Idle ideas and thoughts.

Having had a good go with the ship launched fighters and crew, I have a few thoughts I decided to share with everyone - not just limited to SLF's but in general

I love my little Taipan with the twin beams. I've been tooling around in it in CZ's and haz res sites with Clem, my crewmember at the helm of the Anaconda. Incredible fun. The speed docking for repairs, the commands I can issue him, his banter. I've become quite attached to him. SO:

1. Crew survivability
Losing your hard earned and hard ranked crew member on ship loss is a big ouch - there's a special thread about this. Ideally, I'd like through an in game mechanism, to be able to re-hire him/keep him/pay off an insurance claim as I would with a rebuy to re-hire him. he's made millions of credits from me and I'd like a little loyalty.

Maybe a "secondary escape capsule" for crew as a small module?

2. Extended skills
I'd love to work as a team with my crewmember when (for instance) mining - having a command available to get him to start mining whilst I defend the ship from within my Taipan. of course, he would never be as good at it as I was, but...

Similarly, when he says there are things we could salvage, i'd love a command to tell him to "hoover up the materials" or "scoop any cargo you see"

I'd love him to be able to "patrol" in the taipan, finding wanted ships in the area around me

3. A repair module
Like limpets, but able to repair a stricken ship back up to "basic function" - used to rescue wingmen and potentially at distress beacons, to repair a ship in return for a credit reward

4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".

5. SRV content
Oh these cities are SO stunning - the design effort and work that has gone into them is epic. I'd love there to be a reason to leave my ship in my SRV whilst the ship was docked and do things in the cities - scanning data points, delivering packages. Not just "arrive in ship and sell on mission board" but "go to the customs office with 2 in your SRV and drop them off please".

There are a lot of NPC ships now at bases - having NPC srv's or vehicles tootling around as they do on the roadways in stations, that would be great - some feeling of life out there.

6. Benefits to being allied with a local faction
police reponses improved if you are allied with the owning faction - develop a sense of "safety" by being allied
If you're allied with a pirate faction, maybe have chance of being aided by pirate ships instead of cops

7. Erosion of rank
If you're an admiral but don't keep your ticket up to date with navy missions - your rank should pontentially erode. demotion as well as promotion
Should be almost mandatory to do navy missions and not refuse, for fear of fines and or demotion. Attacking authority ships of your own navy, or fighting on the opposing side in a war should really be a no-no.

8. cap ships
The imperial one, when it warps in against a fed one just sits there firing two big beam lasers. Would be great if it was matched to the fed one in terms of anti-ship defence. Similarly, the exclusion zone shouldn't count if you're tagged to that faction - you should be safe under its guns.

9. credit where credit's due
In combat zones - if friendly NPC's recognised when you shot their target, or someone that was shooting them with a "nice shot" "thanks for the save" etc

Just idle musing on content of the game. p.s.
 
4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".

There are such missions. You can encounter "Mission: Trading Beacon" USS (you'll get a "Mission objective detected" voice message if one spawns near you). Inside is a lone T9 that offers you a trading mission (deliver X goods to Y place. Sometimes they ask for rares).
THese USS are quite rare, it appears they can be found only inside planet SoI. System economy and state might also play a role.
 
Having had a good go with the ship launched fighters and crew, I have a few thoughts I decided to share with everyone - not just limited to SLF's but in general

I love my little Taipan with the twin beams. I've been tooling around in it in CZ's and haz res sites with Clem, my crewmember at the helm of the Anaconda. Incredible fun. The speed docking for repairs, the commands I can issue him, his banter. I've become quite attached to him. SO:

1. Crew survivability
Losing your hard earned and hard ranked crew member on ship loss is a big ouch - there's a special thread about this. Ideally, I'd like through an in game mechanism, to be able to re-hire him/keep him/pay off an insurance claim as I would with a rebuy to re-hire him. he's made millions of credits from me and I'd like a little loyalty.

Maybe a "secondary escape capsule" for crew as a small module?

I would fully support the spawning of a USS or Search Zone to find the escape pod of a lost crewman - along with a pop-up Mission to locate them.

2. Extended skills
I'd love to work as a team with my crewmember when (for instance) mining - having a command available to get him to start mining whilst I defend the ship from within my Taipan. of course, he would never be as good at it as I was, but...

Similarly, when he says there are things we could salvage, i'd love a command to tell him to "hoover up the materials" or "scoop any cargo you see"

I'd love him to be able to "patrol" in the taipan, finding wanted ships in the area around me

You can do the reverse of this - do the mining yourself, and have your NPC "patrol" by sending a Defend order, or even an Attack at Will order while you mine. Since fighters don't have cargo scoops - or even room for a 1t cargo rack, I don't see how they could possibly retrieve anything though.

