I’d like more commanders in the Open

It's actually extremely unreasonable though. It doesn't matter if you didn't ask for it or not, you're the one who chose to fly in open. This is like if you were playing in an online match of Battlefield or Call of Duty and all you wanted to do was walk around and explore every corner of the map then getting mad when another player kills you. I'm by no means comparing ED in open to an online match of Battlefield or COD but I'm trying to make the point that you're playing an online game where players shoot and kill each other then getting mad for about getting shot and killed by other players.
Okay. None of that changes the reality that was outlined. Content creators are judged on their content. That's how content creation has always been. There ARE fans of being shot at, particularly if there's entertainment value for all parties involved, but it's a pretty niche audience. The most fun's probably had within that audience. Otherwise, the reviews are probably going to be critical and, since that's clearly not the goal for you, finding the right audience might be a solid idea for consistent long-term growth.

Do you happen to know of any pirates that are amenable to gentlemen's duels and perhaps leave behind a bit of Lavian brandy as a consolation prize in the event of victory, by chance?
 
Okay. None of that changes the reality that was outlined. Content creators are judged on their content. That's how content creation has always been. There ARE fans of being shot at, particularly if there's entertainment value for all parties involved, but it's a pretty niche audience. The most fun's probably had within that audience. Otherwise, the reviews are probably going to be critical and, since that's clearly not the goal for you, finding the right audience might be a solid idea for consistent long-term growth.

Do you happen to know of any pirates that are amenable to gentlemen's duels and perhaps leave behind a bit of Lavian brandy as a consolation prize in the event of victory, by chance?

What about the folks that just don't give a crap about what people want?

Basing your value on such a consumerist understanding like yours is why anyone knows the name Justin Bieber. We're all lesser for it, for sure.
 
Okay. None of that changes the reality that was outlined. Content creators are judged on their content. That's how content creation has always been. There ARE fans of being shot at, particularly if there's entertainment value for all parties involved, but it's a pretty niche audience. The most fun's probably had within that audience. Otherwise, the reviews are probably going to be critical and, since that's clearly not the goal for you, finding the right audience might be a solid idea for consistent long-term growth.

Do you happen to know of any pirates that are amenable to gentlemen's duels and perhaps leave behind a bit of Lavian brandy as a consolation prize in the event of victory, by chance?
I'm sorry, I didn't know gankers were supposed to be playing the game the way "most" people want them to play it.

I never said they have to like it. Since switching to PC I've had MULTIPLE players attempt to gank me, including Phisto, and there was never a moment when I thought to myself, "I'm really glad I just lost all that cartographic data", but I never got mad at the player for killing or attempting to kill me.
The first time I got ganked with a hull full of diamonds I was furious at myself for taking a chance at flying to my sell system without swapping out my mining equipment for Hull reinforcements, but I never got mad at the player.
You don't have to like it but getting mad at anyone besides yourself puts you directly in the wrong, period.
 
I'm sorry, I didn't know gankers were supposed to be playing the game the way "most" people want them to play it.

Punk isn't dead, baby. :p

giphy.gif
 
I'm sorry, I didn't know gankers were supposed to be playing the game the way "most" people want them to play it.

I never said they have to like it. Since switching to PC I've had MULTIPLE players attempt to gank me, including Phisto, and there was never a moment when I thought to myself, "I'm really glad I just lost all that cartographic data", but I never got mad at the player for killing or attempting to kill me.
The first time I got ganked with a hull full of diamonds I was furious at myself for taking a chance at flying to my sell system without swapping out my mining equipment for Hull reinforcements, but I never got mad at the player.
You don't have to like it but getting mad at anyone besides yourself puts you directly in the wrong, period.
No one said you had to do anything you didn't want to do. It's well-established anything can happen in Open, and it's well-established some people choose to create PvP content out of that, etc. and so on and so forth. It also doesn't change that content creators get judged for their content. It is what it is. It's always been that way and, given humanity's track record, may very well always be that way. If you want your audience to like your work, aim it at the audience that appreciates it and the work most often gets appreciated to some capacity. Sometimes to great capacity. JK Rowling aimed her wizard work at the YA crowd and it worked out great. Then she aimed her work at the politics-leaning adult crowd and it didn't work out so great.

It is what it is. Content creation goes on. No one on either side has to be mad about it. I don't understand why anyone would be anyway, but then again once you've been at content creation for a while one tends to take a different view on rejection than most. Veteran content creators, by and large, just adjust if people don't like it. It's the best way to eat, it seems.

(I'm also guessing that's a no on the brandy-bearing gentleman pirate. Pity. Maybe try that? I don't need credit if it flies, but it's certainly something I'd experience just for the banter. You can do banter, right?)
 
Opinions are what they are, but content is content. It's a catchall term. Any offense caused is purely unintended and quite reasonably unforeseen.
 
Referring to people simply playing a video game as "content creators" is roughly as cringy as referring to oneself as a "brand".
For the sake of the brand of cheese helmet, I’m gonna kindly ask that all people participating in weebness, weebery, yeeting, dabbing, flossing, bronies, people who wear socks with sandles to the beach, people with “live laugh love” decor and last but not least vegans who can’t keep their diet choice to themselves within the first 5 minutes of meeting someone, exit the universe.
 
