I’d like more commanders in the Open

And that's fine, as long as one's evaluation is of another's playstyle and not some malformed assumption about their real-life character.

Our fantasies are on some level informed by our real life character.

Additionally we have to acknowledge that while the setting is fake the players within it are real and their responses to what happens in these fake settings are equally real.
 
I hope you don't mind that I took the liberty of isolating the relevant part of your reply. And it's correct: we don't know who that player is, their history or their motivation for playing the way they do. And really, all those things are irrelevant in a game where the rules explicitly allow whatever they're doing. As satisfying as it might be to type up some screed about the low moral character or psychological state of certain players based on how their gameplay made one feel, it's far more productive to simply choose the right mode for one's level of risk acceptance, or—and I can't recommend this enough— outfit properly and learn evasive skills.
I do mind, actually; I prefer context in replies. Context in replies goes a long way toward avoiding the logical fallacy of moving goalposts, which can quickly derail any kind of productive discussion on most topics. (If not all.)
 

Robert Maynard

Volunteer Moderator
And that's fine, as long as one's evaluation is of another's playstyle and not some malformed assumption about their real-life character.
The real life person consciously chooses to behave the way that they do in a video game while enjoying relative anonymity and few consequences - exactly how they choose to exercise that freedom is up to them. Their choices are theirs to control - the perceptions of others as to their behaviours are not theirs to control.
 
The real life person consciously chooses to behave the way that they do in a video game while enjoying relative anonymity and few consequences - exactly how they choose to exercise that freedom is up to them. Their choices are theirs to control - the perceptions of others as to their behaviours are not theirs to control.
Nor theirs to worry about if they're of sound perspective.
 
I do mind, actually; I prefer context in replies. Context in replies goes a long way toward avoiding the logical fallacy of moving goalposts, which can quickly derail any kind of productive discussion on most topics. (If not all.)
If you feel that I've taken your reply out of context or moved any goalposts I'll be happy to restore the full quotation.
 

Robert Maynard

Volunteer Moderator
Nor theirs to worry about if they're of sound perspective.
Of course one can play the game without a care in the world for how others perceive ones behaviours - that is a choice open to each player.

It's interesting then that some of those who prefer to play in Open cast aspersions on the character and fortitude of those who don't choose to play in Open, isn't it?
 
Our fantasies are on some level informed by our real life character.

Additionally we have to acknowledge that while the setting is fake the players within it are real and their responses to what happens in these fake settings are equally real.
Are you suggesting that whilst I have the emotional maturity to deal with losing something in a game I should be treading on eggshells in case I'm around those who don't?

Why are those who lack the maturity to deal with loss playing in the open mode of an unrestricted PvP game?
 
Of course one can play the game without a care in the world for how others perceive ones behaviours - that is a choice open to each player.

It's interesting then that some of those who prefer to play in Open cast aspersions on the character and fortitude of those who don't choose to play in Open, isn't it?

Goose/Gander
 
Are you suggesting that whilst I have the emotional maturity to deal with losing something in a game I should be treading on eggshells in case I'm around those who don't?

Why are those who lack the maturity to deal with loss playing in the open mode of an unrestricted PvP game?

I'm suggesting that some lack empathy in considering what other players have spent real time trying to do in this pretend setting and have no respect for the goals of their peers in that setting. Some even going so far as to denigrate others for not spending that time directly responding to their whims instead. I'm suggesting that's something those individuals can be judged for in isolation regardless of how their real world interactions may be.

And as it turns out that's a perfect answer to why people don't do what the op requests more often.
 
Then the staunch defenders of the character of those who engage in PvP maybe ought not complain too loudly about it when it occurs - as they also seem to engage in denigration of those who don't share their play-style preferences.... ;)

Any particular defenders in mind, or did you simply feel the need to muddy the waters with a bit of "both sides"ism?
 
I've mashed the "like" button on a few people today. You'll need to be more specific.

Bonus points for an exact quotation of personal denigration.
Are you suggesting that whilst I have the emotional maturity to deal with losing something in a game I should be treading on eggshells in case I'm around those who don't?

Why are those who lack the maturity to deal with loss playing in the open mode of an unrestricted PvP game?
 
Open vs solo boils down to one thing in my mind. It’s not your opinion of gankers or the ethicality of being forced into combat, because any scenario a player can create, NPCs can create as well, so in that regard open/solo are no different. It boils down to difficulty level. Where in open the ceiling on how difficult a scenario can be or become, aka the skill ceiling required to overcome it, has the potential to go to the highest it can be in the game, and in solo, the skill ceiling needed is lower due to NPCs being the only threat, which are at best predictable.

that’s the difference. If you play solo, it’s not because “ohhh those players are not good human beings why would I put myself in a situation where I can be out into combat without consent ” its because solo is easier.

if you play in open it’s usually because you want these high stakes situations that require you to have honed your skills some and have less room for error.

the gameplay mechanics in both modes are the exact same. The way you handle those mechanics in both modes are the same. The only difference is room for error and skill required to successfully navigate the scenario and not see a rebuy.
 
Back
Top Bottom