I hope not, they'd be stale by now.If you’re confused by the concept, have a think about how many of your childhood chocolate bars are no longer on the shelves.
I hope not, they'd be stale by now.If you’re confused by the concept, have a think about how many of your childhood chocolate bars are no longer on the shelves.
You started the game in a Corvette?
Get off. I'm not even reading the rest of that after that one.
well promise... they didnt spell it out with a cross my heart , hope to die! but they did state ARX was only for cosmetics after the initial pushback against the ARX store.I guess what bothers me about complaints like this is there is never any kind of acknowledgment that these aren't simply choices being made out of thin air, but that there is a real monetary consideration by FDEV (and others) that can't be swept aside if we want the servers being kept running. Or at least no alternative suggestions made on how FDEV should monetize the game going forward. I mean yeah I would love for everything to be free and not cost money too, it just doesn't feel realistic.
I would much rather them break their "promise" (did they literally PROMISE?) on ARX then introduce ANOTHER currency just for ships. Just...god no. I hate it when games go crazy with multiple currency types.
They're in a no-win scenario with that one. It's a double-edged sword. Because then the old-guard (they know who they are) would scream en-mass that people are short-cutting Engineering by making the obtaining of materials utterly trivial. Yeah I would love to buy them for credits too lol. I can understand why they didn't go that route though.
i love my T9, for the right task of course. its also a good ship to learn FAoff in.What a hideous new player experience!
I would but I'm built differenti love my T9, for the right task of course. its also a good ship to learn FAoff in.
not sure i would start the game in one tho.
There have been no Moderator warnings to discuss the topic not the poster over the 17 pages of this thread, perhaps you might consider reporting each of those personal attacks in the last 17 pages in order to call attention to them?Maybe the people who love personal attacks and semantics about what "P2W" actually means could start their own thread.
(i am not going to use games such as NMS which continually pumps out free content as that seems unrealistic, i have no idea how they do it (maybe its some sort of money laundering scheme, Breaking Bad style)
personally i would rather FD create paid expansions. mind you no one forced them to go the MMO route requiring an always on network connection.
In the context of a public internet forum discussion where a post does not indicate sarcasm or humor, it is simply a response to a discussion, it is fair to make assumptions about what was clearly written... at face value.So, while I'd find the claim unusual, I certainly wouldn't automatically dismiss someone who says they started in a Corvette (or with a fleet carrier), because I can think of more than one way they could.
well promise... they didnt spell it out with a cross my heart , hope to die! but they did state ARX was only for cosmetics after the initial pushback against the ARX store.
that said as for the rest........ i accept it may be difficult but it seems to have been an issue self created. plenty of other games survive on paid expansions (i am not going to use games such as NMS which continually pumps out free content as that seems unrealistic, i have no idea how they do it (maybe its some sort of money laundering scheme, Breaking Bad style)
personally i would rather FD create paid expansions. mind you no one forced them to go the MMO route requiring an always on network connection. That was a choice they made (and one that imo has limited the game significantly). Far better would have been a P2P type game imo with limited multiplayer support where you can take your commander progress with out into other games as well as have stuff saved on your pc.
but obviously that was not the call they made, but FD had to know they had operating costs to factor into their budget?
maybe Fdev couldnt..... but Egosoft managed it, or at least they faked it enough to seem realistic.I take Frontier's original justification for this mostly at face value. I still don't think they could build a BGS that works correctly without player contributions. Hell, it doesn't work correctly even with thousands of points of telemetry.
In the context of a public internet forum discussion where a post does not indicate sarcasm or humor, it is simply a response to a discussion, it is fair to make assumptions about what was clearly written... at face value.
maybe Fdev couldnt..... but Egosoft managed it, or at least they faked it enough to seem realistic.
I doubt the games preformance would survive, among other things.maybe Fdev couldnt..... but Egosoft managed it, or at least they faked it enough to seem realistic.
OTOH, I'm in top 25% with 51 million cr and did that in about 3 days using my Mandalay. I could've done the same in my 'Vette. Or my Chief. Or my Phantom. Or 'Conda. All ships I've used as very effective killing machines for years.Just to pick up on that point...
In the current CG I've earned Cr180m (so far) in bounties, and that's put me in the top 25%, where I stand to gain a further Cr270m reward.
And the ship I've been using?
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Course, there are people who say the CM5 is overpowered...![]()
Lets go with thatI could either have assumed he was an idiot
Not to mention the Vulture turns on a dime and is much easier to keep close qtr range.Vulture IMO is still a heavier hitting small combat ship
There are no bad ships, just inexperienced hands.The Krait Mk2 is not the best example because it's a pretty bad PvP ship, the Cobra Mk5 in the right hands is a tough opponent.
Let's not start to feel sorry for a poor business company. They need to do the work only once and then they can sell virtually unlimited copies of the exact same product.
They are not like a bakery where you need to bake a new bread every time you want to sell more.![]()
There absolutely are bad ships. That's ofc only a relative term (bad ships = less effective ships than the more effective ones), but the Kraits are prime examples.There are no bad ships, just inexperienced hands.
Or, instead of milking the remaining playerbase, you can just create a great update to your game, awesome gameplay and all that, in order to attract new paying customers. The game is not free. Every player has to pay for it. They already tried that business model btw with Odyssey. The reason why it wasn't a success was not the lack of potential players. It was simply the terrible quality of their product.It's not a matter of feeling sorry for a company, it's a matter of not understanding how the world works. Elite Dangerous' player base is already established, and a small trickle of money from purchasing new licenses doesn't sustain a game that needs maintenance. Or have you been charged something for the Thargoid lore you've enjoyed these past few years? Have you paid a single euro for the colonization mechanics? And they could have implemented it as DLC, but instead, here it is for free. Do you think the servers that support the game pay for themselves?
Peak player numbers are roughly 50% of what they used to be in 2020 and guess what, fleet carriers could just jump no problem back then. Where did that money come from?Where do you think the money came from that allows fleet carriers to jump in 15 minutes now instead of an hour, or not at all?
There absolutely are bad ships. That's ofc only a relative term (bad ships = less effective ships than the more effective ones), but the Kraits are prime examples.
It's their objectively worse flight model (weak boost) what makes them suboptimal. Just try them. Bring a Krait to a wingfight and see how it's just going to get ignored and killed last. Bringing a Krait to a wingfight means basically giving your opponent 1 ship's worth of advantage. It's totally safe to ignore it because it's not going to be able to control range (stay close) which means it will put out virtually zero dps. Ofc that's just wingfights and it's less of a problem in 1v1's, but it's still a factor unless there is a significant skill gap.
Wyrd Wednesday wingfight event today 18:30 game time, LP 193-564, rings of PLANET AB 3.That hasn't been my experience.
Wyrd Wednesday wingfight event today 18:30 game time, LP 193-564, rings of PLANET AB 3.
Warriors of Wyrd discord.
Opportunity to get experience and/or prove me wrong.
It's not a matter of feeling sorry for a company, it's a matter of not understanding how the world works. Elite Dangerous' player base is already established, and a small trickle of money from purchasing new licenses doesn't sustain a game that needs maintenance. Or have you been charged something for the Thargoid lore you've enjoyed these past few years? Have you paid a single euro for the colonization mechanics? And they could have implemented it as DLC, but instead, here it is for free. Do you think the servers that support the game pay for themselves? Where do you think the money came from that allows fleet carriers to jump in 15 minutes now instead of an hour, or not at all?
Of course, I would also like all the new content to be free! But I understand the reasons why it isn't.