I’d like more commanders in the Open

Attracting people to open shouldn't be such a priority that the integrity of the mode itself is compromised.
Cool. Then priorities are set, at least for you and whoever agrees with you in that regard. Frankly, I can agree with that. If people want combat-optional, Open's just as solid as a lot of the PGs I know (but not everyone can get into those, so Open's a great suggestion for most). For those that don't, there are numerous large PGs, solo, and System chat connects all of us. So I guess everything's going alright the way it is. People making their choices, and playing the way they want, and everyone has the freedom to express and discuss their views.

I'm very glad we could resolve this in mutual agreement.
 
With everyone worth 100's of millions in the game (been playing since Beta and creds are like so easy now) I never got why playing in open and 'maybe getting blown up' by another player was made such 'a huge deal' by some commanders, to me it adds excitement 'to the mundane grind', never mind the baby seal clubbers they are actually far and few in this game from my experience but to each their own.
 
With everyone worth 100's of millions in the game (been playing since Beta and creds are like so easy now) I never got why playing in open and 'maybe getting blown up' by another player was made such 'a huge deal' by some commanders, to me it adds excitement 'to the mundane grind', never mind the baby seal clubbers they are actually far and few in this game from my experience but to each their own.
It is what it is. People like what they like and don't like what they don't like. Freedom of choice, etc. etc.
 
With everyone worth 100's of millions in the game (been playing since Beta and creds are like so easy now) I never got why playing in open and 'maybe getting blown up' by another player was made such 'a huge deal' by some commanders, to me it adds excitement 'to the mundane grind', never mind the baby seal clubbers they are actually far and few in this game from my experience but to each their own.
when i switched to PC, every time someone attempted to gank me it just motivated me even more to get my engineers unlocked so I could have better survivability and be able to get some friendly revenge on my attackers.

What I don't understand is why all these people that get so enraged by gankers don't decide to put together player police squadrons. Instead they complain on the internet that they cant play the game in open as lazily as possible.
It blows my mind that my PVE buddy I mentioned earlier, has continued using turrets and a couple gimbals after losing 150 diamonds to a gank. The first thing I did after getting my butt handed to me in open was start practicing and learning how to use fixed hardpoints.
 

Robert Maynard

Volunteer Moderator
What I don't understand is why all these people that get so enraged by gankers don't decide to put together player police squadrons.
Why reward them by chasing them?

Then there's the fact that some of those adversely affected by gankers aren't interested in the combat side of the game in the first place.
 
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when i switched to PC, every time someone attempted to gank me it just motivated me even more to get my engineers unlocked so I could have better survivability and be able to get some friendly revenge on my attackers.

What I don't understand is why all these people that get so enraged by gankers don't decide to put together player police squadrons. Instead they complain on the internet that they cant play the game in open as lazily as possible.
It blows my mind that my PVE buddy I mentioned earlier, has continued using turrets and a couple gimbals after losing 150 diamonds to a gank. The first thing I did after getting my butt handed to me in open was start practicing and learning how to use fixed hardpoints.
That's a lot of work, putting together a player anything. I believe a few exist already though. But that's kind of the reason lots of players don't start a lot of large projects like that. Coordinating people's schedules, keeping active during lulls in action/content, consistently maintaining skills and engineering ships... it's effort, and a lot of people don't play games to exert a lot of effort.

But in the end, why does it matter if people do or don't? If they don't want to play that way they don't have to, same as anyone else. You're welcome to critique that, but given the conversation of the past few hours, it seems a little hypocritical.
 
Why reward them by chasing them?

Then there's the fact that some of those adversely affected by gankers aren't interested in the combat side of the game in the first place.
What I don't understand is why the people enraged by gankers go wingeing on the forums instead of simply using one of the other two play modes available to them and be done with it. I also don't understand why they aren't willing to acknowledge that the vast majority of players in open either ignore you or send a hail before going on with their business.
 

Robert Maynard

Volunteer Moderator
What I don't understand is why the people enraged by gankers go wingeing on the forums instead of simply using one of the other two play modes available to them and be done with it.
Some do indeed choose their mode poorly in relation to their expectations. It's not as if any game content is restricted to Open, after all.
I also don't understand why they aren't willing to acknowledge that the vast majority of players in open either ignore you or send a hail before going on with their business.
It only takes meeting one to spoil an otherwise enjoyable game session.
 
