I’d like more commanders in the Open

The empathy part is rather interesting, but killing another player doesn't necessarily imply a lack of empathy. While there are players out there, across every game, who take pleasure in trolling and causing grief to others, they are actually a minority. Most players engage in PvP because they enjoy engaging in PvP. While you could argue that they could always go for consensual PvP, you do get a certain rush from a 'hunt' and a fight which isn't staged.

Agreed, killing another player doesn't imply a lack of empathy, but I'd argue the idea that a loss in game isn't something ever worth caring about is. A lack of empathy doesn't need to be as malicious as actively trying to elicit negative reactions and I'd argue typically isn't.
 
The difficulty of other commanders potentially clashing, vs brain dead NPCs. The way you handle both of these is the same, the margin of error is not.

That isn't difficulty though, you can get help as well as finding conflict. I enjoy the social aspect of meeting strangers & not knowing their motivation. I don't do it because it's difficult, although I'm not a particularly sociable person and social interaction does not come naturally to me. I do it because it's fun, it adds to my game. There are far more engaging ways to interact with another player than just shooting at them :)

Do you really play in open because you believe it's more difficult?
 
Then you missed my point. We were talking about players in open. If they're already in solo, no problems. If they have a problem being targeted by other players, why let it happen if it bothers them that much?


Talking about players meeting in open remember?

We're talking about players in general and why more don't play in open.
 

Robert Maynard

Volunteer Moderator
So your choice of open or solo is only the player making a statement on how tight of a margin of error they will accept .
.... or the fact that they like to fly ships that aren't armed / armoured / shielded to the max and can actually do something else (but can handle NPCs just fine).
 
That isn't difficulty though, you can get help as well as finding conflict. I enjoy the social aspect of meeting strangers & not knowing their motivation. I don't do it because it's difficult, although I'm not a particularly sociable person and social interaction does not come naturally to me. I do it because it's fun, it adds to my game. There are far more engaging ways to interact with another player than just shooting at them :)

Do you really play in open because you believe it's more difficult?
No I play in open because if I find myself on the wrong end of some PAs I enjoy knowing my mistakes (margin of error) will have consequences just the other players will if I don’t have mistakes thus allowing a real test of progression of in game skill. I also enjoy the friendly interaction, and the not friendly. But the part that is satisfying of a PvP engagement regardless of I’m evading, attacking first, or just responding in kind, is that tighter margin of error, which means those scenarios are indeed more difficult than just blasting NPCs or outright ignoring NPCs
 
No I play in open because if I find myself on the wrong end of some PAs I enjoy knowing my mistakes (margin of error) will have consequences just the other players will if I don’t have mistakes thus allowing a real test of progression of in game skill. I also enjoy the friendly interaction, and the not friendly. But the part that is satisfying of a PvP engagement regardless of I’m evading, attacking first, or just responding in kind, is that tighter margin of error, which means those scenarios are indeed more difficult than just blasting NPCs or outright ignoring NPCs

So not difficuly then, but because you enjoy it. Open play contains the possibility of enjoyable (for you) interactions. Same as me :)
 
So not difficuly then, but because you enjoy it. Open play contains the possibility of enjoyable (for you) interactions. Same as me :)
It does but solo and open do not offer the same margin of error. Lower skill ceiling for solo. More room for unoptimized builds, bad maneuvers, etc.
 
When you play with real people, maybe not quite so much as when not. Try playing D&D and not caring about you fellow players and only indulging your personal fantasy. See how well that goes. And that's a game far more fantastic in possibility than this one.

D&D is mainly PvE, isn't it? So comparing it to Elite's open mode is like apples to oranges. PG would be probably a better equivalent for a D&D setting. Do you care for players on the "other side" in games like ARMA or PU?
I care for my squadron mates, but then we blow up each other regularly too. If the game has the possibility to role play adverse characters it would be daft for us all to play nice together. At the end it's all role play in a make believe world.

... or the fact that they like to fly ships that aren't armed / armoured / shielded to the max and can actually do something else (but can handle NPCs just fine)

Most of my non-combat ships are not max shielded/armored or have the big guns and I fly them in open all the time. They even can perform their given task perfectly. However they are not min/maxed so they are able to deal with PvP encounters but also the occasional 4-5 pirate condas dropping in together (g5 mats bonanza).
 
D&D is mainly PvE, isn't it? So comparing it to Elite's open mode is like apples to oranges. PG would be probably a better equivalent for a D&D setting. Do you care for players on the "other side" in games like ARMA or PU?
I care for my squadron mates, but then we blow up each other regularly too. If the game has the possibility to role play adverse characters it would be daft for us all to play nice together. At the end it's all role play in a make believe world.

D&D is PvE if you play it as such. If the setting calls for a tournament between players it becomes PvP. If a player doesn't like what another one did IE stealing from the group it becomes PvP. If a player is a teamkiller it becomes PvP. Essentially, much like elite, the thing that keeps potential PvP encounters from being actual PvP encounters is the choice to not engage and to not do things that would make others engage.
 
It does but solo and open do not offer the same margin of error. Lower skill ceiling for solo. More room for unoptimized builds, bad maneuvers, etc.

