I want auto pilot

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I have an easier solution, that doesn't take away time from the game development: people who don't want to play Elite can try playing a game that suits their tastes, I heard there is a niche Space RTS that does many of those things (auto-pilot, auto-jump, auto-combat), I think it's called EVA or EVE, something like that
 
Muthax, your reply would maybe make sense in one of those "I dont like Elite because of..."-Threads. Please be constructive.
 
Muthax, your reply would maybe make sense in one of those "I dont like Elite because of..."-Threads. Please be constructive.

Quite the opposite, it's definitely more constructive than "I am bored. I want to play a different game but I cannot be bothered looking for another one, so change this one to suit me"
 
You think, that suggestions about new game-features are unnecessary? Just play the game as it is and don't tell about inconveniences? Sorry... I'm in the game since beta and till now I was under the impression, that this game is evolving partly based on constructive player suggestions. Just one example: The "Crime-discussion"-Thread.
 
You think, that suggestions about new game-features are unnecessary? Just play the game as it is and don't tell about inconveniences? Sorry... I'm in the game since beta and till now I was under the impression, that this game is evolving partly based on constructive player suggestions. Just one example: The "Crime-discussion"-Thread.

You might want to go read something on What is Elite: Dangerous, why it is like this before talking about "new features" that go against the whole ethos and vision of the game. Or don't and keep blabbing, for what I care
 
It would have to be an amazingly smart auto pilot. What if the next star / jump is obscured?

I would suggest it simply sounds and flashes up a warning that the route has been interrupted. That way if you're in the galaxy map, or using other features that will hopefully come in time, you have to intervene. I think very few people want a fully automated travel system, more something that frees you from mindless repetition and babysitting to do other in game things.
 
After playing this game for a couple hundred hours I'm completely disinterested in traveling anywhere. Traveling has become extremely repetitive and tedious. I use an auto docking module which relieves some of the tedium when dealing with stations, but that's only part of it. At first traveling was cool because it was new, but now that the novelty has worn off it's just a chore.

Then you totally lost the idea of the game. Perhaps you should try another.
 
The main thing in Frontier was the time acceleration instead of SC. Dont you see that its basicly the same thing, but SC works for multiplayer?
 
The argument that Frontier had autopilot so therefore ED should have is a false one.

In Frontier the autopilot was practically essential given the Newtonian physics. Unless you were an astronaut to begin with the chances of actually getting to where you wanted to go without it were basically nill. Autopilot didn't exist in Frontier to give you a 'free ride' it was an absolute must from a navigation point of view.

The only reason for it to exist in ED is for the lazy types that cant be bothered, you may as well add a fast travel option while your at it and forego the experience of playing the game at all.
 
But then what would you play?

It's the same as arguing "I couldnt be bothered to walk to the next group of mobs in Battfield, can an auto-travel feature take me to them instead?"


Here is the truth--- Elite is aimed at people who like become immersed into a vast galaxy - the moving through space is pretty much THE GAME -

Maybe you just don't like the game? Maybe you expected Wing Commander or TIE Fighter? Nothing wrong with that, those games are amazing. But no-one plays Frontier/Elite to teleport around in a typical 'level' like structure.
 
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After playing this game for a couple hundred hours I'm completely disinterested in traveling anywhere. Traveling has become extremely repetitive and tedious. I use an auto docking module which relieves some of the tedium when dealing with stations, but that's only part of it. At first traveling was cool because it was new, but now that the novelty has worn off it's just a chore.

You sir are playing the wrong game... simple :)
 
But then what would you play?

Quite easy answer: As I said I like exploring. With a simple auto-jump / auto-travel to a certain sector I would be able to spend the 1-2 hours a day, that I can spend on Elite as a working person and family-father, discovering far away systems, scanning the suns and worlds. Without having to spend several days just to get there doing stupid, repeating boring tasks. So, basically it is a means to make this game more attractive for those "lazy" and "babbling" players, who still have a real life and want to enjoy this great game nevertheless.
I dont want automatization for exploring, just for the long trips out and in.
 
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Well Suppose if ....

You want an Auto Pilot that can supercruise from Star to destination and then stop in the safe to disengage?
Make it a module with some mass, and know it will submit to any interdictions.

You Want an Auto Pilot that will jump an planned route star to star to star, and will try to scoop if it can?
Make it a Module with some mass

With the Docking Computer as well, then there is three internal slots already gone.

