This is a very good reply Paige, but you should note how its good principles have not been observed by you (you Frontier, not you Paige) in the past.
You need to show things when they are ready, and it cannot be just text on a blogpost, you say. Let's assume that's correct (although, most Kickstarter projects, yours included, are precisely grounded on written descriptions of what will be one day ready, and that's fine as long as those ideas actually do become reality). So, was it a wise idea to talk about Fleet Carriers in October 2017, before you had anything to show for it, not even a render? Was it wise to showcase icy planets tech before it was ready and without offering any kind of timeframe? (Just two egregious examples)
Contrary to what many less shrewd readers here seem to understand, i don't want everything RIGHT NOW. I don't particularly feel entitled to anything. I am very happy to wait, playing other games if necessary or if i feel like. I am simply observing that the way you conducted your communication over the last few years has been very unclear and - more importantly - inconsistent. And this particular period prolonged silence is proving problematic for many.
The result is that people feel - wrongly perhaps - that the game is somewhat directionless. There are iron-clad promises, there are projects, and there are vague hopes. We don't demand the former (although I do believe in the existence of deadlines, they are ubiquitous in the industry), but we certainly would like a bit more than just the latter.
Faith in Exciting Future Content to Come can only go so far to keep the community engaged and confident in the decelpment process.
Things are in flux, they change. Sure, they do (within reason -- one cannot, say, cancel a game with the excuse "oh you know, things change"). But then include us, tell us what changed, tell us what technical challenges there were, tell us why it's better to wait...you know, just tell us.