I was right, you were wrong

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But not exclusive.
Free paint jobs and free bobbleheads would be exclusive. (the free part)
I'm going to award myself the win on this one, based on a technicality. :D

I looked to see if I could buy that membership but it is no longer available.
Bummer that.
 
That’s a good question!

While we’d love to tell you everything as we find it out, the reality is that we need to show things when they’re ready, and in the best shape possible. Every single feature, in every single game, goes through multiple iterations, bug tests and redesigns before they’re released to the public. As such, if a company were to release all the information they have, you’d end up with a lot of convoluted and eventually incorrect content.

We know it’s exciting to get a sneak peek at things in development, but as mentioned, things change and when that has to happen, we wouldn’t want to let anyone down. You also have to understand that you can’t just speak about a feature, you have to show it. That requires development time to teach the feature, tech time to set up the build, creative services time to make images and videos and community time to design a release plan and get that information out.

To do all that for information which will change very quickly doesn’t make a lot of sense. So, in order to make sure that what we present to you is as correct as possible, sometimes we have to hold our secrets to our chest and ensure it’s right before we show it off to you all.

TL;DR – Games development is constantly in flux and features constantly change. Showing off information early leads to misinformation and potential disappointment. There’s also a lot more to releasing info than simply putting a post on the internet.

We hope this information helps explain the situation a little!

I think a huge disconnect comes from the minority who are vocally upset when things change (and I've been of that group) and the majority who're genuinely interested and feel engaged knowing what's going on. I understand why Frontier prefer not to risk upsetting us in this woebegotten social media age, but I feel Frontier have learned the wrong lessons down the years.
 
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That’s a good question!

While we’d love to tell you everything as we find it out, the reality is that we need to show things when they’re ready, and in the best shape possible. Every single feature, in every single game, goes through multiple iterations, bug tests and redesigns before they’re released to the public. As such, if a company were to release all the information they have, you’d end up with a lot of convoluted and eventually incorrect content.

I disagree. Frontier with Elite Dangerous has developed lots of contents that had to be reworked again because the community didn't like them or that were simply broken.
Beyond 3.0 is a clear example that big part of Horizons contents were not as good as expected (it's ok, everyone makes mistakes, I'm not blaming anyone here).
Players know the gameplay better than devs and this have been proven many times so FDEV should learn from the errors and change attitude.

I strongly recommend FDEV to create a closed group of experienced players available to collaborate and share information with them to discuss, accept critics and feedbacks before releasing something that is bound to fail or disappoint many. But this must be done when such features are still in work and they can be corrected.

You already did something similar before releasing Beyond 3.3 and I guess you did not regret that so please go for it...
 
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I disagree. Frontier with Elite Dangerous has developed lots of contents that had to be reworked again because the community didn't like them or that were simply broken.
Beyond 3.0 is a clear example that big part of Horizons contents were not as good as expected (it's ok, everyone makes mistakes, I'm not blaming anyone here).
Players know the gameplay better than devs and this have been proven many times so FDEV should learn from the errors and change attitude.
That's not true. V1 was exactly what it was supposed to be - an up to date Elite. Horizons added what it was supposed to add, planetary landings on non atmospheric planets and moons, with other content to arrive later.

The beyond season wasn't to change things because "the community didnt like them" or because they were "broken", the idea appears to have been to flesh out the existing systems. This isn't -the-game-that-shouldn't-be-mentioned-in-polite-conversation- where money is no object and fools and that money are easily parted, this is a responsible company we are talking about.

And we are in trouble if players drive development.
 
That's not true. V1 was exactly what it was supposed to be - an up to date Elite. Horizons added what it was supposed to add, planetary landings on non atmospheric planets and moons, with other content to arrive later.

The beyond season wasn't to change things because "the community didnt like them" or because they were "broken", the idea appears to have been to flesh out the existing systems. This isn't -the-game-that-shouldn't-be-mentioned-in-polite-conversation- where money is no object and fools and that money are easily parted, this is a responsible company we are talking about.

And we are in trouble if players drive development.
I said Beyond 3.0 not the complete season.
 
Not giving out any information leads to disenfranchised players who feel they are being ignored by the developer.
We do have information. There is another expansion coming next year. It's been said a number of times now. Knowing what it is now or later isn't going to make much of a difference to what the expansion is. So I see no reason to be upset about no knowing is. I find it bizarre.
 
I disagree. Frontier with Elite Dangerous has developed lots of contents that had to be reworked again because the community didn't like them or that were simply broken.
Beyond 3.0 is a clear example that big part of Horizons contents were not as good as expected (it's ok, everyone makes mistakes, I'm not blaming anyone here).
Players know the gameplay better than devs and this have been proven many times so FDEV should learn from the errors and change attitude.
I believe some features were always supposed to be reworked, regardless of the community reaction. They had a very tight shedule from 0.0 to 2.4 and regardless what people think about the Horizons delay they added a ton of features, improvements and changes. Most stuff wasn't really 'reworked' anyway but expanded.

