Having had a good go with the ship launched fighters and crew, I have a few thoughts I decided to share with everyone - not just limited to SLF's but in general
I love my little Taipan with the twin beams. I've been tooling around in it in CZ's and haz res sites with Clem, my crewmember at the helm of the Anaconda. Incredible fun. The speed docking for repairs, the commands I can issue him, his banter. I've become quite attached to him. SO:
1. Crew survivability
Losing your hard earned and hard ranked crew member on ship loss is a big ouch - there's a special thread about this. Ideally, I'd like through an in game mechanism, to be able to re-hire him/keep him/pay off an insurance claim as I would with a rebuy to re-hire him. he's made millions of credits from me and I'd like a little loyalty.
Maybe a "secondary escape capsule" for crew as a small module?
2. Extended skills
I'd love to work as a team with my crewmember when (for instance) mining - having a command available to get him to start mining whilst I defend the ship from within my Taipan. of course, he would never be as good at it as I was, but...
Similarly, when he says there are things we could salvage, i'd love a command to tell him to "hoover up the materials" or "scoop any cargo you see"
I'd love him to be able to "patrol" in the taipan, finding wanted ships in the area around me
3. A repair module
Like limpets, but able to repair a stricken ship back up to "basic function" - used to rescue wingmen and potentially at distress beacons, to repair a ship in return for a credit reward
4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".
5. SRV content
Oh these cities are SO stunning - the design effort and work that has gone into them is epic. I'd love there to be a reason to leave my ship in my SRV whilst the ship was docked and do things in the cities - scanning data points, delivering packages. Not just "arrive in ship and sell on mission board" but "go to the customs office with 2 in your SRV and drop them off please".
There are a lot of NPC ships now at bases - having NPC srv's or vehicles tootling around as they do on the roadways in stations, that would be great - some feeling of life out there.
6. Benefits to being allied with a local faction
police reponses improved if you are allied with the owning faction - develop a sense of "safety" by being allied
If you're allied with a pirate faction, maybe have chance of being aided by pirate ships instead of cops
7. Erosion of rank
If you're an admiral but don't keep your ticket up to date with navy missions - your rank should pontentially erode. demotion as well as promotion
Should be almost mandatory to do navy missions and not refuse, for fear of fines and or demotion. Attacking authority ships of your own navy, or fighting on the opposing side in a war should really be a no-no.
8. cap ships
The imperial one, when it warps in against a fed one just sits there firing two big beam lasers. Would be great if it was matched to the fed one in terms of anti-ship defence. Similarly, the exclusion zone shouldn't count if you're tagged to that faction - you should be safe under its guns.
9. credit where credit's due
In combat zones - if friendly NPC's recognised when you shot their target, or someone that was shooting them with a "nice shot" "thanks for the save" etc
Just idle musing on content of the game. p.s.
I love my little Taipan with the twin beams. I've been tooling around in it in CZ's and haz res sites with Clem, my crewmember at the helm of the Anaconda. Incredible fun. The speed docking for repairs, the commands I can issue him, his banter. I've become quite attached to him. SO:
1. Crew survivability
Losing your hard earned and hard ranked crew member on ship loss is a big ouch - there's a special thread about this. Ideally, I'd like through an in game mechanism, to be able to re-hire him/keep him/pay off an insurance claim as I would with a rebuy to re-hire him. he's made millions of credits from me and I'd like a little loyalty.
Maybe a "secondary escape capsule" for crew as a small module?
2. Extended skills
I'd love to work as a team with my crewmember when (for instance) mining - having a command available to get him to start mining whilst I defend the ship from within my Taipan. of course, he would never be as good at it as I was, but...
Similarly, when he says there are things we could salvage, i'd love a command to tell him to "hoover up the materials" or "scoop any cargo you see"
I'd love him to be able to "patrol" in the taipan, finding wanted ships in the area around me
3. A repair module
Like limpets, but able to repair a stricken ship back up to "basic function" - used to rescue wingmen and potentially at distress beacons, to repair a ship in return for a credit reward
4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".
5. SRV content
Oh these cities are SO stunning - the design effort and work that has gone into them is epic. I'd love there to be a reason to leave my ship in my SRV whilst the ship was docked and do things in the cities - scanning data points, delivering packages. Not just "arrive in ship and sell on mission board" but "go to the customs office with 2 in your SRV and drop them off please".
There are a lot of NPC ships now at bases - having NPC srv's or vehicles tootling around as they do on the roadways in stations, that would be great - some feeling of life out there.
6. Benefits to being allied with a local faction
police reponses improved if you are allied with the owning faction - develop a sense of "safety" by being allied
If you're allied with a pirate faction, maybe have chance of being aided by pirate ships instead of cops
7. Erosion of rank
If you're an admiral but don't keep your ticket up to date with navy missions - your rank should pontentially erode. demotion as well as promotion
Should be almost mandatory to do navy missions and not refuse, for fear of fines and or demotion. Attacking authority ships of your own navy, or fighting on the opposing side in a war should really be a no-no.
8. cap ships
The imperial one, when it warps in against a fed one just sits there firing two big beam lasers. Would be great if it was matched to the fed one in terms of anti-ship defence. Similarly, the exclusion zone shouldn't count if you're tagged to that faction - you should be safe under its guns.
9. credit where credit's due
In combat zones - if friendly NPC's recognised when you shot their target, or someone that was shooting them with a "nice shot" "thanks for the save" etc
Just idle musing on content of the game. p.s.