I need an explanation

Status
Thread Closed: Not open for further replies.
And this is the kicker... although FD have acknowledged the growing player base who directly manipulate the BGS, the BGS does not exist to provide a group-vs-group strategic conflict game. That's what Powerplay is for. The BGS is, simply, the backdrop against which we all play. It has to be, otherwise FD cannot run any more narrative events. The fact we use it as a strategic game of chess is actually just a secondary effect, and FD have on many occasions said that if people played with the BGS effects at the forefront of their mind, they've done the BGS wrong... I think they've said that on three occasions now and are yet to directly contravene that.
👆 Quoted for truth. (y)
 
Perhaps it's backed by the illuminati but I still reckon it's a policy for keeping Sirius Permits available than a day to day manipulation.
Given the state of this thread I'm not sure if you're being sirius or not, but in case you are ... Permit system vendors were given m/s within 15 Ly of the locked system to combat player BGS shenanigans. As Leesti is > 15 Ly from Sirius it would never be a candidate to vend the Sirius permit, so pointless for permit acquisition, other than ranking with the faction.

Sirius was added for story reasons. If only the OP was more of a reader they would have seen it coming ...
 
what what...what ?
What you just said is preposterous.
No, its not. You can win a war 4-0 in Odyssey, gain 1 asset that was at stake and lose all the other Odyssey ones in the process. The mechanics behind how ODE settlements change hands differs from the EDH ones.

Where Frontiers stand is on their employees manipulating the BGS ???
Who cares? If you don't understand know the mechanics behind the game, you'll be asking that question over and over again.
 
Many of you may not care but something terrible is happening with Elite Dangerous MMO (BGS).
Since content about Sirius befriending Alliance which brought Sirius inside Old Worlds, we Old Worlds freedom fighters are at war with Sirius to oust them. After loosing in Reorte Sirius was moved to Leesti under smoke cover.
I will keep it short, we fought with Sirius in Leesti for around 2-3 months now, we almost retreat them but with magical powers they have, they managed to stay. Sirius had no asset because they lost every single war. Just few days ago we won another war against Sirius and yesterday magically Sirius acquired 3 settlements. I want to know HOW Sirius acquired 3 settlements overnight ???
If there are rules of MMO, Fdevs should be disallowed to change or manipulate MMO. Most MMO games and their respectful companys have rules against that.
I want to know where Frontiers stand is on their employees manipulating the BGS ???
@David Braben
It’s a shame you did not just read the link provided by @Robert Maynard on page 2. Would have saved yourself a further 6 pages of yerbut nobut yerbut.

Yes FDEV manually manipulate the BGS in certain systems. They dont hide the fact, indeed they published a www page stating it for all. I’ll simply repost it here for you


There now. No need to carry on fighting in this particular system unless like my friends dog, seeing that tail chasing you from behind gives you hours and hours of constant entertainment.

Edit: I should say they state it in “lore” speak but I hope you won’t be too pedantic with your analysis.
 
I'm not exactly sure of status of who controls those ground bases. The way it seems to me isn't that its controlled, like a starport is, but more about which factions have access to the ground base. You can defend a ground base during one war, then by the next, it's being used to sway a separate factions war a week or so later. Not 100% sure on that but its just how it seems to be. So, think of it like the ground bases a faction has access to are used as a means to determine who wins a war. Some systems only have a handful of these bases, but have 5 or 6 factions, so if a faction has access to a base, it can be used in the battles. So on Inara, "asset gained" or "...lost", change the word "asset" to "access to" and that seems to fit.

Some would say there have been victories against Sirius, but one thing is for certain...
Begun, the Old Worlds War has....
(errr probably a while ago, it seems, but you know...)
 
