If you could only have ONE ship.......

Corvette.
Without a reason to return, armed the teeth, SRV, fighters and with repair limpets (coming soon), synthesis and repair modules. You could live in that ship forever.
 

verminstar

Banned
Python and Anaconda both are the ultimate all-rounders. Not just flexible enough to support different loadouts, but capable of sporting actual allrounder loadouts. On my Python I have full weapons, shields, 2x SRVs, ADS, DSS, fuel scoop, AFMU, and still ~140 tons of cargo space in 3 cargo racks (which means I have 3 more slots I could fill with something else if I ever need it). The Anaconda is the same, but it is slower and cannot access outpost due to its size. Hence the Python became many a pilot's all-time favourite.

Ive read the annie feels like a stuffed pig in sc though...and then theres the money thing and the availability of modules. I sorta have my home in colonia and the only reason Im buying it is because it looks nicer than the asp and theres nothing else to spend money on. If anything, Im looking at an exploration only build.

Im guilty of having a somewhat confusing role play to some aspects in that none of my ships are armed...ever. I havent so much as fitted a cargo rack in almost 8 months, and guns would have been over a year ago :rolleyes:
 
Would have to be the Python. Once engineered to your needs its great. Can land at any station or outpost.

Flimley
 

Jon474

Banned
Type-6...but with a Class 4 power plant!

Yes, that would sort me out.

Flying happy
Jon
Lakon Type-6 Explorer
 
Clipper.

I've already spent the vast majority of my playtime in that ship.

Could be fun to see actual hours spent per ship, (preferably account-based for those like me who restart savegames sometimes)
 
I'd take my favorite ship, my AspX. It has a 56 ly jump range and is great for everything except combat. That's not a currently problem, since it's nimble enough to avoid interdiction. I worry a bit about hyperdictions, but I'll just have to wait and see how aggressive the Thargoids are.
 
Of the ships in my current fleet, I'd be torn between the "Danger Noodle" (Python) for its general all-round fun factor or the "You Go First" (AspX) for the fact that it's set up better for long-term survival out in the black. Since pad size isn't going to be a factor, though, picking from all the ships I've had in my fleet, the "Schwartzschild Radius" ('conda) would probably re-emerge as my "one ship" and if we did have to vacate the bubble in a hurry probably my last act would be to flog everything else and get her back.
 
Really? Its that good? Humour me, Ive never owned one in all the time Im here but...Im gonna have to go to "that" place to fit it if I buy it. I doubt I could a rate it in colonia :(

Everybody has their own taste obviously and I have to say you won't be seeing it at its best (handling in particular) because I know you won't engineer it. Even without that though, it's the most ridiculously versatile ship in the game, I practically live in mine in the bubble. It's not so much that it's the best at anything, more that you can take off and do virtually anything you want without having to change a single piece of gear.

The last day I played in the bubble with my my general purpose Python I ran 208 tons of cargo (Ok, slaves) 10 jumps to a station including ADS scans in every system and detailed surface scanning a couple of planets to discover the ring types for future mining possibilities, undocked and went to fight in a high intensity combat zone around the nearby planet for 30 minutes, landed on the planet and got the SRV out to pick up some jumponium for my upcoming trip, then picked up a smuggling mission from the planetary base and delivered that to an outpost. All in exactly the same ship, not one piece of gear changed. Granted you can do exactly the same range of stuff in an Anaconda, but you can't land on medium pads which means you're not able to visit at least a quarter of the bases in the game and it handles like a pig in supercruise.

The internals in the Python are pretty much a perfect blend; 3 x class 6, 2 x class 5, 1 x class 4, 2 x class 3 and a class 2. It's things like having 3 x class 6 slots rather than a class 7 and a class 6 that make the difference for build versatility - I'd fly my Clipper a lot more if it had 3 x class 6 slots instead of a 7 and a 6, although I know players who are more combat focused would hate to lose that big slot.

Hardpoints are sufficient that you can pack some real wallop, 3 x class 3 and 2 x class 2 - I have a full set of multi cannons on mine (engineered obviously...) and it shreds anything. Four utility mounts is enough to stick at least one shield booster on it along with chaff and PD and have an option for the final one.

The core internals are all suitably high classes that none of them are really a bottleneck for overall performance; class 7 powerplant, class 6 thrusters, class 5 FSD, class 7 (!) power distributor and a decent sized stock fuel tank with 32 tons. With a 7A power plant in it you have to get really creative to manage to use all that juice. Then you need to factor in that in the configuration I used for that series of activities above (again, with engineering) it jumps a shade under 30LY empty and about 23LY carrying 208tons of cargo, all whilst boosting at 450 :D

I own two, that one and a second one which is permanently built as a miner. I fully intend to build a third one up as a fully lightweight engineered explorer at some point. I can't stress enough that it's not as awesome without at least some engineering work (the jump range in particular is bang average without an enhanced FSD) but it's still a fantastically capable ship, I fell in love with them long before engineers were a thing, they just made what was already good into something amazing.

Oh and they're gorgeous:

pL2QA5p.jpg


Note - that's not the camera blur effect, it's the distortion field that the UA pumps out...

Especially in white:

uH7WP6Y.jpg

Not sure whether a bubble-hater such as yourself will get as much use out of one but if you intend running missions and so on out in Colonia I really can't think of a better ship to do it in. I think longer-term I will also ship a clone of my general purpose one out there and just keep it garaged for when I need it.
 
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My Fer-de-Lance. I don't care that it would be faster to walk than fly her, or that she can't hold much cargo.
I [heart] my FDL.

I flew about 600 LY from Colonia to check out some crazy white dwarf orbiting planet last week and because I was sick of flying my space-pig 'Conda after a 50,000LY trip I built a B rated FDL at Colonia to make the trip. Obviously that was with non-engineered gear too, jump range was about 13LY. :D Even with that crap-tier gear on it, it's such a great ship to fly I didn't even notice the number of jumps, you forget when you haven't flown one for a while just how good it feels.
 
Well I'm going to join just two other people and say the Imperial Courier. If you're stuck in one ship, forever, there's no point making money, you can't buy any ships. There's no point buying a big, lumbering combat ship, you can't do anything else.
In the Courier you can fight, smuggle, explore, pirate (a bit), do surface or assassination missions, you can go canyon running... all with a massive smile on your face.

The Imperial Courier. Any other ship just doesn't make any sense*.

*Except the Diamondback Explorer
 
Asp-Ex for me - I've got a Python with a nice paint job too and an Anaconda with day-glow go-slower stripes - but I always return to the Asp-Ex. I almost regret getting the Anaconda because it meant I really didn't get to fly for the Python for long - I prefer the strange rear end wobble of the old Python from the ZX Spectrum days :)
 
Hi, I would take my Anaconda without a doubt, a large ship with the greatest jump range currently in the game. And in a galaxy 100 thousand light years across mobility is key.

It's a multi-purpose ship with a lot of internal compartments, which basically means you can take a lot with you and stay out in the black for extended periods.

It can handle planetary vehicle hangers, launch fighters, multicrew, all with lots of cargo. But in the end though, it just looks a BEAST!

Currently there is only one known weapon guaranteed to repel any attacking Thargoid army, and that is my Cliff Richard collection - send em packing! o7
 
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