Why reward them by chasing them?

Then there's the fact that some of those adversely affected by gankers aren't interested in the combat side of the game in the first place.
I get that, and that's totally understandable but you would think there would be more police squadrons than there are. I mean, I've put in 200 hours in the past 3 weeks because of this virus, and in that time I've mostly been in Borann, Shinny, Deciat, all the major player hotspots, and I've seen more gankers than I ever saw on xbox but not a single police player. Not one.

The fact that this game has literally zero incentive for police players to attempt to stop gankers is a real shame and missed opportunity. It wouldn't even have to be a money reward, it could be like a leaderboard or something.
 
Originally I would have preferred a a single player only game - the dev time used to create the multiplayer elements could have been used elsewhere to create a richer experience.
Obviously this didn't happen and feel that the current system of solo, group & multiplayer works well.
I reckon that there will always be the same proportion of solo to group to open players so the only way to increase numbers in solo is going to be by increasing numbers of players overall - by getting old ones back and new ones buying. This all depends on how attractive future updates are to players.
 
I get that, and that's totally understandable but you would think there would be more police squadrons than there are. I mean, I've put in 200 hours in the past 3 weeks because of this virus, and in that time I've mostly been in Borann, Shinny, Deciat, all the major player hotspots, and I've seen more gankers than I ever saw on xbox but not a single police player. Not one.

The fact that this game has literally zero incentive for police players to attempt to stop gankers is a real shame and missed opportunity. It wouldn't even have to be a money reward, it could be like a leaderboard or something.
Start one yourself, or help someone else start one. These are two approaches that will help you quickly get what you want.

Another option is waiting for someone else to do it and making regular public pleas for someone else to do it. Time on this can vary, but comes with less personal work.
 

Robert Maynard

Volunteer Moderator
I strongly suspect that if they get beaten by a NPC they will be much more likely to take it on the chin, but if it's a player they feel in some way betrayed: why is that, I don't get it!
When it's an NPC, NPC skill and behaviour, ship, loadout and engineering, i.e. the "challenge", all follow Frontier defined rules. When it's a player, that player consciously chose to do it - and players don't follow Frontier's "challenge" rules - some player/player interactions would qualify for a zero-skill participation award to the "victor" in that regard.
 
Have you ever tried escorting? It's a regular feature of our gameplay in Colonia.
It's amazing. Everytime I'm online and other reapers are too, and they see me being in the mining system they ask me if I want an escort to the sales system. I don't need one because I don't fly a tin can, but the offer is there, and it's great.
I get that, and that's totally understandable but you would think there would be more police squadrons than there are. I mean, I've put in 200 hours in the past 3 weeks because of this virus, and in that time I've mostly been in Borann, Shinny, Deciat, all the major player hotspots, and I've seen more gankers than I ever saw on xbox but not a single police player. Not one.

The fact that this game has literally zero incentive for police players to attempt to stop gankers is a real shame and missed opportunity. It wouldn't even have to be a money reward, it could be like a leaderboard or something.
There are police players out there, but the way the game works policing is
a) extremely dangerous as you're in a module disadvantage (KWS+wake scanner)
b) the rewards are useless (2 million max)
c) gankers could use exact the same mechanisms as anyone else to escape player bounty hunters, namely log, block and mode switch

To get meaningful police in big numbers these things must change
 
I strongly suspect that if they get beaten by a NPC they will be much more likely to take it on the chin, but if it's a player they feel in some way betrayed: why is that, I don't get it!
as a social experiment, I'd love to see the devs increase NPC difficulty to as close to a player as possible for just a week and see what happens 🔥🔥🔥🔥
or even just increase the NPC interdiction difficulty to the same as players
 
When it's an NPC, NPC skill and behaviour, ship, loadout and engineering, i.e. the "challenge", all follow Frontier defined rules. When it's a player, that player consciously chose to do it - and players don't follow Frontier's "challenge" rules - some player/player interactions would qualify for a zero-skill participation award to the "victor" in that regard.
No, I am postulating that there is in any case a difference (I can understand a player in a sidey being annoyed if destroyed by an elite Ciorvette just for kicks).
I have seen players get genuinely annoyed when attacked by an opposing power in enemy space (the usual reason is that 'I just wanted the prismatics').
This isn't the only example.
 
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