You and I have only interacted on this forum and to a much greater degree than the average in game interaction.
We're criticizing folks who conclude all sorts of things based on being attacked as little as once in Open Play.
I can start making conclusions about you because there is just enough data to do so. In the latter situation I don't know jack.
The point at which an individual makes a snap judgement is different for different people.
Perhaps it might be fairer to say that the opinion should be continually evaluated rather than judged only on one instance. First impressions
are important though.
In game I will form an opinion of someone I meet, or form an opinion of the group they are in or represent based on my interactions. I remain open to the possibility of change (as do most people), but if my first encounter is that they try to gank newbs I'm going to start on a poor impression & they'll need to do quite a lot to redeem themselves in my eyes. Sometimes they do
I got my ship blown up in a CZ a while ago by a player many who have met would describe as a ganker/griefer. One of my wingmates had invited another player to the wing to share a reward (as we do), that player mis-interpreted the situation where a few players on their friend-list were all in one system, they assumed it was a bit of a PvP hotspot when in reality we were all (black & white hats alike) fighting on the same side in a CZ. I evaded but was eventually destroyed, and sent them a friend request to explain the situation in my own way. They agreed to help us win the war, and watching them work a CZ was just awesome
But if I instance with that player again, will we be allies or enemies? They were an entertaining character, they demonstrated combat skill far in excess of my own, but they also showed that they tend to make snap decisions or make light of events I consider important, and prioritise actions I don't consider important.