I love E:D But really?

You started the game in a Corvette?

Get off. I'm not even reading the rest of that after that one.
:)

I started in a Sidewinder back in the alpha, reset Cmdr when beta dropped and started in an Eagle.
While the answer to the question was obvious, and I chose to post a tongue in cheek reply, it's not that silly of an answer in the days of pre-built ships. Create new Cmdr, buy Arx, buy pre-made ship before you've done a single thing in ED. So technically you can start in a T-9 these days.
 
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I guess what bothers me about complaints like this is there is never any kind of acknowledgment that these aren't simply choices being made out of thin air, but that there is a real monetary consideration by FDEV (and others) that can't be swept aside if we want the servers being kept running. Or at least no alternative suggestions made on how FDEV should monetize the game going forward. I mean yeah I would love for everything to be free and not cost money too, it just doesn't feel realistic.

I would much rather them break their "promise" (did they literally PROMISE?) on ARX then introduce ANOTHER currency just for ships. Just...god no. I hate it when games go crazy with multiple currency types.


They're in a no-win scenario with that one. It's a double-edged sword. Because then the old-guard (they know who they are) would scream en-mass that people are short-cutting Engineering by making the obtaining of materials utterly trivial. Yeah I would love to buy them for credits too lol. I can understand why they didn't go that route though.
well promise... they didnt spell it out with a cross my heart , hope to die! but they did state ARX was only for cosmetics after the initial pushback against the ARX store.

that said as for the rest........ i accept it may be difficult but it seems to have been an issue self created. plenty of other games survive on paid expansions (i am not going to use games such as NMS which continually pumps out free content as that seems unrealistic, i have no idea how they do it (maybe its some sort of money laundering scheme, Breaking Bad style ;) )

personally i would rather FD create paid expansions. mind you no one forced them to go the MMO route requiring an always on network connection. That was a choice they made (and one that imo has limited the game significantly). Far better would have been a P2P type game imo with limited multiplayer support where you can take your commander progress with out into other games as well as have stuff saved on your pc.

but obviously that was not the call they made, but FD had to know they had operating costs to factor into their budget?
 
Maybe the people who love personal attacks and semantics about what "P2W" actually means could start their own thread.
There have been no Moderator warnings to discuss the topic not the poster over the 17 pages of this thread, perhaps you might consider reporting each of those personal attacks in the last 17 pages in order to call attention to them?

You know it is the right thing to do if you consider there are personal attacks being made on the forum, as do we all!
 
I suspected Snuffler claiming to start in a Corvette was a joke, mostly because I was pretty sure he started playing well before there was a Corvette, or any way to do anything without a ship. Context clues, ya know?

That said, it's entirely plausible for someone in the current game to pick almost any ship and literally not fly anything until they get that ship. Anyone who has ever played a first person shooter can just taxi to a warzone, do a few high CZs in the flight suit, buy a set of G3 gear from the shops, then grind out a few hundred million CR and a pile of rank over a weekend. At most they might need to use a ship to do the naval rank-up courier missions, but that's a marginal amount of time that needs to be spent in a ship.

And that's without less legitimate means like buying someone else's account, or having someone play for you...which I'm sure are fairly common occurrences.

So, while I'd find the claim unusual, I certainly wouldn't automatically dismiss someone who says they started in a Corvette (or with a fleet carrier), because I can think of more than one way they could.

(i am not going to use games such as NMS which continually pumps out free content as that seems unrealistic, i have no idea how they do it (maybe its some sort of money laundering scheme, Breaking Bad style ;) )

Evidently ongoing sales more than make up for the cost of ongoing support at Hello Games. I also suspect they have quite a bit lower overhead than FDev. Or maybe they just enjoy making games more.

personally i would rather FD create paid expansions. mind you no one forced them to go the MMO route requiring an always on network connection.

I take Frontier's original justification for this mostly at face value. I still don't think they could build a BGS that works correctly without player contributions. Hell, it doesn't work correctly even with thousands of points of telemetry.
 
So, while I'd find the claim unusual, I certainly wouldn't automatically dismiss someone who says they started in a Corvette (or with a fleet carrier), because I can think of more than one way they could.
In the context of a public internet forum discussion where a post does not indicate sarcasm or humor, it is simply a response to a discussion, it is fair to make assumptions about what was clearly written... at face value.
 
well promise... they didnt spell it out with a cross my heart , hope to die! but they did state ARX was only for cosmetics after the initial pushback against the ARX store.

that said as for the rest........ i accept it may be difficult but it seems to have been an issue self created. plenty of other games survive on paid expansions (i am not going to use games such as NMS which continually pumps out free content as that seems unrealistic, i have no idea how they do it (maybe its some sort of money laundering scheme, Breaking Bad style ;) )

personally i would rather FD create paid expansions. mind you no one forced them to go the MMO route requiring an always on network connection. That was a choice they made (and one that imo has limited the game significantly). Far better would have been a P2P type game imo with limited multiplayer support where you can take your commander progress with out into other games as well as have stuff saved on your pc.

but obviously that was not the call they made, but FD had to know they had operating costs to factor into their budget?

