I'm trying to play an immersive CMDR simulator.
This is what the game was marketed as during it's initial development. This is what I backed. When players can spend money to skew things in their CMDR's favor, that's an explicitly out-of-character influence on an implicitly in-character, in-game, experience. I accepted some degree of this as the price for funding the continued existence of the game. I was also ignorant of some of the implications of these pay-to-win elements, or how their biases would be expanded upon, rather than just diluted and depreciated.
I'm not sure what further elaboration is needed. It seems
completely self-evident to me that even small biases lead to different journeys and different outcomes than if they were absent.
If you really can't imagine anything more specific, here are a few examples, from my own CMDR's journey:
- My CMDR has always had a Shinrarta permit. Even using this as a last resort meant that my CMDR had a huge leg up during the early game. Being able to put exactly what I wanted on a ship, rather than spending days scouring stations for the parts I needed (outfitting was much more sparse and there were no third party tools for this in early 2015), meant my CMDR had more and earlier experience with that hardware, which multiplied his effect on the BGS and skewed combat (PvE and PvP) outcomes in his favor.
- My CMDR has an advantageous rebuy cost. Since I'm playing a CMDR who doesn't take his survival for granted, I have very few insurance claims, but that lesser penalty for ship loss has still subtly influenced my gameplay, making me and by extension my CMDR, less risk adverse than otherwise.
- I've had access to every beta build of the game since mid-2014. I have more hours in betas than most players will ever have in the game, full stop. I have thirty times as many rebuys in betas than I have in the live game. Hundreds of hours of consequence free build and combat experiences, due to my LEP, experiences that would require a lot of grind and/or multiple accounts otherwise. This should have obvious implications to my ability to advance my CMDR's goals in the live game.
- I've had access to Horizons and Odyssey from the moment they've been available. With that I've had new, occasionally more efficient, ways to manipulate the BGS. Horizons access is required for Engineering and my CMDR was well ahead of the curve when it came to acquiring, and leveraging, Engineered vessels.
Early access ships and pre-configured ships are newer incarnations of this trend. The degree to which they skew things is debatable, but that they do should not be doubted. There is no way to sell meaningful gameplay to a subset of the player base without introducing further biases to that gameplay.
From my perspective, the setting
is the game. Avoidable out-of-character influence on the setting damages the setting and my enjoyment of it, perforce. This is as real an effect as any other addition or omission of content, as any balance change. The game is specifically marketed to players who enjoy playing characters with agency in the setting. Pay-to-win (or whatever label you want to use) elements skew that agency in a manner that is devoid of in-game context. That context is hugely important for me.
Verisimilitude is what I'm after and being able to buy out-of-character influence is about the single fastest way to undermine verisimilitude of a multiplayer setting that I can think of.
This is like trying to articulate why it's better to get what one wants than not while there are people telling me that my overriding reason for playing games shouldn't matter to my enjoyment of these games.
And don't listen to Starshot_Jigawatts when it comes to my posts. His interpretations of my statements are so often completely off the mark that I wonder if we're speaking the same language, and he's on my ignore list because he all but insists he knows my thoughts better than I.