Exactly. I think I spent well over 200 hours on the game by now, and while I encountered a lot of situations that were tough, frustrating, confusing or unfair, I have always managed to come up with a solution for every single one of them. And I certainly wouldn't consider myself a combat god.
Exactly.
Death can occur in so many ways, but all of them are preventable by careful planning ahead.
1.Prepare your ship for maximum escape ability: faster ship, fastest hyperdrive, fastest thrusters, chaffs, mines, silent running capabilty.
2. Learn to manage the interdiction minigame, learn the secret of speed control and movement to optimize your chance of winning.
Make sure you have the best thrusters available or the high wake route ready at hand.
3. Also, there are more than one way to get away from death situations than just flee or stand and fight.
A) Mission NPC's are dead serious and you can only avoid them using interdiction win, thrusting away more than 8 km and low wake, or high wake. They are usually 1 class above you in hull mass so they might be slower than you.
B) Another way to avoid mission NPC's is to hide at the stations, forcing them to fire at you and then let the police lower their shields, you move out of no fire zone and start helping the police to get your mission bonus reward for killig it. ( Careful with the no fire zone and do not hit the police. )
C) NPC's can also be kited using better thrusters, letting them be out of range until police arrive ( in security systems only ). When police arrive, do a boost flyby towards the police force and let them see the NPC attack you. They will start pounding its shields and you can wait for it to be pretty hurt before finishing him off with a boost flyby, guns blazing. But if you are smuggling or carrying something illegal, low wake away as fast as you can to avoid being scanned.
D) Hostile factions are a pain, and can only be handled by boosting away and low/high wake.
E) Pirates want cargo, give them a couple of thousand credits worth and save your ship worth millions.
F) Police interdiction just want to scan you, unless you are provoking them. A scan is worth millions, but it is avoidable with silent running and low wake in most cases.
G) Bounty hunters are more dangerous, the best way to avoid them is to make sure to pay your fines in time, and make sure you do not get a wanted poster of your face across the galaxy.
H) Player pirates can be negotiated with, unless they are just bad people. If you cant run, give them some cargo and love them for it, they will be helpful by instinct ( unless your wanted price is too high ). "Please no!!! Can I give you cargo?" If you die from bad people, it does not count as a perma death.
As a bounty hunter, being kind and not destroying your opponent NPC's for cargo instead, may give you a good reputation as a fair and joust bounty hunter. Next time you might get more valuable cargo in exchange for their life ( if the bounty is high enough ).
I) Extra fuel tank have saved many explorer. But extra planning ahead using star class ("KGBFOAM") for scoopable stars has helped many more.
J) Being Elite ( irl ) means you can handle both life and death. Either you clear your save and destroy your profile when you die and start over from scratch, or you reincarnate and try again. Either way is equally fun and exillirating. Make sure you have the insurance bill at hand for the latter option. ( You might want to limit the number of permadeath restarts you make because the stress will kill you irl trying to avoid death during play. The adrenaline rush for permadeath hardcore style is awesome, but taxing. )
K) The "Four NPC raiders" scenario is probably an in game special event. It occured to me when trying to go to a special "hack" location for easy money. It might be Mr. Braben having some fun with exploiters. It is always four in a wing, always the same ship types and always 1 class or more under your ship class. ( Python meeting four FAS, gg. ASP Explorer meeting four Adders, yey! ).
Hope that helps!