3. A repair module
Like limpets, but able to repair a stricken ship back up to "basic function" - used to rescue wingmen and potentially at distress beacons, to repair a ship in return for a credit reward

I believe this is called the AFMU, or Automated Field Maintenance Unit. You can stick one on your ship. Repairing your fighters in-flight though.. they're meant to be disposable, that's why you can 3d Print a replacement in your hanger. You can, however obtain a laser modification from the Engineers that can recharge their shields. Not exactly an ideal solution, but.. it's the Elite: Dangerous way.

4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".

These already happen.

5. SRV content
Oh these cities are SO stunning - the design effort and work that has gone into them is epic. I'd love there to be a reason to leave my ship in my SRV whilst the ship was docked and do things in the cities - scanning data points, delivering packages. Not just "arrive in ship and sell on mission board" but "go to the customs office with 2 in your SRV and drop them off please".

There are a lot of NPC ships now at bases - having NPC srv's or vehicles tootling around as they do on the roadways in stations, that would be great - some feeling of life out there.

Yes, absolutely yes - and if you didn't know already - you can park your ship, deploy an SRV, dismiss your ship, drive to a planetary base, request docking in your SRV, drive into a garage, and board your ship once it lands - or deploy your SRV from a docked ship and drive away from a planetary facility. See video below. But there are SO many more things we could do with our SRVs, and so much more we could do with other types of SRVs as well.

6. Benefits to being allied with a local faction
police reponses improved if you are allied with the owning faction - develop a sense of "safety" by being allied
If you're allied with a pirate faction, maybe have chance of being aided by pirate ships instead of cops.

Hmm.. maybe? But there are plenty of times I'd rather not have a police response, or an even slower one - like when I'm interdicted hauling a few hundred tons of booze through one of those dry, religiously fanatical systems that don't like booze, and I merely need to pass through - but get interdicted by some yahoo pirate who's come a long way for what's in my hold, and is about to take a very fast trip back whence he came when I give him what's in my magazine instead. The last thing I need are the cops showing up and scanning me....

7. Erosion of rank
If you're an admiral but don't keep your ticket up to date with navy missions - your rank should pontentially erode. demotion as well as promotion
Should be almost mandatory to do navy missions and not refuse, for fear of fines and or demotion. Attacking authority ships of your own navy, or fighting on the opposing side in a war should really be a no-no.

This is where an actual Military Career path would come in - as it stands right now, those Federal and Imperial ranks are just honorary titles - you get your parking validated, but couldn't command a recruit to stand there and look like he's stupid.

8. cap ships
The imperial one, when it warps in against a fed one just sits there firing two big beam lasers. Would be great if it was matched to the fed one in terms of anti-ship defence. Similarly, the exclusion zone shouldn't count if you're tagged to that faction - you should be safe under its guns.

I sort of make a habit of staying away from these things. Had one pop in to a CZ on me once. No, I mean ON me. Like right where I already was on me. Knocked out my shields, beat up my hull and got mad at me for not reading their minds when they decided to drop in uninvited - and I was already helping that particular faction in the fight. Aside from looking cool the first time you see one, they're kind of... useless anyways.

9. credit where credit's due
In combat zones - if friendly NPC's recognised when you shot their target, or someone that was shooting them with a "nice shot" "thanks for the save" etc

Voices - lots and lots more voices. I have to say, I love the tutorial missions - that voice that talks you through everything, like there's actually someone there... there should be so much more of this.
Likewise, comms chatter in any busy area - around Nav points, in CZ's, and my personal favorite - at signal sources. Play an automated distress signal for the ones full of wreckage. Let's actually hear someone calling out in Distress at Distress Calls, Let's hear Resuce One chatter rather than read it. Let's here the cops tell me out loud they want to scan me, or that I don't have the cargo they're looking for, and to move along.
I want to hear that NPC actually tell me about the long trip he's made for that one rubber hose still in my hold, and I especially want to hear him cry out "No! No! No!" just before his ship is vaporized around him.

If it talks, give it a voice.
 
4. Missions from USS/Nav beacon
Would be great if (a bit like the email tipoffs), you could receive missions from NPC's at locations - "can you take some data to xxx", "can you kill npc cmdr xxx", "I need this cargo taking to alpha centauri".

Help me Obi-Wan Kenobi, you're my only hope.
 
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