No one said you had to do anything you didn't want to do. It's well-established anything can happen in Open, and it's well-established some people choose to create PvP content out of that, etc. and so on and so forth. It also doesn't change that content creators get judged for their content. It is what it is. It's always been that way and, given humanity's track record, may very well always be that way. If you want your audience to like your work, aim it at the audience that appreciates it and the work most often gets appreciated to some capacity. Sometimes to great capacity. JK Rowling aimed her wizard work at the YA crowd and it worked out great. Then she aimed her work at the politics-leaning adult crowd and it didn't work out so great.

It is what it is. Content creation goes on. No one on either side has to be mad about it. I don't understand why anyone would be anyway, but then again once you've been at content creation for a while one tends to take a different view on rejection than most. Veteran content creators, by and large, just adjust if people don't like it. It's the best way to eat, it seems.

(I'm also guessing that's a no on the brandy-bearing gentleman pirate. Pity. Maybe try that? I don't need credit if it flies, but it's certainly something I'd experience just for the banter. You can do banter, right?)
All you've done here is explain how people sellout for popularity. In no way have you countered or rebutted any of my points.
 
All you've done here is explain how people sellout for popularity. In no way have you countered or rebutted any of my points.
The opinion is duly noted, but reality remains what it is. We're judged for what we do and create (or destroy as the case may be). Whether or not we should is probably a subject for another thread on another board. OP wants more people in Open. One effective way of doing that is creating a reason to be in open (some would say "content" but others might find that offensive so be careful I guess) that would appeal to a broad group of people. One ineffective way of doing that would be dictating terms.

After all, you don't want terms dictated on your gameplay, by anyone. You want to fly in Open, and you are looking for emergent combat opportunities. It's a good place to look for them at present. Not everyone's looking for that. It is what it is. Taking personal offense isn't necessary, but it doesn't change anything either so whatever floats the boat.

Anything else?
 
For the sake of the brand of cheese helmet, I’m gonna kindly ask that all people participating in weebness, weebery, yeeting, dabbing, flossing, bronies, people who wear socks with sandles to the beach, people with “live laugh love” decor and last but not least vegans who can’t keep their diet choice to themselves within the first 5 minutes of meeting someone, exit the universe.

The Phisto brand supports being groovy and drinking wine.

And banging. So much banging Lot's wife turns back into a woman.
 
The opinion is duly noted, but reality remains what it is. We're judged for what we do and create (or destroy as the case may be). Whether or not we should is probably a subject for another thread on another board. OP wants more people in Open. One effective way of doing that is creating a reason to be in open (some would say "content" but others might find that offensive so be careful I guess) that would appeal to a broad group of people. One ineffective way of doing that would be dictating terms.

After all, you don't want terms dictated on your gameplay, by anyone. You want to fly in Open, and you are looking for emergent combat opportunities. It's a good place to look for them at present. Not everyone's looking for that. It is what it is. Taking personal offense isn't necessary, but it doesn't change anything either so whatever floats the boat.

Anything else?
I'll say it again, no one has to like what gankers do, but when a person gets so flustered by a ganker that they call them names, speculate about their personal life, or make posts on forums suggesting that they be removed or banned, they are wrong and are actually worse than the ganker.
You keep skirting around my point to make some kind of popularity contest argument.
From a moral standpoint, the people who complain about gankers are in the wrong while gankers themselves are simply playing an online video game the way they want to play it and there's nothing wrong with that. Not sure how much more clear I can be than that.
 
I'll say it again, no one has to like what gankers do, but when a person gets so flustered by a ganker that they call them names, speculate about their personal life, or make posts on forums suggesting that they be removed or banned, they are wrong and are actually worse than the ganker.
You keep skirting around my point to make some kind of popularity contest argument.
From a moral standpoint, the people who complain about gankers are in the wrong while gankers themselves are simply playing an online video game the way they want to play it and there's nothing wrong with that. Not sure how much more clear I can be than that.
There isn't anything "wrong" with it. Anything allowed by the ToS and/or EULA is fine. Participants don't get banned and there's tools in the game that encourage that kind of gameplay if people choose. That's been established. But like all content, people can and do choose whether or not they like it. If they do, they do. If they don't, they don't. If an activity isn't liked by a lot of people, a lot of people won't show up. (Excepting maybe church but that's a different story.) If an activity is liked by people, they'll show up. So if more people are needed for Open, a great way of doing that is offering content a lot of people like. A not-great way of doing that is telling people they have to like things they don't like. If that worked, Brussels sprouts would be a bestseller. They're not, because that doesn't work.

Anything further? I feel this is starting to become circular.
 
I'll say it again, no one has to like what gankers do, but when a person gets so flustered by a ganker that they call them names, speculate about their personal life, or make posts on forums suggesting that they be removed or banned, they are wrong and are actually worse than the ganker.
You keep skirting around my point to make some kind of popularity contest argument.
From a moral standpoint, the people who complain about gankers are in the wrong while gankers themselves are simply playing an online video game the way they want to play it and there's nothing wrong with that. Not sure how much more clear I can be than that.

I feel like a big part of the sanctimonious outrage about gankers stems from the fact we just refuse to play by made up rules. It's not unlike thumbing your nose at those moral panic folks screaming about violence in DOOM.

Not to make anyone paranoid, but I still wouldn't be surprised if Frontier has been running a social experiment on us this entire time.

fetchimage
 
Back
Top Bottom