If you want more people in Open, the best way to accomplish it are QOL features to make Open more desirable.

It is, but all features are designed to be played as mute individuals. Talking is optional.



I'm talking at a more fundamental level outside of Powerplay. Piracy is dead because people view all pirates as killers, and don't trust anyone. No amount of talking will change that- so, what you want will benefit people in Open but IMO will not make Open play enticing to anyone else.



For Powerplay people will use these tools and say "visit our Discord'. The other problem is that unless these tools offer advantages over Discord they won't be used. Your idea would have been great with Powerplays inception, whereas now its duplicating what exists. Powers won't be splitting time admining many different platforms, it will be the most flexible one that is used the most.



They don't need to do that, because if they are in Open (which they are not most of the time) its easy to spot them when numbers go up. No 5C player (unless its the oddball 5C 'RP' idiot) would be in open to begin with to talk to.

I'm sorry, but your arguments are so incoherent it's difficult to get what you're even trying to say.

Piracy, for example, was never even mentioned in any way, shape, or form, yet you keep bringing it up for no reason.

Until you start to keep your comments on topic and relevant to the discussion at hand, I don't see any reason to spam up the thread debating irrelevant side issues with you.

Be better.
 
Sounds good to me, but perhaps the "hostile" galaxy is what Frontier wants? It's a lawless hive of scum and villainy for the most part by design.

There are ways to achieve this and still keep attractive elements for other types of players. In fact, creating city-state-like groups is an excellent way to make the galaxy more threatening. As-is, the only dangerous areas are the engineering areas; it would be far more entertaining and dangerous if there were discrete zones where members of one group might fear going due to the presence of a different group.
 
FWIW, I assume anyone is hostile until it proves itself otherwise. Blame years of NBSI flying.

The reason I don't fly in Open is the combination of lack of defensive fitting options and overall activity design that provide any reasonable option beyond "Fight" and "Abandon the activity".

The former, for any forseeable chance to win, needs a vessel fitted out exclusively for combat. The latter can be done, but because the pursued activities where players are present will generally be:
  • a single point in space,
  • flooded by people looking for easy kills
  • with no real reward except for a bit of flavour in the galaxy's lore

Seriously. Why do I want to run a gauntlet of gankbears just to receive four audio logs? Same goes for any CG really. "Better comms" isn't going to fix that (albiet its a worthwhile suggestion), and well, PGs are already there to marry up with players you'll have more positive interactions with. Creating tools to marry up easier with people you'll have "positive" interactions with in Open is, well, just a potentially exploitative way to avoid the "negative" interactions.

Personally, I get enough interaction out of PMs and sharing information via system chat, from solo, already. It wouldn't incentivise open for me.

I don't expect players to suddenly switch over to Open all the time. It's mainly a way of expanding the fun aspects of meeting new friendly players. They'll switch over to do a few wing missions together, then one gets tired or bored and logs off, and the others might go back to solo. Alternatively, if well enough implemented, you could keep a constant rotation of four wingmates playing together for protracted periods of time.

The point is, it gets these players together.
 
Yeah you are missing the point entierly as to why people play in solo and PG.
People dont play in open because they dont wanna deal with PVP. The most popular PG is mobius PVE, which specifically was made for players who dont want ot deal with pvp.

What you are suggesting, is not the cause for people going to PG and Solo.
 
I'm sorry, but your arguments are so incoherent it's difficult to get what you're even trying to say.

Piracy, for example, was never even mentioned in any way, shape, or form, yet you keep bringing it up for no reason.

Until you start to keep your comments on topic and relevant to the discussion at hand, I don't see any reason to spam up the thread debating irrelevant side issues with you.

Be better.

Then use your brain a bit. The point was that people don't like open because of interaction, not because they can't talk to people.
 
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
Pretty much, 9/10 interactions that would involve a player is going to be getting shot at, or shooting.
Really the only other option is talking to people in system chat while mining....wooooooo.

Now how to get an ACTUAL way to get people to join open? Give us a player trading system and a player run/living market along with crafting of new modules and hardpoints that can only be built, that need special materials that only players can harvest/gather, and can only be sold to other players.

THEN you have a reason to be in open for things other then getting shot at.
 
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.

This is what I'm talking about with piracy as the example. Piracy requires trust, and for some people they'll never give it no matter what comms tools you have- even if you had a way to tell true pirates from killers I suspect a majority would still not swap modes. Its why I see this suggestion only benefiting people already in the mode and not attracting more to it.
 
This is what I'm talking about with piracy as the example. Piracy requires trust, and for some people they'll never give it no matter what comms tools you have- even if you had a way to tell true pirates from killers I suspect a majority would still not swap modes. Its why I see this suggestion only benefiting people already in the mode and not attracting more to it.
Basically. The only way non open players will come over to open, is we basically have to have a reason to want to interact with other players, other then just shooting each other, or shooting with each other at other ships.

The benefits to playing with other people right now, are so low, its not worth bothering with.
 
There is another thing that will bring more players into open (on PC at least): Odyssey
People will be keen to see other people walking around the stations and interact in a way we haven't before.

On PC going to open is easy as there's no ongoing subscription to pay.
 
There is another thing that will bring more players into open (on PC at least): Odyssey
People will be keen to see other people walking around the stations and interact in a way we haven't before.

On PC going to open is easy as there's no ongoing subscription to pay.
Even that is debatable, because if the only benefit to it is, i get to talk to people and shoot guns with them, while the negative is i can get shot at and killed and have to deal with that. Then no, you wont see more people in open.

Because again, it goes back to the same issue, players gain no actual benefit from playing in open, but the stand to gain far greater annoyances.
 
Then use your brain a bit. The point was that people don't like open because of interaction, not because they can't talk to people.
I expect the lack of desire to play in Open stems from particular forms of interaction on offer in Open - as Private groups seem to be quite popular.
I have a couple of friends I'll play with on occasion, they have no desire to play in open, not because they are 'afraid' to lose ships but just because they have no wish to waste their valuable leisure time due to interruptions by random strangers... (these players have been in the gaem longer than I)

I have spent the majority of my play time in open - it isn't really any different than PG mostly and we all know where the hotspots will be, at any given time, where players will congregate if their company is desired.

These days even 'sociable' me sees more time spent in PG's than open, if only because I don't wish to have my time wasted either, I leave the shenanigans to those who want and enjoy it. This is perhaps the best feature of the game - being able to choose when to be sociable, or otherwise.

As for bringing more players into open, why bother? It isn't particulary 'special' no matter how it is gift-wrapped, those who wish to will do - but I'd imagine that many players do the same as I do, pick a mode according to mood - although I could be wrong 🤷‍♂️
 

Robert Maynard

Volunteer Moderator
There is another thing that will bring more players into open (on PC at least): Odyssey
People will be keen to see other people walking around the stations and interact in a way we haven't before.

Especially as stations are expected to be (by me at least, given what has been said by Frontier) no-weapons zones.

On PC going to open is easy as there's no ongoing subscription to pay.
All that's required is the inclination.
 
I'm sorry, but your arguments are so incoherent it's difficult to get what you're even trying to say.
Piracy, for example, was never even mentioned in any way, shape, or form, yet you keep bringing it up for no reason.
Until you start to keep your comments on topic and relevant to the discussion at hand, I don't see any reason to spam up the thread debating irrelevant side issues with you.
Be better.
Piracy, and its less "noble" alternative: Ganking are precisely the point. I can already have all the social interaction necessary via the existing chat or coms. Its not that many additional steps to wing up or switch to PG and wing-up. Certainly no harder than forming a group for WoW heroic circa Burning Crusades. Sure, you could make that social interaction easier, but you haven't addressed the reason people avoid open in the first place: Piracy and Ganking. Better C&P plus a piracy career-path that disincentives killing targets that "cooperate" are step #1.
 
Beating a dead horse, sure, but lack of balance between ships and player skill, and the fact that playing in open too often means being cannon fodder to gankers is detrimental to playing in open. And aside from this, it's far too difficult to find multiplayer gameplay in ED.

Call me casual, suggest me to git gud, whatever. Other multiplayer games are superior to ED, both in cooperative and competive gameplay. I wish FDev acknowledged the fundamental issues with ED multiplayer and then try to fix them.
 
Better C&P plus a piracy career-path that disincentives killing targets that "cooperate" are step #1

I agree that these two should be the opposing sides of the same coin, as it were. Even as a goody-two shoes I’d love to see a proper career path for those who aim to misbehave, buffing smuggling earnings would be a start, as I see black market trading as more ‘characterful’ than profitable with that ‘orrible generic ‘stolen’ goods tag and debuff (bug or intended? You decide!). The only reason I pick up ‘stolen’ goods at signal sources is if I want to feel slightly naughty and get told off by the flight controller for docking while running silent.

As for piracy, I’m quite fond of the idea of supporting the independent entrepreneurs of the galaxy so if anyone ever sees me hauling in Open I’ll reward you for following an interdiction with a demand rather than hardpoints by donating a fair portion of whatever goodies I’ve got in the cargo racks, happily!
 
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