You can make it harder on yourself, you can go out of your way to find trouble sure. But we already covered this.
That isn't difficulty though, you can get help as well as finding conflict.

It all evens out. In solo you won't get attacked by a player, but you won't get help from sharing wing missions either. It's just a different choice, not easier or harder overall.

I have quite a few players on my friend list that do their PvE mats collecting or whatever in solo, and go to Deciat & San Tu in open. I have others who do it all in open, and yet others who normally play in open but switch to go to Deciat, San Tu, Founders etc in solo. It's just a choice to interact, not a difficulty setting :)
 
You can make it harder on yourself, you can go out of your way to find trouble sure. But we already covered this.


It all evens out. In solo you won't get attacked by a player, but you won't get help from sharing wing missions either. It's just a different choice, not easier or harder overall.

I have quite a few players on my friend list that do their PvE mats collecting or whatever in solo, and go to Deciat & San Tu in open. I have others who do it all in open, and yet others who normally play in open but switch to go to Deciat, San Tu, Founders etc in solo. It's just a choice to interact, not a difficulty setting :)
Conveniently ignored PG for the wings missions.
And it is a difficulty setting otherwise people wouldn’t go to solo to do things in player hot spots, as that’s the only advantage switching to solo would have for those places.
 
And the problem there is?
There isn’t one. If you look I’ve never stated that wanting the easier option is bad. I’ve simply stated that solo is the easier option. It’s people trying to argue it because their own decisions to use it for that fact somehow makes them feel defensive when it’s put in plain English.

it’s not bad. I for example played doom eternal on easiest difficulty because I wanted the bigger margin of error. If you want the bigger margin of error, cool dude. But let’s not pretend that people use solo because involuntary combat is some sort of unexpected anomaly, since it still exists there just from less threatening NPCs
 
When you play with real people, maybe not quite so much as when not. Try playing D&D and not caring about you fellow players and only indulging your personal fantasy. See how well that goes. And that's a game far more fantastic in possibility than this one.

My point is sailing over your head. I'm not talking about indulging in my personal fantasy. Let's back up.

Can personal preferences inform our fantasy? Sure. When you get into fantasy that's often where you start. It's familiar territory.

But as you grow and mature in the art you take on characters and situations that are removed from your preferences. In fact, exploring things you would never, ever do yourself is quite fun.

Go back to Mr. Hopkins. Some people are SO good at it we pay them money and give them little gold statutes for letting us watch!
 
Conveniently ignored PG for the wings missions.
And it is a difficulty setting otherwise people wouldn’t go to solo to do things in player hot spots, as that’s the only advantage switching to solo would have for those places.

And in other places & situations you are at an advantage to be able to play with others.

Groups have their own rules, they do not inherently exclude PvP and the BGS crosses all modes & platforms anyway. Do you even BGS bro? ;)


A side note: you seem unable to stay on topic & apparently want to throw every little thing into an entirely subjective discussion about why people choose the mode they do, and you are taking issue with someone who PvEs in Open. Maybe you just play a different way & are motivated by different things? The game allows you to play as you do, it could have been PvE only, no open play. Be grateful for what you have because it could be taken away.
 
My point is sailing over your head. I'm not talking about indulging in my personal fantasy. Let's back up.

Can personal preferences inform our fantasy? Sure. When you get into fantasy that's often where you start. It's familiar territory.

But as you grow and mature in the art you take on characters and situations that are removed from your preferences. In fact, exploring things you would never, ever do yourself is quite fun.

Go back to Mr. Hopkins. Some people are SO good at it we pay them money and give them little gold statutes for letting us watch!

Mr. Hopkins is acting out a scripted story. He's giving his input to a role that's predetermine with an equally predetermined outcome and predetermined interactions. Yes, he's good at it but he's not functionally doing what we're doing in Elite. We're creating characters to live out our fluid and ever evolving fantasies while he is taking an outside fantasy and deciding how to best represent it. Not really an apt comparison in terms of role. If Anthony Hopkins decided to instead step on the lines of the other characters who were trying to play their roles and that was the whole of his acting style people would probably think differently of him as an actor, wouldn't they?

They'd probably think he on some level enjoyed that interference with another actor or felt it somehow beneficial even with their disagreement.

These things don't really fully separate. The rush of PvP is personally felt for most that I know who engage in it. It's not the character that exists to be the pirate that they'd never be in real life feeling it but the characters piracy that helps fulfill the players desire for PvP combat encounters and the associated real feelings.
 
And in other places & situations you are at an advantage to be able to play with others.

Groups have their own rules, they do not inherently exclude PvP and the BGS crosses all modes & platforms anyway. Do you even BGS bro? ;)


A side note: you seem unable to stay on topic & apparently want to throw every little thing into an entirely subjective discussion about why people choose the mode they do, and you are taking issue with someone who PvEs in Open. Maybe you just play a different way & are motivated by different things? The game allows you to play as you do, it could have been PvE only, no open play. Be grateful for what you have because it could be taken away.
I’ve stayed succinctly on topic this entire time. Solo and open are only different in maximum margin of error. And don’t accuse me of going off topic then throw out the bull hockey of “be grateful because there’s kids not playing elite in Africa”. The whole “CoUlD bE wOrSe” sentiment is to make smooth brains not expect better.
 
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