If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

Status
Thread Closed: Not open for further replies.
It's much easier than it was admittedly. But it's totally dismissive to act as if there is no grind required when sitting in Deep Space waiting for random HGE's is still a thing, and while trading for g5 mats is such a slap in the face. The amount of CDC's required to g5 the number of HRPs in your average combat build, still demands hours of sitting in Deep Space, doing nothing but chasing signal sources.

That's not to speak of unlocking the engineers in the first place, and all of the guaranteed monotony that comes with delivering repeated quantities of rares.

Be objective, and be honest. It wont undermine your point so much.

Don't sit there waiting for one kind of USS, drop into the others grab random mats and bounties. Every time you change instance the RNG resets and you'll not wind up waiting in an unlucky instance, you can also have fun while doing it.

I unlocked the engineer who wants tea in an FDL over a few sessions of casual pirate blasting as the tea pulled them in during the journey.

Boredom is optional.
 
I'm seeing lots of quoted posts from Beige Squadron here. I think they are frustrated because there are over a hundred of them, and only 29 airplanes available. :)
 
That's what I tried to explain to Stigbob in my last posts...

As a side note, maybe we should just recenter the thread towards the original topic.
When is the stream organized?


They will never do that. First because they do not play the game. Secondly because if they play they will see the crap they have been doing with each new update.
 
They removed materials in the 2nd iteration. That was pretty major.

They also changed mat gathering to yield 3 mats/data instead of 1. It wasn't just the storage increase.

Still not a different versions as I said in my post you replied to and don't you mean commodities. The functionality was exactly the same though.
 
The bit I repeatedly explained to you, is that you don't need to do it beyond collecting carrots. The grind is a purely self inflicted thing there's only so many carrots you need.

I am sorry, I am still not convinced by your point of view.
I think understand your point about the design being perfect and people are just self inflicting themselves the grind (let me know if I retranscribed this correctly).
But I do not agree with this.
In my opinion, the current design is faulty and it should not take 18 times of repetitive task to have a better experience with the game.
Even if this is optional.
 
You said earlier on they've made £120,000,000 from it, that's some pretty solid proof of great game design right there. Obviously I don't know where you got the figure from though, so pinch of salt.

Okay, so...

If news hit that "they" were making a follow up to Manic Miner, Knightlore, Citidel etc...bringing the game up to modern standards as a 3d VR enabled virtual platform game...I'd still buy those products unsighted. I would envisage a great many people doing the same (depending on who was behind the development).

Elite Dangerous always had the potential to generate huge revenues, as the institution already held the interest of as many, if not a whole lot more people than the aforementioned classics of the same period. It is why FD went down the Kickstarter route, already knowing the audience was there and desperate to see what this thing could be. Add to that the modern, much larger gaming market (as compared to the 80's) and behold, a captive audience of millions. If FD had done a better job over the last 4 years, you'd probably be able to add half as much again to that figure of £120mil. If it's accurate.

However, that would have required some risks to have been taken, not even big ones. But the whole strategy was obviously about kickstarting FD, not ED. So those risks went, erm...un-risked.

Bringing closed system platform games up to date.

Now there's a project the current ED design team would be great at.

I'm seeing lots of quoted posts from Beige Squadron here. I think they are frustrated because there are over a hundred of them, and only 29 airplanes available. :)

Sanctions are beginning to have an effect.
 
Last edited:

Jex =TE=

Banned
You said earlier on they've made £120,000,000 from it, that's some pretty solid proof of great game design right there. Obviously I don't know where you got the figure from though, so pinch of salt.

No it isn't! You base good game design on how much money a game made? They got $84,000,000 the day it went on sale, 1.4 million units sold.

So according to you, money is the factor when it comes to how good something is.

The Shawshank redemption sure was an awful movie wasn't it? I mean only 58Million, one of the worst movies of all time.

Not like that AMAZING movie, Transformers that made 707 million!

You're arguments are just getting stupid now.

It was just the serial whingers, grinding then complaining that's just a normal workday for FDEV.

Oh so now you're complaining and think Eng's was perfect at launch and want to go back to that version, is that what you're arguing now?
 
Has there been any official response from FD about this yet?

They could do it over a number of evenings. It wouldn’t have to be done all at once.

Please FD show off your skills and raise some dosh for the children!
 
Has there been any official response from FD about this yet?

They could do it over a number of evenings. It wouldn’t have to be done all at once.

Please FD show off your skills and raise some dosh for the children!

Why do you keep asking when you already know the answer.
 

Jex =TE=

Banned
Okay, so...

