indeed, the nasty part with the death penalties are the non-credit loses - missions, cargo, vouchers of all kinds (except combat bonds), exploration data and visited systems visibility, exobio data plus the relocation to a respawn point you may not want to be.
 
The ships have no rebuy cost
The pre-built ships have zero rebuy
in case no one mentioned, the arx ships will have zero rebuy
jason-isaacs-that%27s-me-told.gif

... I'm off to the buffet!

I guess I shouldn't be surprised... but sigh... my only concern is that this becomes the vector for resolving issues in the game.

Maybe we can pay ARX to clear notoriety and bounties one day.

EDIT: Though, notably, what happens if you have a bounty in one of these ships and dont have sufficient money to pay it off when killed?
 
EDIT: Though, notably, what happens if you have a bounty in one of these ships and dont have sufficient money to pay it off when killed?
Also - it's pretty common for n00bs to run out of money and the usual answer is 'just do a character reset and start again'. Wonder how that works if you bought a prefab ...
 
...

Does this rank as a straw man? A term beloved by some forum members...
Yes.

Unless the question was rhetorical in nature, in which case... all this 'pay to win' hyperbole and nonsense is very silly IMHO. I mostly play in mobius, the PvE group, and when in open rarely do more than chat, on the rare occasions I meet another Cmndr.

My opinion is that the PvP contingent on the forum does not represent the game, and if selling early access to ships and preconfigured ships helps keen the game in active development, well that's fabulous.
 
Pay to win, what?
The "pay-to-win" mechanic is indeed most often defined as purchasing game assets with real money that give you a competitive advantage over other players (who aren't buying those assets). For the life of me I cannot see how these medium-strength prebuilt ships offer any sort of advantage over other players.

It's a bit like calling official prebuilt MtG decks "pay-to-win", which nobody does because that would be outright silly (those decks aren't anywhere even near top-competitive.)

At most you could call it "pay-to-shortcut". And the "shortcut" is primarily personal advancement in ownership of some game assets, skipping some credits-gathering. It will not give you any sort of competitive advantage over other players, thus it's pretty much by definition not "pay to win".
 
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You honestly think no vets are going to buy the Python MKII?

The discussion was about the prebuilt ships, not about "unlocking" the Python mk2
Depending on how things will fare when the Mk2 will hit the stores, i may get it or not, but certainly not as a prebuilt ship if i will have any other option (like an unlock for early access)

And even if they do - the moment you outfit it, it will have a rebuy cost, which granted ill be less than if ship was bought in game for credits.
IF the difference in rebuy costs will be important enough for a vet to make it worth to get if from the store - it remains to be seen, but i dont really see this as a "pay2win rebuy" problem
 
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