Odyssey was a paid expansion, and it was a disaster. I didn't want space legs and I didn't really know anyone who thought it was a great idea at the time. I think they are making a smarter play here with ships for ARX. As Elite is ALL about our ships, and we're always wanting new ships.

As far as the MMO route...well it is the 2020's. P2P is no longer really viable as it offloads the connection and bandwidth burden to the end-user. Things being saved on client PC's also make cheating and exploits MUCH more viable. Just my opinions.

No Mans Sky sells tons of copies of the game every time they make an update, which covers their nut as the whole NSM team is just ~30 people.
 
In the context of a public internet forum discussion where a post does not indicate sarcasm or humor, it is simply a response to a discussion, it is fair to make assumptions about what was clearly written... at face value.

I'm terrible at recognizing sarcasm and tend to be overly literal, but in this case I felt the context was clear, given that the post was from a long time poster who registered in 2013 while there was not a Federal Corvette until late 2015. I could either have assumed he was an idiot, that he had an atypical progression path, or that he was joking. I felt the later was the safest assumption. Not judging though...I often make incorrect assumptions about how my own statements will be interpreted.

maybe Fdev couldnt..... but Egosoft managed it, or at least they faked it enough to seem realistic.

FDev is special.
 
maybe Fdev couldnt..... but Egosoft managed it, or at least they faked it enough to seem realistic.
I doubt the games preformance would survive, among other things.

The X games have a level of persistence of its NPCs that Elite has never had, and Frontier's servers choke just from tracking thousands of Fleet carriers jumps on a busy month.

I could not imagine them being able to implement an X style economy that would require there servers to keep track of a number of NPCs that I would have to express in scientific notation.
 
Just to pick up on that point...

In the current CG I've earned Cr180m (so far) in bounties, and that's put me in the top 25%, where I stand to gain a further Cr270m reward.

And the ship I've been using?


Course, there are people who say the CM5 is overpowered... :whistle:
OTOH, I'm in top 25% with 51 million cr and did that in about 3 days using my Mandalay. I could've done the same in my 'Vette. Or my Chief. Or my Phantom. Or 'Conda. All ships I've used as very effective killing machines for years.

PS. Cobra V is a really fun ship. Not OP, IMO—it's still power limited (I buried the idea of putting Azimuth modplasmas on it after 5 minutes of playing around in EDSY), you need some knowledge and skill to be effective with those medium hardpoints (can't slap beams'n'multis on it and expect to be as as efective as a 'Vette) and it's not very tanky. Vulture IMO is still a heavier hitting small combat ship and DBX still is the stealth and jumprange king in small ship category.
 
I could either have assumed he was an idiot
Lets go with that :D
I thought the answer was so leftfield that it would have been akin to someone asking "Where were you born?" and then answering "The moon"...obviously it's not true...and before anyone asks where I was born, it's wasn't the moon, it was Venus.
Completely forgot the Corvette wasn't one of the original ships in ED. It's been a long 12 years :D
Vulture IMO is still a heavier hitting small combat ship
Not to mention the Vulture turns on a dime and is much easier to keep close qtr range.
I stuck beams and multis on my Cmk5...forced to use an overcharged PP, like the Vulture, and it uses 98% of the power when hardpoints deployed.
Vulture has about 50% more shields than the Mk5 and the Mk5 has about 50% more hull than the Vulture.
Opinion: Vulture is better at close qtr combat than the Mk5...but the mk5 isn't far off and is still a very capable combat ship.
 
The Krait Mk2 is not the best example because it's a pretty bad PvP ship, the Cobra Mk5 in the right hands is a tough opponent.


Let's not start to feel sorry for a poor business company. They need to do the work only once and then they can sell virtually unlimited copies of the exact same product.
They are not like a bakery where you need to bake a new bread every time you want to sell more. :)
There are no bad ships, just inexperienced hands.

It's not a matter of feeling sorry for a company, it's a matter of not understanding how the world works. Elite Dangerous' player base is already established, and a small trickle of money from purchasing new licenses doesn't sustain a game that needs maintenance. Or have you been charged something for the Thargoid lore you've enjoyed these past few years? Have you paid a single euro for the colonization mechanics? And they could have implemented it as DLC, but instead, here it is for free. Do you think the servers that support the game pay for themselves? Where do you think the money came from that allows fleet carriers to jump in 15 minutes now instead of an hour, or not at all?

Of course, I would also like all the new content to be free! But I understand the reasons why it isn't.
 