If you're a trader you have to give up cargo space
If you're an explorer you are adding mass.

Choice and consequence.

Hmm it would be really useful while exploring so you can check the system map and search the galaxy map while the ship auto stops at the selected target.
Giving up mass for it is a trade-off, doesn't make sense if it weighs a ton or more.
I wish I could rip out the 64t useless 8D sensor suite. I have it powered off anyway. What kind of sensors weigh 64t, 8 times as much as my thrusters!
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A navigation computer would be more useful than an auto star hopping component.
Let me construct my own route in the galaxy map instead of 1 star at a time or whatever the planner thinks best.
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I would like to be more on the reviewing and planning side while exploring, less in the mundane routine of stopping in time while keeping the ship pointed at a dot.
Planning optimal routes, select what stars to visit, select what planets to go to in a system in what order. Watch it all unfold while studying the results.
Maybe that's just me. I loved to tinker for hours with the AI routines in FF12, then move my team in for a fight and analyze how to improve their behaviour / adjust it for different occasions.
Never manually interfering. Oh well, there's ksp for that.
 
The argument that Frontier had autopilot so therefore ED should have is a false one.

In Frontier the autopilot was practically essential given the Newtonian physics. Unless you were an astronaut to begin with the chances of actually getting to where you wanted to go without it were basically nill. Autopilot didn't exist in Frontier to give you a 'free ride' it was an absolute must from a navigation point of view.

The only reason for it to exist in ED is for the lazy types that cant be bothered, you may as well add a fast travel option while your at it and forego the experience of playing the game at all.
Frontier was a bit more tedious without it but not difficult. In FFE I often played a "start with the Cobra at Lave and don't sell it, dead is start again" game, which means no autopilot by default. Thrust until half way there, turn around, thrust until stopped. Repeat since you're not going to be accurate enough to land spot on with that. Just keep the engines running at a fixed speed when you get nearer (I had a fixed speed and distance to kill it and start slowing from, can't remember what now though and it'll vary from ship to ship). It's not difficult, just a bit slow (although faster in game time than the autopilot).

The argument that an autopilot would take anything away other than a bit of tedium is daft.
 
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Frontier was a bit more tedious without it but not difficult. In FFE I often played a "start with the Cobra at Lave and don't sell it, dead is start again" game, which means no autopilot by default. Thrust until half way there, turn around, thrust until stopped. Repeat since you're not going to be accurate enough to land spot on with that. Just keep the engines running at a fixed speed when you get nearer (I had a fixed speed and distance to kill it and start slowing from, can't remember what now though and it'll vary from ship to ship). It's not difficult, just a bit slow (although faster in game time than the autopilot).

The argument that an autopilot would take anything away other than a bit of tedium is daft.

FFE was a lot more fun to fly without autopilot since you were controlling time as much as thrust and direction, intercept the planet / station as you approach.
Actually the autopilot was so simple it could not land the heavy trader on small moons. They orbit too fast, the autopilot would chase them indefinitely, fun to watch.
Also fun to autopilot (skip) land on a planet with too high gravity to take off from again.
I miss getting into an actual orbit and zoom around the system together with the planets at 10000x real time.
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Since flying is reduced to point and set throttle to 75% when timer == 6, might as well let the autopilot do that while I figure out where to go next or check out the last scanned planet.
 
Ok. I know I am new here and to the game in general. I will say though I have thought of both auto-pilot and a way to possibly get to a destination you have been to or have the map of it quicker. I have played most of the X-Universe games and all of those had an auto pilot option. Not it only flew you from gate to gate. It didn't activate SETA or booster for you. You were also still vulnerable to any pirate attacks on you so you still needed to be aware of the dangers. As for getting from place to place quicker it is because I also played 4 yrs of EVE. If you had the right ships and the fuel you could open a jump space to travel without having to go through individual systems one at a time. This would require more a certain ship and the right equipment but also team work. So it can be implemented here. Understand this game is trying to expand further so ideas like this are bound to pop up and be a good idea in a game that has over 400 billion systems it can visit. I keep seeing auto pilot is for the lazy but I can tell you on a long driving trip at some point you are going to hit cruise control. Doesn't mean you go fall asleep in the back seat but it allows you to rest your feet and legs. I know people will disagree with me on this but I am ok with the idea of auto pilot. Especially in a game in which you can be interdicted at any point and be killed by either an npc or even another player if they choose to be in open play.
 
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