I’d like more commanders in the Open

I'm suggesting that some lack empathy in considering what other players have spent real time trying to do in this pretend setting and have no respect for the goals of their peers in that setting. Some even going so far as to denigrate others for not spending that time directly responding to their whims instead. I'm suggesting that's something those individuals can be judged for in isolation regardless of how their real world interactions may be.

And as it turns out that's a perfect answer to why people don't do what the op requests more often.
What, if anything is lost though? Credits, faction rep, failed missions? It still remains a truth that if you are genuinely angry or upset at having progress temporarily halted, when you could have chosen to avoid the encounter altogether, that you are doing something wrong.

If people do not want to deal with this situation, the emotionally mature response is to remove yourself from it, find a squadron and play in a PvE only PG or go to solo. What part of this are you saying is wrong?
 
It's interesting then that some of those who prefer to play in Open cast aspersions on the character and fortitude of those who don't choose to play in Open, isn't it?

Personally I cant understand why anyone of sound mind would play in Open. They should wake up and smell the Rose's of Solo Triple LTD mining eh Bobby? Why bother playing any other way.

Do you mind if I call you Bobby? Now we're solo buddies I feel a little something between us.

Can you feel it yet Bobby?
 
I don't even know what this means.



No more impersonal that "All PvPers are sociopaths" which I thought was the kind of sentiment you were saying shouldn't occur.

Also, the denigration wasn't stated as a hypothetical.

You're trying awfully hard to force some kind of equivalence here, aren't you?
 
What, if anything is lost though? Credits, faction rep, failed missions?

Time. Some people would rather spend theirs not being someone else's targets.

It still remains a truth that if you are genuinely angry or upset at having progress temporarily halted, when you could have chosen to avoid the encounter altogether, that you are doing something wrong.

If people do not want to deal with this situation, the emotionally mature response is to remove yourself from it, find a squadron and play in a PvE only PG or go to solo. What part of this are you saying is wrong?

You did see where I said that's why a number of people reject the ops offer to play in open, right?
 
Personally I cant understand why anyone of sound mind would play in Open. They should wake up and smell the Rose's of Solo Triple LTD mining eh Bobby? Why bother playing any other way.

Do you mind if I call you Bobby? Now we're solo buddies I feel a little something between us.

Can you feel it yet Bobby?

All that time you invested in developing skill and good outfitting judgement when you could have just been sitting there, half-asleep, convinced that the entire point of the game is to rapidly increase a number.
 
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Robert Maynard

Volunteer Moderator
the only difference between solo and open is potential difficulty level. Your choice only changes that potential.
Indeed - and Frontier set the difficulty level for the game as a whole whereas players in the multi-player modes may affect local difficulty level for those they encounter.
 
What, if anything is lost though? Credits, faction rep, failed missions? It still remains a truth that if you are genuinely angry or upset at having progress temporarily halted, when you could have chosen to avoid the encounter altogether, that you are doing something wrong.

If people do not want to deal with this situation, the emotionally mature response is to remove yourself from it, find a squadron and play in a PvE only PG or go to solo. What part of this are you saying is wrong?

A lot of people are drawn to the social possibilities of open. Seeking to find players that they can engage with. Surely this isn't lost on everyone. There is a faction of non-PvP/Combat Commanders that would like to stumble upon players without involving fisticuffs. They feel it is unfair to just cede open to the trigger happy. It is obvious that FD holds social interaction hostage for the sake of PvP.

I am not too fussed about this situation. I left open to it's own fate long ago. I don;t think FD should do a thing about it either. We all have choices, and we all have to live with the results. But, we can surely expect to have this and all the other Solo/PG/open discussions for as long as the game is running. Enjoy.
 
Man the smugness is just radiating from these comments.

the only difference between solo and open is potential difficulty level. Your choice only changes that potential.
But we keep getting told that there's no real difference in difficulty level either. You hardly ever meet other players in Open, and even if someone attacks you it's easy to escape.
 
You're trying awfully hard to force some kind of equivalence here, aren't you?

You are following the conversation, right? The one where this was posted:

Of course one can play the game without a care in the world for how others perceive ones behaviours - that is a choice open to each player.

It's interesting then that some of those who prefer to play in Open cast aspersions on the character and fortitude of those who don't choose to play in Open, isn't it?

Only to have someone shortly thereafter state their feelings regarding lost progress were correct and those who feel otherwise were deficient? And now the claim to the goose/gander follow up is that it doesn't apply?

You still need to get good at separating fantasy from reality.

When you play with real people, maybe not quite so much as when not. Try playing D&D and not caring about you fellow players and only indulging your personal fantasy. See how well that goes. And that's a game far more fantastic in possibility than this one.
 
But we keep getting told that there's no real difference in difficulty level either. You hardly ever meet other players in Open, and even if someone attacks you it's easy to escape.

That depends on what you are talking about? Survival? Equally trivial. Being 'top dog'? Much, much harder.
 
I'm suggesting that some lack empathy in considering what other players have spent real time trying to do in this pretend setting and have no respect for the goals of their peers in that setting. Some even going so far as to denigrate others for not spending that time directly responding to their whims instead. I'm suggesting that's something those individuals can be judged for in isolation regardless of how their real world interactions may be.

And as it turns out that's a perfect answer to why people don't do what the op requests more often.
The empathy part is rather interesting, but killing another player doesn't necessarily imply a lack of empathy. While there are players out there, across every game, who take pleasure in trolling and causing grief to others, they are actually a minority. Most players engage in PvP because they enjoy engaging in PvP. While you could argue that they could always go for consensual PvP, you do get a certain rush from a 'hunt' and a fight which isn't staged.
any scenario a player can create, NPCs can create as well, so in that regard open/solo are no different
I quite like this part of your post. I find NPCs to be way more annoying and 'bloodthirsty' than players are. I get interdicted and attacked by NPCs WAAAAAAY more often than I do by players (I really can't stress this enough). However, NPCs are for the most part harmless and they don't bother anyone because they can't actually take you down; they're a mild nuisance at most. So why does no one complain about getting attacked constantly by NPCs? Is the actually being attacked part that is annoying, or is the fact that you actually risk losing something for a change?
 
Time. Some people would rather spend theirs not being someone else's targets.



You did see where I said that's why a number of people reject the ops offer to play in open, right?
Then you missed my point. We were talking about players in open. If they're already in solo, no problems. If they have a problem being targeted by other players, why let it happen if it bothers them that much?

Our fantasies are on some level informed by our real life character.

Additionally we have to acknowledge that while the setting is fake the players within it are real and their responses to what happens in these fake settings are equally real.
Talking about players meeting in open remember?
 
But we keep getting told that there's no real difference in difficulty level either. You hardly ever meet other players in Open, and even if someone attacks you it's easy to escape.
There’s no difference in the the methods you have to use. So no difficulty increase there. But the margin of error in these few situations Instanced is much lower. If you decide to engage the difficulty level is insanely higher. If you decide to run you’re just looking at a “don’t mess up” scenario. stakes are still much higher because of what an error can mean in those rare situations.
So your choice of open or solo is only the player making a statement on how tight of a margin of error they will accept .
 
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