I'd be cool with 'open only' if it was incentive for console VR 

It is, but all features are designed to be played as mute individuals. Talking is optional.
I'm talking at a more fundamental level outside of Powerplay. Piracy is dead because people view all pirates as killers, and don't trust anyone. No amount of talking will change that- so, what you want will benefit people in Open but IMO will not make Open play enticing to anyone else.
For Powerplay people will use these tools and say "visit our Discord'. The other problem is that unless these tools offer advantages over Discord they won't be used. Your idea would have been great with Powerplays inception, whereas now its duplicating what exists. Powers won't be splitting time admining many different platforms, it will be the most flexible one that is used the most.
They don't need to do that, because if they are in Open (which they are not most of the time) its easy to spot them when numbers go up. No 5C player (unless its the oddball 5C 'RP' idiot) would be in open to begin with to talk to.
Sounds good to me, but perhaps the "hostile" galaxy is what Frontier wants? It's a lawless hive of scum and villainy for the most part by design.
FWIW, I assume anyone is hostile until it proves itself otherwise. Blame years of NBSI flying.
The reason I don't fly in Open is the combination of lack of defensive fitting options and overall activity design that provide any reasonable option beyond "Fight" and "Abandon the activity".
The former, for any forseeable chance to win, needs a vessel fitted out exclusively for combat. The latter can be done, but because the pursued activities where players are present will generally be:
- a single point in space,
- flooded by people looking for easy kills
- with no real reward except for a bit of flavour in the galaxy's lore
Seriously. Why do I want to run a gauntlet of gankbears just to receive four audio logs? Same goes for any CG really. "Better comms" isn't going to fix that (albiet its a worthwhile suggestion), and well, PGs are already there to marry up with players you'll have more positive interactions with. Creating tools to marry up easier with people you'll have "positive" interactions with in Open is, well, just a potentially exploitative way to avoid the "negative" interactions.
Personally, I get enough interaction out of PMs and sharing information via system chat, from solo, already. It wouldn't incentivise open for me.
Which can happen in Private Groups as well as in Open.The point is, it gets these players together.
I'm sorry, but your arguments are so incoherent it's difficult to get what you're even trying to say.
Piracy, for example, was never even mentioned in any way, shape, or form, yet you keep bringing it up for no reason.
Until you start to keep your comments on topic and relevant to the discussion at hand, I don't see any reason to spam up the thread debating irrelevant side issues with you.
Be better.
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.The point was that people don't like open because of interaction, not because they can't talk to people.
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
Pretty much, 9/10 interactions that would involve a player is going to be getting shot at, or shooting.I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
Basically. The only way non open players will come over to open, is we basically have to have a reason to want to interact with other players, other then just shooting each other, or shooting with each other at other ships.This is what I'm talking about with piracy as the example. Piracy requires trust, and for some people they'll never give it no matter what comms tools you have- even if you had a way to tell true pirates from killers I suspect a majority would still not swap modes. Its why I see this suggestion only benefiting people already in the mode and not attracting more to it.
Even that is debatable, because if the only benefit to it is, i get to talk to people and shoot guns with them, while the negative is i can get shot at and killed and have to deal with that. Then no, you wont see more people in open.There is another thing that will bring more players into open (on PC at least): Odyssey
People will be keen to see other people walking around the stations and interact in a way we haven't before.
On PC going to open is easy as there's no ongoing subscription to pay.
Then use your brain a bit. The point was that people don't like open because of interaction, not because they can't talk to people.
I have a couple of friends I'll play with on occasion, they have no desire to play in open, not because they are 'afraid' to lose ships but just because they have no wish to waste their valuable leisure time due to interruptions by random strangers... (these players have been in the gaem longer than I)I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
There is another thing that will bring more players into open (on PC at least): Odyssey
People will be keen to see other people walking around the stations and interact in a way we haven't before.
All that's required is the inclination.On PC going to open is easy as there's no ongoing subscription to pay.
Piracy, and its less "noble" alternative: Ganking are precisely the point. I can already have all the social interaction necessary via the existing chat or coms. Its not that many additional steps to wing up or switch to PG and wing-up. Certainly no harder than forming a group for WoW heroic circa Burning Crusades. Sure, you could make that social interaction easier, but you haven't addressed the reason people avoid open in the first place: Piracy and Ganking. Better C&P plus a piracy career-path that disincentives killing targets that "cooperate" are step #1.I'm sorry, but your arguments are so incoherent it's difficult to get what you're even trying to say.
Piracy, for example, was never even mentioned in any way, shape, or form, yet you keep bringing it up for no reason.
Until you start to keep your comments on topic and relevant to the discussion at hand, I don't see any reason to spam up the thread debating irrelevant side issues with you.
Be better.
Better C&P plus a piracy career-path that disincentives killing targets that "cooperate" are step #1