There are no bad ships, just inexperienced hands.
There absolutely are bad ships. That's ofc only a relative term (bad ships = less effective ships than the more effective ones), but the Kraits are prime examples.
It's their objectively worse flight model (weak boost) what makes them suboptimal. Just try them. Bring a Krait to a wingfight and see how it's just going to get ignored and killed last. Bringing a Krait to a wingfight basically means giving your opponent 1 ship's worth of advantage. It's totally safe to ignore it because it's not going to be able to control range (stay close) which means it will put out virtually zero dps. Ofc that's just wingfights and it's less of a problem in 1v1's, but it's still a factor unless there is a significant skill gap.

It's not a matter of feeling sorry for a company, it's a matter of not understanding how the world works. Elite Dangerous' player base is already established, and a small trickle of money from purchasing new licenses doesn't sustain a game that needs maintenance. Or have you been charged something for the Thargoid lore you've enjoyed these past few years? Have you paid a single euro for the colonization mechanics? And they could have implemented it as DLC, but instead, here it is for free. Do you think the servers that support the game pay for themselves?
Or, instead of milking the remaining playerbase, you can just create a great update to your game, awesome gameplay and all that, in order to attract new paying customers. The game is not free. Every player has to pay for it. They already tried that business model btw with Odyssey. The reason why it wasn't a success was not the lack of potential players. It was simply the terrible quality of their product.

Where do you think the money came from that allows fleet carriers to jump in 15 minutes now instead of an hour, or not at all?
Peak player numbers are roughly 50% of what they used to be in 2020 and guess what, fleet carriers could just jump no problem back then. Where did that money come from?
 
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There absolutely are bad ships. That's ofc only a relative term (bad ships = less effective ships than the more effective ones), but the Kraits are prime examples.
It's their objectively worse flight model (weak boost) what makes them suboptimal. Just try them. Bring a Krait to a wingfight and see how it's just going to get ignored and killed last. Bringing a Krait to a wingfight means basically giving your opponent 1 ship's worth of advantage. It's totally safe to ignore it because it's not going to be able to control range (stay close) which means it will put out virtually zero dps. Ofc that's just wingfights and it's less of a problem in 1v1's, but it's still a factor unless there is a significant skill gap.

That hasn't been my experience.

The single-use performance of the Krait's boost might be inferior (honestly, that's not something I've checked) to other ships but, because boosting uses so little energy, repeated boosts are a very powerful tool.

During massacre missions the ability to boost reliably is extremely important so you can catch/kill as many ships as possible in a single instance, before the remaining ships flee and escape.
I tested all the fighty ships, looking for something that could deliver decent DPS and chase down fleeing ships, and the Krait was head & shoulders above anything else in that regard.

My FdL was fine for destroying 2 or 3 ships but then I'd arrive at a target with the thrusters' capacitor empty, have to swap pips to weapons, destroy my target, pips back to thrusters and... no boost until the capacitor recharges.
Conversely, a Krait can do that all day because just 1 pip to thrusters, while attacking a target, is enough to recharge the capacitor so it can boost 2 or 3 times in pursuit of the next target.


Might be interesting to test by leaving a station, boosting as much as possible for, say, 60 seconds and then seeing how far you were from the station after that time.
 
Wyrd Wednesday wingfight event today 18:30 game time, LP 193-564, rings of PLANET AB 3.
Warriors of Wyrd discord.
Opportunity to get experience and/or prove me wrong.

Just did a quick test instead.

Python 2 combat build (828t)
2 pips to thrusters: 26.9km/60 seconds.
4 pips to thrusters: 29.8km/60 seconds.

Krait mk2 exterminator build (688t)
2 pips to thrusters: 29.3km/60 seconds.
4 pips to thrusters: 31.2 km/60 seconds.

iEagle data delivery build (75t)
2 pips to thrusters: 39.7km/60 seconds.
4 pips to thrusters: 44.5km/60 seconds.


Not saying the KM2 is a better PVP ship.
If you're fighting against other people who're using boost/turn/shoot then having a ship that does the same thing the same way is obviously the smart choice.
Also, it certainly helps if you're flying something that's not a target the size of a barn door. ;)

Just saying that although the result of a single boost is mediocre, the ability to boost so often gives it an advantage when chasing stuff.
 
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It's not a matter of feeling sorry for a company, it's a matter of not understanding how the world works. Elite Dangerous' player base is already established, and a small trickle of money from purchasing new licenses doesn't sustain a game that needs maintenance. Or have you been charged something for the Thargoid lore you've enjoyed these past few years? Have you paid a single euro for the colonization mechanics? And they could have implemented it as DLC, but instead, here it is for free. Do you think the servers that support the game pay for themselves? Where do you think the money came from that allows fleet carriers to jump in 15 minutes now instead of an hour, or not at all?

Of course, I would also like all the new content to be free! But I understand the reasons why it isn't.

This guy nailed it. It's like people actually think a game should be free and generate zero revenue....
 
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