If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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The numbers are right there, try to dispute any of it.

But stop asking for the logs.

I am disputing it by asking you to post your logs. For science...

People can bend the truth.

The logs can't.

Well this thread went weird all of a sudden.

What am I talking about? It's been weird all the way through......

Did you miss the part where I went shopping online for Eyepatches based on how edible they look?
 
Newer player here, what are these logs and where can I find mine? I came back from cleaning up spilt tea once to find a rebuy screen, and I couldn't find logs anywhere on what happened.
 
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Did you miss the part where I went shopping online for Eyepatches based on how edible they look?

I did! I suppose a liquorice one would be ok, if you like liquorice. Which I don't :D

Newer player here, what are these logs and where can I find mine? I came back from cleaning up spilt tea once to find a rebuy screen, and I couldn't find logs anywhere on what happened.

They're here :

C:\Users\<your user name>\Saved Games\Frontier Developments\Elite Dangerous

It's the Journal .log file I think. At least that's what Inara uses to keep track of my shenanigans.
 
10 minutes to complete the run? Lets see, you have to relog, scan the data point, grab an artifact, and place the artifact in the right place each run, and let's be generous and say it only takes 2 minutes to do all that. So 8 minutes to activate all 6 pylons and deal with all the sentinels trying to flip you over. That gives you 80 seconds to drive to each pylon, deal with the sentinels that spawn, position yourself to actually be able to shoot the darn thing, and then shoot it to activate it. Sorry, but not buying it. Maybe if there weren't any sentinels and you drove your srv perfectly you could, but there are and no one is perfect.
 
I've already proven you wrong here it is.

25 minutes to the region (about 1000 ly)
5 minutes in SC to planet
5 minutes aerial survey to learn pylon locations
15 minutes change of location wep/mod structures
10 minutes per data run (this is over the top 6-8 is closer) 22 times 220 minutes total
25 minutes return


295 minutes


You won't get the logs.

Ugh, I wish it was that quick. It's also 40x weapon blueprints and 16 module blueprints for all the unlocks, not 22.

For me it was:
15mins to the region (dbx 63LY)
5 mins in SC
5 mins finding pylons the first time
15 mins switching to a different system for modules instead of weapon blueprints.
15m for a data run because you can't ignore all the sentinels, you need sentinel wreckage and weapon parts (141 total) and they are not guaranteed drops.
10m on obelisks and other structures because you need 123 power cells, 116 power conduits, 160 technology components, 69 obelisk data scans.
1m return journey because I self-destructed instead.
60m per unlock praying to RNGesus - either hunting for a station and board-hopping for a mission with the non-guardian items you need, or playing USS RNG spawn roulette which is even worse (16h)

Total = About 40 hours :(
 
No means no.

My first post in this thread. It does seem to me that what you state in this thread could quite reasonably be compared to similar statistics from others, presuming they are willing to give it a go.

Making demands of another player like this seems rather uncouth. If someone doesn't believe what someone else is saying all they need to do is try it for themselves. Then the question of veracity goes both ways.
 
No means no.

That is your choice of course, but then you haven't really proved anything at all, have you?

Thus your opinion that the grind isn't so bad is every bit as subjective as the lot of us who feel it is very bad. I'm glad you find the Guardian content enjoyable. Many of us don't, and our opinions are just as valid as yours.

Myself, after three loops of the orb event I've decided to ignore it instead. I extrapolated how long it would take me to collect all of the blueprints I wanted and the time investement was ridiculous and not worth it to me. (it took me a lot longer than Stigbob's numbers suggest) If they ever improve the content or adjust the numbers to be less of a grind then I'll think about going back, possibly.

For now it's convinced me to play other games instead, and it's shaken my hopes for the Q4 update. I'm fearful that Frontier doesn't know how to design fun or engaging non-combat game mechanics. Because if they do then I'm puzzled as to why they consistently don't.
 
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10 minutes to complete the run? Lets see, you have to relog, scan the data point, grab an artifact, and place the artifact in the right place each run, and let's be generous and say it only takes 2 minutes to do all that. So 8 minutes to activate all 6 pylons and deal with all the sentinels trying to flip you over. That gives you 80 seconds to drive to each pylon, deal with the sentinels that spawn, position yourself to actually be able to shoot the darn thing, and then shoot it to activate it. Sorry, but not buying it. Maybe if there weren't any sentinels and you drove your srv perfectly you could, but there are and no one is perfect.

Less than that, you just to need to git-gud at SRV'ing you can pick a relic up between pylons or at a pylon and most pylons don't spawn a sentinel some sites don't spawn any until the unlock. So 30 seconds between pylons is much closer, shooting them is very fast if you hit the right spot.

Even if you were correct (you are not) but even if you were and it took you fifteen minutes for one data run that would still mean the entire unlocking process takes a total of less than seven hours. Obviously this total includes travel to and from the bubble, plus an aerial survey and changing from a weapon to a module location.

A couple of hours for one "hard" unlock is realistic.
 
That is your choice of course, but then you haven't really proved anything at all, have you?

Thus your opinion that the grind isn't so bad is every bit as subjective as the lot of us who feel it is very bad. I'm glad you find the Guardian content enjoyable. Many of us don't, and our opinions are just as valid as yours.

Myself, after three loops of the orb event I've decided to ignore it instead. I extrapolated how long it would take me to collect all of the blueprints I wanted and the time investement was ridiculous and not worth it to me. If they ever improve the content or adjust the numbers to be less of a grind then I'll think about going back, possibly.

For now it's convinced me to play other games instead, and it's shaken my hopes for the Q4 update. I'm fearful that Frontier doesn't know how to design fun or engaging non-combat game mechanics. Because if they do then I'm puzzled as to why they consistently don't.

How long did each loop take, ten minutes (ish) I'm guessing ?.
 
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How long did each loop take, ten minutes I'm guessing ?.

About half an hour per loop, including relogging and dealing with the sentinels, and shooting the structure panels. Their attacks which bounce the SRV around can really increase the time for each run.
 
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