I strongly recommend FDEV to create a closed group of experienced players available to collaborate and share information with them to discuss, accept critics and feedbacks before releasing something that is bound to fail or disappoint many. But this must be done when such features are still in work and they can be corrected.

You already did something similar before releasing Beyond 3.3 and I guess you did not regret that so please go for it...
I hope they'll take community feedback on board when they are ready to do so. I believe it's difficult to find the right time for it though. 1 month before the update gets deployed is probably too late (that's more or less how they've done it so far) but 1 year is probably way too early. Before we can provide meaningful feedback they actually need to design something and create mechanics. Otherwise you'll just end up with 500 people throwing random ideas around, which does more harm than it helps unless you are going to ignore them...

I'd say something like 4 months closed beta testing followed by a 2 months public beta would be a sensible approach. Problem is that it would probably delay the release by 6 months and people are already going crazy about late 2020... Once beta starts, feature implementation should be more or less finished, otherwise it's pretty pointless.

You could of course give people access to insider information way before beta starts so you'll just get feedback on concepts, but I believe this approach is also problematic. First, because at this point the developer isn't 100% sure how and which features will be implemented, changing and cutting stuff at the last minute is pretty much industry standard. Second because you would need to have a detailed overview about basically everything that is planned to be added into the game, current and in the future, otherwise you might not understand why a specific mechanic is implemented.

In the end you would get hundreds of different ideas on stuff that is likely going to change anyway. Two things in game development are easy: Theory-crafting for concepts that you don't need to implement and criticising how concepts have been implemented after the fact. The actual process of making sure that everything gets implemented in a logical and functional way is probably the hardest thing about it. I'd say although we can up with brilliant theoratical suggestions and ideas, Frontier is actually way better at designing a real game.

I believe the shortcomings of the game aren't there because Frontier aren't as good as we are when it comes to design but because developing a game with the scope of ED is actually a difficult task.
 
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More likely too hard bucket. They would have done it if they could but they tried and died.

My guess is FDEV are lining up with the next gen console releases. They've always set the required specs at a remarkably low level and with all this new stuff in the pipeline they player base hardware (inc console gamers) needs to move on a generation.
 
My guess is FDEV are lining up with the next gen console releases. They've always set the required specs at a remarkably low level and with all this new stuff in the pipeline they player base hardware (inc console gamers) needs to move on a generation.
That's true and it isn't just the consoles but the PCs as well.
Braben himself said something along the lines of "even if they could've added atmospheric planets in 2014, technology adoption would not have been ready for it". The game runs on a potato computer and it wouldn't make much sense to release an expansion that can only be run by 20% of the player base.
That's certainly not the only reason (the most important one is probably that it requires time to develop this stuff), but it might be one criteria on how they set their priorities.
 
That's true and it isn't just the consoles but the PCs as well.
Braben himself said something along the lines of "even if they could've added atmospheric planets in 2014, technology adoption would not have been ready for it". The game runs on a potato computer and it wouldn't make much sense to release an expansion that can only be run by 20% of the player base.
That's certainly not the only reason (the most important one is probably that it requires time to develop this stuff), but it might be one criteria on how they set their priorities.
you have to remember that brabens ideas have ALWAYS been DECADES ahead of the tech that consumers have access to.
if we are thinking it he has probably already thought about it too, im pretty sure he was living elite for 30 odd years, i dont know if his passion is still there like it was at the beginning but i really think he will make lots of things happen when they can happen.
 
It's almost June 2019 and still no indication of fleet carriers. Evidently they were not delayed but cancelled. FDev did nothing to clarify this, again opting to mislead the player base in order to generate revenue.
I see no reason to conclude the game is not being developed, so I'd suggest give them their 2020 update and then comment?

I'll happily wait now until the end of next year to be proved a leopard can change its spots if we finally get some bar raising technically impressive content with some actual impressive and involved gameplay!
 

DeletedUser191218

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I see no reason to conclude the game is not being developed, so I'd suggest give them their 2020 update and then comment?

I'll happily wait now until the end of next year to be proved a leopard can change its spots if we finally get some bar raising technically impressive content with some actual impressive and involved gameplay!

Ok then..we shall reconvene in 2020. I would like to understand how they thought they would deliver carriers last year but then realised (a month or so before scheduled release date), it would actually take another 2 years? Mistakes can happen and deadlines missed. But that's like me saying "yeah, I'll build a house by Xmas" and then realising i've only laid half a dozen bricks by November. Either something went on behind the scenes or a monumental failure of project management occured.
 
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