I would be surprised if that was the case.
There's never a time when the best min-max approach to everything isn't all over the forum, there are players who do nothing but that.
I would be surprised if that was the case.
If the Guardian unlocks paid 100M Cr as well as a blueprint, people wouldn't be complaining about the grind.
Instead they'd be competing to see how fast they can complete them to maximize the Cr/hr.
There's never a time when the best min-max approach to everything isn't all over the forum, there are players who do nothing but that.
Means nothing. We still have no ideas about numbers.
Last skimmers mission gold Rush had tens of thousands (local traffic report) flying to the edge of the bubble, board flipping, then repeating the same simplistic act over and over for 100mil+ cr/hr.
When it went away, it was defended as fun, even engaging and skillful gameplay.
Not sure where they got the numbers, but there were claims it brought more players online than major content releases. A highly simplistic grind giving nothing but credits (or less credits and a bunch of G5 mats).
40 is less than 74 but greater than 3?
Right. Not sure what that has got to do with anything.
If the Guardian unlocks paid 100M Cr as well as a blueprint, people wouldn't be complaining about the grind.
Instead they'd be competing to see how fast they can complete them to maximize the Cr/hr.
Like Riverside above replied, this is a fantastic response.
The problem isn't that the unlocks are "grindy," it's that the rewards do not make the activity worthwhile. Grind is just another word for repetition. But I wager most if not all of us would repeat the same activity over and over if we enjoyed the result (see: gambling, eating, procreation, etc.). This is what we see when we look at credit exploits and gold rushes. All it is is players doing the same thing FDev does as a business: seeking the highest return for the least effort. This will always be the case so long as progress is built upon obtaining ships which require credits which can only obtained thru repetitive activity.
Either the mode of progression needs to be changed or the rewards need to be sufficient to make the repetition palatable. They currently are not.
I think it was worth it as the weapons are a lot of fun, and I enjoyed getting them. From my perspective the reward is definitely sufficient but it's all subjective.
I think it was worth it as the weapons are a lot of fun, and I enjoyed getting them. From my perspective the reward is definitely sufficient but it's all subjective.
But they have the numbers, they know what the players are doing, or not doing.
...How this thread reached 97 pages is beyond me.
But they have the numbers, they know what the players are doing, or not doing.
If a stack of credits is all it takes to get the complaints to stop I'd say it's worth a try. If the rewards aren't worth it to the individual, not doing them is fine. If they are, doing a repetitive task is fine. It's the near constant complaints about every little thing that is the problem I'd like to see solved at this point.
There have been a number of good solutions proposed in this thread, but having read through it all any worthwhile feedback to FDev has been almost completely buried under innumerable complaints, self righteous demands for attention and exaggerations that the meaningful contributions are lost.
Clearly the initial puzzle is awesome.
Clearly repeating the exact same thing at the same site is going to be frustrating
Clearly having a drop rate of one when the typical expectation has become three is going to disappoint.
But
Clearly making demands isn't going to work
Clearly attempts to embarrass or shame FDev employees is reprehensible
Clearly open hostility towards other players actually saying how much work is actually involved without putting the effort in to verify or dispute those claims is ridiculous.
All it needs is a relatively small re-balance, as has happened lots of times before. It's much easier to start hard & make it more accessible later (as was the case with Engineers for example) than to start too easy & have to make it harder.
How this thread reached 97 pages is beyond me.
Yes, yes I would.
If I had evidence to back up such a claim then yes I'd provide it, in the hopes of showing that the grind actually wasn't so bad.
My hunch is that the devs aren't ignoring it due to the tone, they are ignoring it because the premise is correct and they do not have a positive way to spin it.
I also believe you won't post your logs because, similarly, they wouldn't support your premise that the content is not as grindy as the majority claims it to be. You say it isn't so bad yet are reluctant to supply the proof you actually have to support your claim, so either you are being uncooperative just to spite everyone, or your position is not as sure footed as you would like it to be.
Good day, comrade.![]()
If a stack of credits is all it takes to get the complaints to stop I'd say it's worth a try. If the rewards aren't worth it to the individual, not doing them is fine. If they are, doing a repetitive task is fine. It's the near constant complaints about every little thing that is the problem I'd like to see solved at this point.
There have been a number of good solutions proposed in this thread, but having read through it all any worthwhile feedback to FDev has been almost completely buried under innumerable complaints, self righteous demands for attention and exaggerations that the meaningful contributions are lost.
Clearly the initial puzzle is awesome.
Clearly repeating the exact same thing at the same site is going to be frustrating
Clearly having a drop rate of one when the typical expectation has become three is going to disappoint.
But
Clearly making demands isn't going to work
Clearly attempts to embarrass or shame FDev employees is reprehensible
Clearly open hostility towards other players actually saying how much work is actually involved without putting the effort in to verify or dispute those claims is ridiculous.
All it needs is a relatively small re-balance, as has happened lots of times before. It's much easier to start hard & make it more accessible later (as was the case with Engineers for example) than to start too easy & have to make it harder.
How this thread reached 97 pages is beyond me.