…it’s now. Bring on all the next content for the advancement in the story of this game!! I hate it for console folks, but I’m also excited to see what’s next!
Rofl, right!? I can’t speak for anyone but my self, but to answer your question… yes. Yes I shall.Are you guys going to make a panther clipper thread with every news from the game ? Bad or good ?
I swear, the day Fdev say they stop working on ED, someone will ask for the panther clipper, claiming it's the best moment to do it.
But how many of us actually have a Panther that needs Clipping?
You're not wrong. Elite's core gameplay design seems to have suffered through several eras of different design heads, leading to the schizophrenic wonder we have now. Forays into multiplayer, forays into rpg-style engineering stat upgrading (when it should have been a side-grade system for adapting ships to different roles), into pvp, into powerplay, but none really fleshed out as a central, ordering design from which everything else follows. And VR only happened because one dev knew how to get that working inside a week. This sort of 'suck it and see' approach has allowed for plenty of innovation, but has also created quite a mess.I love how there's all these threads springing up now going "Now that console dev is dead, they can focus on new content!"
Absolutely wrong. The demise of console development, if anything, highlights the problem of forging forward with delivery of "new content" when your core mechanics and game design are simply not up to scratch, and your design principles appearing ad-hoc at best (numerous mechanics look nothing like their launch implementation).
There continues to be significant and consequential issues with the game, and substantial deviation in base mechanics for which there is reason to differ, between Odyssey and Horizons (such as C&P and Mission Stacking). While Odyssey continues to be a standalone DLC compared to Horizons, with the latter being a valid way to continue playing the game, these outright broken and inconsistent mechanics will continue to plague future development.
Unless that gets addressed, delivery of new content will just drive the current game towards the same fate that's befallen VR and now Console development. It's what happens when you over-extend yourself in the content space.
It's not a "design overhaul" that's needed per se; everything mechanically needed exists, it just needs to be fixed and/or fleshed out... and by fleshed out I mean the systems actually used for the benefit of the game. I've written about this too many times to repeat nowadays... FD needs to stop putting so much effort into their core game mechanics only to be used once in a niche scenario once and never again, then broken because it simply doesn't get looked at anymore. They need to use these mechanics in-anger, everywhere.What would you suggest by way of a design overhaul? Is that even possible now?
Great ideas, and I agree that they could do a lot more with mission chains and fleshing out signal source events. A range of optional missions that drop when you turn in occupied escape pods seems an obvious addition too, or at the very least, some randomised blub that gives a bit of background regarding the occupant (akin to npc crew bios that we aleady have).It's not a "design overhaul" that's needed per se; everything mechanically needed exists, it just needs to be fixed and/or fleshed out...
I like how fake that is. You can see a Vulture smashed into the side of it, and multiple bits in the back look like parts of the Type-10 stretched out in a taffy puller.
The panther clipper model in the game has been updated at some point. It doesn’t look like this. Some hackers have recently spawned it into the game.