OK my bad.. you're right, I did misunderstand your post.
As much as I like the idea of 'nipping down to engineering to see Scotty" or "running to man the turbo laser turrets", most SC trips wouldn't be long enough to justify it... unless there was something wrong with the ship and that'd typically mean dropping out of SC anyway. The gal map should probably have some sort of basic hud elements on it so you can keep track of the ship while in it... just like we should be able to select targets from the system map, you should be able to get destination platform and system info from mission listings on bulletin boards, and a bunch of other UI improvements. None of that speaks to me of a need for an autopilot though.
OK briefly what I do in SC is bounty hunting, which involves a lot of scanning other ships & interdicting them, dropping into USS's, avoiding being interdicted by police ships etc. What I -don't- do is fly in a straight line from beacon to station and watch the numbers count down... unless I'm doing something time critical or I'm too damaged to take the risk.
Seems you haven't done any exploring. You can still do all those things and let explorers use an autopilot to get to distant targets, while actually letting them look around or check what they have discovered before. It will use up a valuable slot, can cost 15 million, be less efficient than manual flight, It simply needs to stop in time.
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While exploring, the part in system, there is often nothing to do but fly in a straight line while pointed directly at the target. There is even less skill involved than in train simulator.
The skill is in finding the interesting things, navigating the galaxy map, managing fuel, selecting what targets to explore. (Oddly you're fine with selecting targets directly from the system map, taking away the last bit of 'skill' from in system exploration)
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Autopilot doesn't ruin combat flight sims.
/follow command doesn't ruin mmorpgs
gps doesn't ruin euro truck sim.
docking computer doesn't ruin trading
autopilot won't ruin combat
Autopilot didn't ruin previous versions of Elite
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Why do you care if some trader decides to use autopilot to get to a station?
It will be less efficient, leaves him wide open for interdictions. It will actually make it easier to interdict as atm that trader will be alt-tabbed or looking at a secondary screen until the engine sound spools up and he makes a loop around the station, outside the path of pirates.
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Autopilot will move the focus from watching a timer and spinny scanner symbol to decision making and checking results in exploration.
It will free up time to look around instead of staring at a dot and a timer.
There is already an I win strategy that involves no flying at all, neutron field mining. Autopilot will make it less tedious to get places and more people might actually explore the systems, instead of neutron star hopping.