Where Frontiers stand is on their employees manipulating the BGS ???
Jmanis already gave the correct answer to this one, but to reiterate it:

1) Frontier reserve the right to set up a necessary BGS situation for the plot or the interests of the wider lore. This has been going on since the start of the plot in the 1.0 release, and has historically included such things as:
- placing factions in systems they could not ordinarily have reached
- removing factions from systems without an organic Retreat state or invasion conflict
- setting particular states on factions (either as a one-off or persistently)
- setting two factions into conflict with each other
- attacking a system with Thargoids
- setting economic production or consumption or price in a system to atypical levels
- setting outfitting or shipyard content in a system to atypical levels
- adding new stations to a system with a particular ownership
- moving stations between systems
- locking one or more assets in a system to their present owners
- preventing organic expansions into a system
- preventing all conflicts within a system
- preventing all BGS movement of influence or state within a system at all
- changing the home system of a faction
- changing the allegiance of a faction
- changing the government type of a faction
- changing the reserve status level of a system
- changing the security level of a system
- changing the economy of a station
- changing the type of a station
- adding or removing permit locks on a system
- damaging a station
- probably a bunch of others I've forgotten
If they weren't able to and "allowed" to do this virtually none of the plot events since 1.0 would have been possible.

2) More subtly, Frontier are also of course through Galnet and game mechanics able to influence players to take actions with particular BGS effects. Sometimes this is intentional, sometimes it is not.

A result of this is that certain BGS actions become impossible not because there is an outright bar on them but because anyone attempting to do them would need to fight against the uncoordinated but powerful efforts of thousands of other players moving the BGS the opposite way.

3) Frontier employees are also allowed to play the game in their own time and this will have the usual BGS effects for whatever actions they take, but that's going to be insignificant compared with the above, and they'd have no special advantage in that context over any other player opposing you (and probably rather many disadvantages as they'd be

4) Equally, in many cases, Frontier will sit back and see how BGS situations develop, and use those player-led developments as input to the next stage of the plot. Examples relevant to recent plot lines include:
- the support for Marlinist colonies
- the support for Nova Imperium / Nova Paresa
- the lack of support in general for factions defecting from Federal to Independent allegiance
- the Alliance takeover of the Witch Head nebula
- the ejection of Sirius subsidiaries from the Colonia nebula
- (possibly) the corporatisation/Mahonisation of the Alliance during its post-1.0 expansions
- the relocation of Aegis to Sol following criminal attacks on its original home of Socho



In this specific case the manipulations are:
- Sirius has been inserted into the Leesti System
- Sirius has been granted a megaship with locked ownership in the Leesti System
- Sirius has been granted protection from Retreat in the Leesti System
You will not be able to carry out BGS actions which affect those points.

The manipulations are not:
- which Odyssey assets they lose or gain through the normal BGS operation of the War / Civil War states.
You will - if you understand how the BGS works and have sufficient strength - be able to keep any Odyssey asset you like out of their hands.

It may still be possible to affect the storyline by keeping Sirius pinned down at low influence in their Alliance systems, too, though there are other factors at work
 
Last edited:
I'm not exactly sure of status of who controls those ground bases. The way it seems to me isn't that its controlled, like a starport is, but more about which factions have access to the ground base. You can defend a ground base during one war, then by the next, it's being used to sway a separate factions war a week or so later. Not 100% sure on that but its just how it seems to be. So, think of it like the ground bases a faction has access to are used as a means to determine who wins a war. Some systems only have a handful of these bases, but have 5 or 6 factions, so if a faction has access to a base, it can be used in the battles. So on Inara, "asset gained" or "...lost", change the word "asset" to "access to" and that seems to fit.

Some would say there have been victories against Sirius, but one thing is for certain...
Begun, the Old Worlds War has....
(errr probably a while ago, it seems, but you know...)
For Odyssey settlements only the faction that owns the settlement has "access" to it e.g. only their missions will be available on the mission board there, the airspace around the settlement is their jurisdiction, etc.
The settlement will only become a conflict zone if the owning faction gets drawn into a war.
 
You can win a battle and still lose a war. The remaining settlements are rebel territories basically.

Still on your side for finding out if Sirius Corp is a special case. Perhaps it's backed by the illuminati but I still reckon it's a policy for keeping Sirius Permits available than a day to day manipulation.
I don't understand, I think you etcher.
 
No, its not. You can win a war 4-0 in Odyssey, gain 1 asset that was at stake and lose all the other Odyssey ones in the process. The mechanics behind how ODE settlements change hands differs from the EDH ones.


Who cares? If you don't understand know the mechanics behind the game, you'll be asking that question over and over again.
We tried explaining that one. Really the only way we explain it properly is those of us who can go down to the old worlds and see how many systems they get Sirius to control round the old worlds.

I do get why people want to suppress Sirius, but as long as you have things like Riedquat not in anarchy, lore and history behind these faction names is pretty much out the window anyway.
 
You wouldn't know by the amount of attention FD have given to Powerplay (ie. none)
mahons2.png
 
Given the state of this thread I'm not sure if you're being sirius or not, but in case you are ... Permit system vendors were given m/s within 15 Ly of the locked system to combat player BGS shenanigans. As Leesti is > 15 Ly from Sirius it would never be a candidate to vend the Sirius permit, so pointless for permit acquisition, other than ranking with the faction.

Sirius was added for story reasons. If only the OP was more of a reader they would have seen it coming ...
and if some would have read prelude, they would know who is who and would stop mistaking a king for a pawn.
 
No, its not. You can win a war 4-0 in Odyssey, gain 1 asset that was at stake and lose all the other Odyssey ones in the process. The mechanics behind how ODE settlements change hands differs from the EDH ones.


Who cares? If you don't understand know the mechanics behind the game, you'll be asking that question over and over again.
Mechanics behind the game ??? read out loud how Odys war mechanics work and everyone in a room will laugh at you.
 
Jmanis already gave the correct answer to this one, but to reiterate it:

1) Frontier reserve the right to set up a necessary BGS situation for the plot or the interests of the wider lore. This has been going on since the start of the plot in the 1.0 release, and has historically included such things as:
- placing factions in systems they could not ordinarily have reached
- removing factions from systems without an organic Retreat state or invasion conflict
- setting particular states on factions (either as a one-off or persistently)
- setting two factions into conflict with each other
- attacking a system with Thargoids
- setting economic production or consumption or price in a system to atypical levels
- setting outfitting or shipyard content in a system to atypical levels
- adding new stations to a system with a particular ownership
- moving stations between systems
- locking one or more assets in a system to their present owners
- preventing organic expansions into a system
- preventing all conflicts within a system
- preventing all BGS movement of influence or state within a system at all
- changing the home system of a faction
- changing the allegiance of a faction
- changing the government type of a faction
- changing the reserve status level of a system
- changing the security level of a system
- changing the economy of a station
- changing the type of a station
- adding or removing permit locks on a system
- damaging a station
- probably a bunch of others I've forgotten
If they weren't able to and "allowed" to do this virtually none of the plot events since 1.0 would have been possible.

2) More subtly, Frontier are also of course through Galnet and game mechanics able to influence players to take actions with particular BGS effects. Sometimes this is intentional, sometimes it is not.

A result of this is that certain BGS actions become impossible not because there is an outright bar on them but because anyone attempting to do them would need to fight against the uncoordinated but powerful efforts of thousands of other players moving the BGS the opposite way.

3) Frontier employees are also allowed to play the game in their own time and this will have the usual BGS effects for whatever actions they take, but that's going to be insignificant compared with the above, and they'd have no special advantage in that context over any other player opposing you (and probably rather many disadvantages as they'd be

4) Equally, in many cases, Frontier will sit back and see how BGS situations develop, and use those player-led developments as input to the next stage of the plot. Examples relevant to recent plot lines include:
- the support for Marlinist colonies
- the support for Nova Imperium / Nova Paresa
- the lack of support in general for factions defecting from Federal to Independent allegiance
- the Alliance takeover of the Witch Head nebula
- the ejection of Sirius subsidiaries from the Colonia nebula
- (possibly) the corporatisation/Mahonisation of the Alliance during its post-1.0 expansions
- the relocation of Aegis to Sol following criminal attacks on its original home of Socho



In this specific case the manipulations are:
- Sirius has been inserted into the Leesti System
- Sirius has been granted a megaship with locked ownership in the Leesti System
- Sirius has been granted protection from Retreat in the Leesti System
You will not be able to carry out BGS actions which affect those points.

The manipulations are not:
- which Odyssey assets they lose or gain through the normal BGS operation of the War / Civil War states.
You will - if you understand how the BGS works and have sufficient strength - be able to keep any Odyssey asset you like out of their hands.

It may still be possible to affect the storyline by keeping Sirius pinned down at low influence in their Alliance systems, too, though there are other factors at work
I have to ask, is this an official Frontier statement ?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom