Newcomer / Intro If you think the game will get easier later, think again. I really think I'm done with it:(

I must respectfully disagree.
I didn't discover the forums and other internet tools until I was well into my first AspX.
I did the tutorials (well up to the impossible ones anyway) so I learned to fly and how to at least deploy for combat in game (considerably easier than the tutorials I might add)
I knew the concept from playing the original Elite so immediately started spreadsheets with market data which I kept updated myself and used to plan 20 hop routes ultimately.
I made some money, upgraded to Hauler (very briefly), Cobra and then AspX. Used trading missions to A rate Asp eventually.
I mostly ran away from combat at that point - the Cobra does that very well.
Only once I started rares running did I begin to search for advice on the internet and that was the Thrudds tool IIRC.

Internet tools have made me better at certain elements as I have progressed....but "Impossible"?? No Sir. "Not playable"?? Hogwash.

Oh, PS I did all that playing in Solo and therefore disagree with you that it is even harder for people that do not like to play with others.

AMEN to that! And your history is almost identical to mine. Only I never flew a hauler, and didn't run away from combat anymore after I upgraded to the Cobra.

Elite is a tough game, and occasionally it is unfair. But I have not encountered a single situation so far that I have not been able to resolve. Sometimes I had to adjust my strategy, and often enough I was struggling. As you said - difficult? Yes. Impossible? Nonsense.

And as for "resorting to forums and internet videos" - that does help, but it's not absolutely necessary. I came here because after some 100 hours in the game, I was looking for inspiration, and for some feedback on how to improve my game.

If you hit a wall in ED, there is 2 ways to deal with it. You can come here and ask for tips on how to improve your game, and will easily find it, as ED has a very helpful and supportive community (something I cannot say about nearly every game I play). Or you can come here and       about how crappy the game is. I never quite understood why people do that, as all they achieve with it is that others now know about their dislike. But okay, to each his own.
 
But no, ED is the only game that forces it upon you with interdiction, because having to much fun with the other parts if the game is forbidden: GODSPEED to all and damnation for newbies and non-combat players, for they shall inherit nothing
I call it bull .
Hint - check Eve Online.
You may have to redefine your "steep learning curve" perception.
 
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I must respectfully disagree.
I didn't discover the forums and other internet tools until I was well into my first AspX.
I did the tutorials (well up to the impossible ones anyway) so I learned to fly and how to at least deploy for combat in game (considerably easier than the tutorials I might add)
I knew the concept from playing the original Elite so immediately started spreadsheets with market data which I kept updated myself and used to plan 20 hop routes ultimately.
I made some money, upgraded to Hauler (very briefly), Cobra and then AspX. Used trading missions to A rate Asp eventually.
I mostly ran away from combat at that point - the Cobra does that very well.
Only once I started rares running did I begin to search for advice on the internet and that was the Thrudds tool IIRC.

Internet tools have made me better at certain elements as I have progressed....but "Impossible"?? No Sir. "Not playable"?? Hogwash.

Oh, PS I did all that playing in Solo and therefore disagree with you that it is even harder for people that do not like to play with others.

Been there, done that. I almost have the same background and then 2.1 happened (although interdiction were allready flawed in the version before that) which totally changed the playing field. In the first month of play for me everything went smooth (although landing was a big trouble for me, but hey, the 1984 version had docking computers as well) but after 2.1 the last three months totally changed the play of the game. Now I have to run for every pirate, have to flee from any interdictions, because i simply do not have time to see whether i can take this opponent.
Why? Because i loose 5M when i am wrong, and I only make 200K tops when i am right. So, the game changed from a "let's see who dares to interdict me" to a "run for it like hell" game. But apparently, you guys are better pilots than I am. And bad pilots are not allowed in this game, as it seems. Pity
 
This thread rapidly became a ten page topic and that is the best evidence that someone is wrong with these interdictions or with the game balance.

The number of posts isn't an evidence of anything. It's three people complaining and twenty, trying to help them. In vain, mostly. If it is evidence, then it is an evidence of how awesome the people around Elite are.
 
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If you hit a wall in ED, there is 2 ways to deal with it. You can come here and ask for tips on how to improve your game, and will easily find it, as ED has a very helpful and supportive community (something I cannot say about nearly every game I play). Or you can come here and about how crappy the game is. I never quite understood why people do that, as all they achieve with it is that others now know about their dislike. But okay, to each his own.

Is that really so hard to understand? Really? I had fun with this game for 2 months and then the developers spoiled it for me, what to do?
1. Of course I tried to overcome it, but so far that did not succeed. Oh yes, I can run away from the fight quite good, but that is not really my kind of fun.
2. I did express my feelings to FD and made some tickets about bugs etc. but so far the little things were unbugged, but the big ones stay
3. Play something else. I did that, believe me. Lots of times i am totally fed up and do other things with my time, and then i come back, hoping things are solved
4. Complain at the forum, on top of the other three. I am not trying to troll here, i am trying to make a point to FD and the moderators to change this and improve the game


Really, what better way to improve the game than complain? If no one complains, the game does not get better. If you do not complain to the butcher his meat was off, he will never know
 
Is that really so hard to understand? Really? I had fun with this game for 2 months and then the developers spoiled it for me, what to do?
1. Of course I tried to overcome it, but so far that did not succeed. Oh yes, I can run away from the fight quite good, but that is not really my kind of fun.
So, you don't like combat and you want peaceful mining, trading etc?
Developers gave you perfect option to evade fights, by running away when being interdicted.
However now you state it's bad and developers spoiled it, because "it's not your kind of fun"?
Where is logic here, I am lost...
 
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It's not about credits. I don't mind the rebuy costs at this stage. Yes, I got lucky with the CGs and have enough credits to buy that Python back several times over and have 500,000 Anaconda and an Asp Exp parked at Shinrarta Dezhra.