If news hit that "they" were making a follow up to Manic Miner, Knightlore, Citidel etc...bringing the game up to modern standards as a 3d VR enabled virtual platform game...I'd still buy those products unsighted. I would envisage a great many people doing the same (depending on who was behind the development).

Elite Dangerous always had the potential to generate huge revenues, as the institution already held the interest of as many, if not a whole lot more people than the aforementioned classics of the same period. It is why FD went down the Kickstarter route, already knowing the audience was there and desperate to see what this thing could be. Add to that the modern, much larger gaming market (as compared to the 80's) and behold, a captive audience of millions. If FD had done a better job over the last 4 years, you'd probably be able to add half as much again to that figure of £120mil. If it's accurate.

However, that would have required some risks to have been taken, not even big ones. But the whole strategy was obviously about kickstarting FD, not ED. So those risks went, erm...un-risked.

Bringing closed system platform games up to date.

Now there's a project the current ED design team would be great at.



Sanctions are beginning to have an effect.

1.4 million copies sold at $60 each = 84 million. since then, 2.4 million have been sold and the cashcow store opened up and let the whales inside. They made wayyyyyyyyyyyyyyyyy more than 120 mil but it's better to be convservative.
 

Jex =TE=

Banned
Has there been any official response from FD about this yet?

They could do it over a number of evenings. It wouldn’t have to be done all at once.

Please FD show off your skills and raise some dosh for the children!

I actually want to see them get in a ship and then try and remember where the landing gear switch is first. Then see them mess up with C&P - omg if they actually played a lvie stream they'd never even get to a guardian site. I'd be willing to bet they wouldn't as well. No starting there either - they have to start with a sidewinder LOL.
 
I hope it might spur them into action.

Speaking as a one-time dev, no, it won't. More likely it just gets you put on a list of "people we will never pay attention to".

I know, i know, you will say that makes them bad devs. Well, sorry, but I was probably also a bad dev when people tried to call me out for things and (Being a vocal dev) i told those people where to shove their opinions.
 
Last edited:
Speaking as a one-time dev, no, it won't. More likely it just gets you put on a list of "people we will never pay attention to".

I know, i know, you will say that makes them bad devs. Well, sorry, but I was probably also a bad dev when people tried to call me out for things and (Being a vocal dev) i told those people where to shove their opinions.

I’m OK with that.
 
They will never do that. First because they do not play the game. Secondly because if they play they will see the crap they have been doing with each new update.

Nope they'll not do it because of the way the demand has been made.

I am sorry, I am still not convinced by your point of view.
I think understand your point about the design being perfect and people are just self inflicting themselves the grind (let me know if I retranscribed this correctly).
But I do not agree with this.
In my opinion, the current design is faulty and it should not take 18 times of repetitive task to have a better experience with the game.
Even if this is optional.

Only do 1 of them, congratulations you just cut the grind by a factor of 18.

Okay, so...

If news hit that "they" were making a follow up to Manic Miner, Knightlore, Citidel etc...bringing the game up to modern standards as a 3d VR enabled virtual platform game...I'd still buy those products unsighted. I would envisage a great many people doing the same (depending on who was behind the development).

Elite Dangerous always had the potential to generate huge revenues, as the institution already held the interest of as many, if not a whole lot more people than the aforementioned classics of the same period. It is why FD went down the Kickstarter route, already knowing the audience was there and desperate to see what this thing could be. Add to that the modern, much larger gaming market (as compared to the 80's) and behold, a captive audience of millions. If FD had done a better job over the last 4 years, you'd probably be able to add half as much again to that figure of £120mil. If it's accurate.

However, that would have required some risks to have been taken, not even big ones. But the whole strategy was obviously about kickstarting FD, not ED. So those risks went, erm...un-risked.

Bringing closed system platform games up to date.

Now there's a project the current ED design team would be great at.

Sanctions are beginning to have an effect.

I don't get why people get so hung up on what they imagine games might be, far easier to try the demo/judge gameplay vids then make an informed choice. But then I also dodged NMS and Star Citizen.

No it isn't! You base good game design on how much money a game made? They got $84,000,000 the day it went on sale, 1.4 million units sold.

So according to you, money is the factor when it comes to how good something is.

The Shawshank redemption sure was an awful movie wasn't it? I mean only 58Million, one of the worst movies of all time.

Not like that AMAZING movie, Transformers that made 707 million!

You're arguments are just getting stupid now.

Oh so now you're complaining and think Eng's was perfect at launch and want to go back to that version, is that what you're arguing now?

ED's a game movies are a different type of thing.

But take the new star wars films as another example, I expect pop-corn entertainment and so I enjoy them. People going to see them expecting the kids movie to be made for adults or not have girls in it come out furious. Realistic expectations win every time.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom