C'mon...Of course - as would the attacker be - and would likely ensure that the player remained incapacitated.
Why don't you put it like that in the first place then, instead of comparing a player who blows up another one's ship with a schoolyard bully?Well, no.
It's a video game, sold by a company, and marketed as providing a variety of possible activities.
When it turns out that one particular activity exerpts ultimate authority over all the others, and the only advice for anybody unwillinto to indulge in that activity is "go play by yourself", that's not a good look.
My attitude is that somebody who paid the same £30 for the game that I did has as much right to play in Open as I do, regardless of what they want to spend their time doing.
That's not to say I don't think they should be able to avoid being exploded.
I just don't think it's right to tell them "go play by yourself".
The solution needs to be MUCH smarter than that.
Well in the first place all of the above can happen now too. With the flag @Screemonster suggested you wouldn't be able to loose your ship though. I'd argue that this is an upside.Where did you get "no downside" from, again?
- I'm on my way to the station, trying to concentrate on avoiding the loop of shame when I'm interdicted.
- I get an interdiction attempt. If I win, I find myself on the far side of the station, and I have to set back up, get on the right side of the station and do my approach all over again. If I don't win...
- I get dropped into realspace where...
- I lose a portion/all of my cargo.
- I get to enjoy having my ship shot up and suffer the indignity and frustration of being disturbed and teabagged by someone I don't know and don't want to interact with.
- I have to go through the process of rebooting my modules and limping to a station, where I have to pay a lot of credits to get everything repaired.
- Once that is over, I sell what remains of my cargo and log off, in a bad mood, my relaxing enjoyable gaming experience soured. I'm angry at the at who tried to make me his content, I'm irritated that some of my cargo was stolen, I'm vexed that I had to pay to repair my ship and I'm ed off that someone interfered in my relaxing gaming experience.
- The at gets rewarded with some tasty cargo and a warm fuzzy feeling for preying on an unarmed transport ship. And who says bad behaviour is never rewarded?
Secondly most of the above can happen with an npc interaction too theoretically. Personally I feel more griefed by npc interdictions tbh as they are pointless and nothing more than a speed bump...
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