It's not about credits any more.

See FDev what you've done? You gave people CG's to make a lot of credits, and now they complain because they are getting killed in their expensive ships. Good job.

On topic: dude, the game is as easy as possible, it's your fault. Learn to play or find another game.
 

Vermill

Banned
You can always run, only idiots can't... Four pips to systems and you'll be fine (unless you have poor shields so blame only yourself) . I'm playing more than half year and I've not been killed by any NPC ever!
 
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This thread doesn't really seem much help to new players anymore. Just my opinion, but perhaps it should b merged with one of the various interdiction threads in Discussion.
 
I talked about it more in-depth in the other thread.
Planetary salvage is easier, but can go pear-shaped really quickly, too. Pirates DO spawn in these as well, and when they spawn once you are in the SRV, doing your thing, and you don't notice right away, they can destroy your ship, or, if you send her away, they will destroy you.
So they aren't really that much safer. In fact when this happens, you have even less control over your fate than in the space salvage missions. They seem to be a bit kinder when comes to the opponents, true, and if you manage to react in time, it's usually easy to dispatch them and get back to work. Still I would be reluctant to say they aren't difficult.

(Just a side note, unlike the space-salvage missions, I love the planetary ones, actually and I usually end up spending at least an hour on the planet surface, even more if it is an interesting one)

The difference with the outcomes of fate is that, if you get destroyed planet-side, you only lose the cost of an SRV as opposed to losing the ship and paying out on the rebuy in space. I always dismiss my ship when I hit the ground for salvage just to be on the safe side.

Ultimately, as you say, I just totally dig driving around on planets. I was getting some great "air" and hang time the other night on a .04g world!
 
I'm actually quite new to ED, been floatin for about two weeks. Played the demo a few months back, and actually found it to be too slow back then, but looking back, I had only played the first tutorial mission. Then got curious for one of ObsidianAnts vids just for S&G's, when -- behold the scale and vastness that is the Milky Way... Had no idea it was a space-sim in the most general do-it-your-own-way kinda game... With real danger at any moments notice... Pirates, raiders, smugglers, explorers, starfighters... Then Horizons 2.2 was what finally made me make that purchase... It's almost completely overshadowed my obsession with Destiny of all things. Buying my fifth AspX right now, god she's a gorgeous lady ;D
 
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CMDR BigPoppa;4517714 ..................... Buying my fifth AspX right now said:
If they would allow us to switch off those horrible bright blue-white lights on the framework either side of the instrument panel then the AspX would be my absolute favourite ship. Unfortunately these lights give me eye-strain and headaches after a short time flying it. (Yes even with reduced FOV as they pop into view when manoeuvring.) To my mind those lights totally negate the use of the Asp EXPLORER for exploration.



[alien]
 
It's not about credits. I don't mind the rebuy costs at this stage. Yes, I got lucky with the CGs and have enough credits to buy that Python back several times over and have 500,000 Anaconda and an Asp Exp parked at Shinrarta Dezhra.

It's not about credits any more. I just want a fair, balanced, enjoyable and rewarding game. But FOUR NPC ships that take my fairly powerful ship's shields down in 2-3 seconds followed by an Anaconda?!?!?! I had no chances of winning that fight. My hull was down to like 60% by the time I jumped and then the Anaconda interdicted me and destroyed my FSD or engines, I don't even remember, I was unable to jump. This was an execution, not a fight. This was meant to destroy me, period. That is not fun any more at this point! That's not balanced. That's masochism. That's harassment and abuse, seriously. I want at least be able to defend myself in a fair fight. There is no meaningful leveling up like in other games. Unlike other games, each death has serious consequences in this game. This game is indeed designed to be the Dark Souls of space sims.

When I was flying an Anaconda it took me way longer than that to kill a Python NPC. This was literally seconds. Someone else posted in the Support section that he was insta-killed by NPCs. This is "broken".

This was supposed to be game about exploration and trading but it's become all about combat. This was not supposed to be like Dark Souls.

Missions are dangerous. I know. I told that people myself. But this is beyond ridiculous.

The best way to play this game is not to play this game :(


FYI:
https://forums.frontier.co.uk/showthread.php/284972-One-shot-killed-by-NPC

Your point is totally valid Commander, I empathise.
 
If they would allow us to switch off those horrible bright blue-white lights on the framework either side of the instrument panel then the AspX would be my absolute favourite ship. Unfortunately these lights give me eye-strain and headaches after a short time flying it. (Yes even with reduced FOV as they pop into view when manoeuvring.) To my mind those lights totally negate the use of the Asp EXPLORER for exploration.
I so agree with you there. I love my AspX, but I do hate the reflecting flight deck surfaces.
 
If they would allow us to switch off those horrible bright blue-white lights on the framework either side of the instrument panel then the AspX would be my absolute favourite ship. Unfortunately these lights give me eye-strain and headaches after a short time flying it. (Yes even with reduced FOV as they pop into view when manoeuvring.) To my mind those lights totally negate the use of the Asp EXPLORER for exploration.



[alien]

That's actually the reason why I explore in T6 and DBX.
 
Two words answers the original question:

"ELITE DANGEROUS"

If you do not understand this, you are neither and can not handle this game. End of story.
 
Two words answers the original question:

"ELITE DANGEROUS"

If you do not understand this, you are neither and can not handle this game. End of story.

Hate to break it to you, but I think you may not have understood why the game is called Elite : Dangerous...

Hint: It's to do with a rank in the pilot's federation. :)

(Note, I'm not suggesting that the game shouldn't have challenge in it, danger may be a touch too strong a word for a computer game, but that ain't why it's called Elite : Dangerous.)
 
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