Newcomer / Intro If you think the game will get easier later, think again. I really think I'm done with it:(

About half of the rage quit threads on the forum start with this.
A Python is the first ship where the cost of a rebuy becomes pretty high. A combat fitted Python is formidable, but still has weaknesses - its agility being the main one. But a multi-purpose build, or worse a trade build, is never going to do well against elite NPC wings. A Python doesn't usually have the speed to low wake out of an interdiction, so tactics that worked for a smaller ship don't always apply to the Python.



Finding interdiction painful too , been running around with mats in a Python (upgraded, a bit ) doing long haul runs, kept my Combat rank low at 45% expert , so the NPC aren't high , but what's getting me into trouble more is nearly every 3rd interdiction is an FSD failure , WHY is my FSD failing , was working fine minute ago, :O still submitting straight away.
Have heard its that mini game of the Blue/Red but never bother with that anymore

Yes interdiction need some work , NPC have to stop cheating ,their FSD have to cool down too, but with the next Update , storage of Mats means, hopefully less of these FSD failures close calls.
 
Finding interdiction painful too , been running around with mats in a Python (upgraded, a bit ) doing long haul runs, kept my Combat rank low at 45% expert , so the NPC aren't high , but what's getting me into trouble more is nearly every 3rd interdiction is an FSD failure , WHY is my FSD failing , was working fine minute ago, :O still submitting straight away.
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Even if you are planning to submit you should still continue to follow the Escape Vector while being interdicted. If you lose track of the Escape Vector that can lead to FSD failure and your ship spinning.

if you do end up in a spin, switching Flight Assist Off can sometimes help to stabilise the ship quicker. As with Flight Assist On all your thrusters will be continually firing.
Well that's based on the observation that it seemed to be quicker for me to escape with FA off, when I have gone into a spin due to losing focus on the Escape Vector.

Then have 4 pips to SYS (and 2 to ENG) to increase shield resistance by 250% as the NPC will probably have time to shoot you a few times, boost and low/high-wake out of there.
 
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Hehe. Can I quote this? Oh I just did.

snip .. running away like a little girl is perfectly acceptable.

This gets my, 'you great big pink girl's skipping rope handle!' vote, anyway.

:D

snip .. there is nothing but an empty void and perplexing and horrible gameplay without any purpose. Please prove me wrong!

I'm glad you want to like the game, so key advice (I think) is to give the game purpose for yourself.
as in .. “He who has a why to live for, can bear almost any how.” ~ Friedrich Nietzsche.

I believe this is tricky because ED is being built/balanced/rebalanced while ppl are already playing, but trying to forget the 'mechanics of the game' and instead trying to see 'opportunities for your Commander' improves the experience imo. It's a simplified simulation yes, there are limits to what you can do, but a refocus and especially if you drill down into it, improves the experience for many. Examples: become expert at ship loadouts, become expert on star and planet type (surveys) or get involved with logging sources of materials to find patterns etc etc .. ED is as much a puzzle to solve, as it is pew-pew vs empty spaces type content?
 
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I don't but plenty on YouTube e.g featuring the T9 - the slowest and least agile ship you can buy and nicknamed the 'Space Cow' & another video featuring the AspX where in one interdiction he was being chased by 2 NPCs:


It's really ridiculously easy, speaking from personal experience with a Cobra Mk III, and all I'm carrying is two launchers on the small hardpoints. In fact, in the Cobra I often have to loiter intentionally if I want the kill (which I do if the NPC is hanging around the station I'm trying to dock at).

The key point is: line them up directly behind and on the same plane as you - if they're above or below you they'll miss the mines.

All of you, great videos and nice tips.

I did not realize mines got buffed. Now I am gonna play with mines a lot more. T-9 is perfectly viable for me now.

Thinking about equipping mines on the Anaconda as well. Not sure what is the best loadout, but I think 2x class 1 mines in the small hardpoint mounts should be enough. I could turn and finish them off with my cheap light-weight multiguns.
 
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The only way too Survive interdiction is Engineering your ship , or live in a bunker


[video=youtube_share;ZUh6qV7biB0]https://youtu.be/ZUh6qV7biB0[/video]
 
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All of you, great videos and nice tips.

I did not realize mines got buffed. Now I am gonna play with mines a lot more. T-9 is perfectly viable for me now.

Thinking about equipping mines on the Anaconda as well. Not sure what is the best loadout, but I think 2x class 1 mines in the small hardpoint mounts should be enough. I could turn and finish them off with my cheap light-weight multiguns.


Not to rain on anyone's parade here....but it appears that with 2.2 Beta, Mines are no longer anywhere near as effective. The wretched NPCs now refuse to blindly fly into them.
 
Not to rain on anyone's parade here....but it appears that with 2.2 Beta, Mines are no longer anywhere near as effective. The wretched NPCs now refuse to blindly fly into them.
I had a hunch they were going to do something about that. Did the NPCs get their crazy engineered weapons back as well?
 
I had a hunch they were going to do something about that. Did the NPCs get their crazy engineered weapons back as well?

Got hit with some impulse weapons with some new graphics in the upper right hand HUD.......but no real issue as such.

Could not get a single hit over 40 odd mines though....and trust me, I know what I am (was) doing!

Oh well, will save weight on the traders lol!
 
Not to rain on anyone's parade here....but it appears that with 2.2 Beta, Mines are no longer anywhere near as effective. The wretched NPCs now refuse to blindly fly into them.

I was afraid they'd do that. To be perfectly honest, it was a bit too easy. Not that I'd complain, but if you can easily kill a master NPC in a better ship without getting your paint scratched, then the weapon probably is a tad too powerful.
 
Got hit with some impulse weapons with some new graphics in the upper right hand HUD.......but no real issue as such.

Could not get a single hit over 40 odd mines though....and trust me, I know what I am (was) doing!

Oh well, will save weight on the traders lol!
Will be interesting to see if only the higher-ranked NPCs have had their blindfolds removed in 2.2 or if the lower-ranked ones have also been on some evasive manoeuvres training course.

EDIT: How far were you in front of the NPC when deploying mines? I was reading a comment from Vindicator Jones on his YouTube channel (from 3 months back) that ideally you need to be around 1km in front to be able to hit the NPC. So if it's right on you tail then maybe hard for the NPC to avoid them but that means you'll be taking on fire.
Although from my experience it was still possible to hit the NPC when you were out of range of it's weapons (3km for lasers, 3.5km for multi cannons).
 
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Got hit with some impulse weapons with some new graphics in the upper right hand HUD.......but no real issue as such.

Could not get a single hit over 40 odd mines though....and trust me, I know what I am (was) doing!

Oh well, will save weight on the traders lol!
Well, as long as you've still got a decent chance to escape in a non-combat ship with boosting, waking out, evasive maneuvering, etc., then I'll adapt.
 
Will be interesting to see if only the higher-ranked NPCs have had their blindfolds removed in 2.2 or if the lower-ranked ones have also been on some evasive manoeuvres training course.

EDIT: How far were you in front of the NPC when deploying mines? I was reading a comment from Vindicator Jones on his YouTube channel (from 3 months back) that ideally you need to be around 1km in front to be able to hit the NPC. So if it's right on you tail then maybe hard for the NPC to avoid them but that mean's you'll be taking fire.
Although from my experience it was still possible to hit the NPC when you were out of range of it's weapons (3km for lasers, 3.5km for multi cannons).

Hmm - yes, I only get the Deadlies and Elites so cannot comment.

Second question - exactly where I am usually (NPC is at the back of the scanner on the exact level) and probably the opposite of too close. (I took no fire from said NPC so still no problem - was just conducting a test to see if they still worked)
And I was in my brand new Orca (Haven't got to SD or LHS3447 yet) testing out the passengers.....they didn't seem to mind my testing!
 
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