Ignoring or harming PvP in game design is contributing to ganking

PvP players could have this just by picking a couple of anarchy systems to gather in. Why won't they? Or have they done that but not publicised it?

Groups have both done this and publicized it, repeatedly.

Still doesn't fit everyone's criteria as some people would rather not have to worry about rebuys, engineering, synthesis, outside interference, or other considerations intrinsic to the main game.
 
PvP players could have this just by picking a couple of anarchy systems to gather in. Why won't they? Or have they done that but not publicised it?
We have. It's pretty well publicised that we do organized PvP in San Tu. There's an entire discord called the PvP hub that we use to organize fights. The problem is that it's pretty intimidating for newer players to join and get involved because most of the players there are seasoned PvP vets, plus you're still eating, what can be, a hefty rebuy for a newer player.
If they made CQC so that anyone could queue with their own ship, have rebuys suspended for it, and have some kind of a simple reward for winning a match, I think a LOT more players would be interested in it and willing to give PvP a try.
 
From what Sandro wrote, leaving the game using menu exit is acceptable (to Frontier) at any time - and he acknowledged that not all players would agree.
Yes however i feel that is outdated, as op stated, an engineered ship can wait the 15 seconds and take little to no damage, i believe the solution to this is the timer should vary on the rank and ship+modifications on it.
 
So again one of those those threads wanting to make pewpew mode supreme over others.

Blocking function btw has nice legitimate use. Say there is some quite obnoxious player, even possible cheater concentrated just on trolling people. It just gets quite irritating to instance with that one. Block function works nicely enough. Also even in open there are many players who are NOT interested in turf war between say "Lave communist freedom fighters", and "Lave free communist liberation fighters" but may want simply to do business in said system. Blocking whoever participicates in blockade of said system works nicely.
I agree blocking has it legitimate use but people tend to exploit this.
 
Umm by definition gank is multiple attackers against usually weaker opponent, many times opponent is weaker than any single ship of gankers side? What exactly forces you to gank others? Why you cannot say attack one on one against some strong opponent? Those might be more likely to fight it out with you without logging out.
People log the moment they realise that they are going to lose.
 
So, you gank people because you're bored. Then complain people are fleeing to solo and PGs? That's what I'm reading right? I think you're putting the nails in your own very comfy coffin here. I Advocate to be in open at all times as well. I rarely head to solo or my PG for much of anything.
 
Open has only gankers as PvPers now because other gankers stank the place up for anyone else.
Ohh I love absolute statements.

Bit depressing many posters just ignore the points made and turned this into another open vs pg/ solo thread while it is not - at least as I read it.

Personally I too would start with turning cqc into something good. And I think there is lots of potential. I wouldn't want it to be with our everyday ships though - I'd love it to be like a sports tournament like its supposedly meant to be, but in the game world. So you would bring your specialized tournament ship in a hauler and get to the arena you want to fight in with it. You then could win real credits and maybe unlock new tuning components for that specific tournament ship. Maybe even some skin unlocks for "real" ships to show off with. You would get mached with players with both same tournament-engineering-grade and cqc rank. There would be a player ladder as well as a squadron ladder.
 
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So, you gank people because you're bored. Then complain people are fleeing to solo and PGs? That's what I'm reading right? I think you're putting the nails in your own very comfy coffin here. I Advocate to be in open at all times as well. I rarely head to solo or my PG for much of anything.
Not everyone feels that way. I gank for reasons, I guess, but I'm not complaining about people playing in solo. I wish there was more game incentives for people to play in open and I do my best to teach players that there's no reason to be afraid of flying in open but I also understand a lot of people play this game to chill and don't want to be bothered by other players to begin with.

My problem is with the people that want to play in open and then dictate how everyone else is supposed to play to fit their own play style.
 
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Do they? That would include our brave PVP'ers too if that is general rule? So ganking opponents is more about winning than fighting itself?
I don't think it's about winning for many of them. Your opponent logging is the same as them tossing in the towel or raising the white flag. You have won at that point. For many, it seems to be about forcing a rebuy, or salt mining, ruining someone's day, or some combination there of. It's why some want the menu log timer increased. Some of them are incapable of accepting the surrender a menu log represents, or perhaps need to force a rebuy to feel as though they have accomplished anything. I don't get it really. It's their game though. They can play how they like. I will do the same.
 
Ohh I love absolute statements.

Bit depressing many posters just ignore the points made and turned this into another open vs pg/ solo thread while it is not - at least as I read it.
That isn't how I read it either. I honestly wasn't making it about that. However, the premise that "gankers gank because there's no other kind of PvP in open" was part of the OP and challenging it was therefore not a derail.

As for "absolute statements", Just calling like I've seen it since premium beta. When I'm not in "completely asocial and grouchy hermit" mode I enjoy meaningful PvP. At game launch I played open more often than not and had some memorable encounters with some of the ED pirates that made quite a name for themselves on here. I was even on decent terms with many members of the CODE even though if we ever found ourselves in the same instance it was a given they'd be after a piece of my cargo, or a piece of ME if the cargo wasn't forthcoming! We respected each other and enjoyed the challenge of outwitting each other as much as the pewpew. We each collected our share of the others scalps too although they got more of mine than I ever did of theirs. But slowly, over time, the "real pirates" became a smaller and smaller percentage of open-mode PvPers.

These days, I get my PvP fix in a "RL buddies only, no jerks allowed" PG, which nobody gets invited to unless a few of the current members know the prospect IRL. It takes away the anonymity that is so much a part of the GIFT theory. It's hard to be a jerk if you know that if you do the next dozen rounds of drinks are going to be on you the next time we get together IRL.
 
In social media, absolutely, but in online gaming, not so much.

"Although the vast majority of parents reported the bullying occurring in school, 19.2% stated that bullying occurred through social media sites and apps. A further 11% indicated bullying occurred through text messages, while 7.9% identified video games as a source. "

So 11% v 8% which is pretty close.

"a Ditch the Label survey of over 2,500 young adults found 53% reported to be victims of bullying in online gaming environments, while over 70% believe bullying in online games should be taken more seriously. "
 
System security forces like the ones in the original game would go a long way towards that, in my opinion. They might not completely solve the problem, but I vividly remember how bad of an idea it was to enter a lawful system if you'd been a bad boy back then. It was suicide.

I agree, I think that would be the key to a lot of things, especially if the Law Enforcers had a degree of distinction between criminals.
At lower levels you might gain an opportunity to surrender and do some jail time, higher levels might be shoot on sight.
 
Do they? That would include our brave PVP'ers too if that is general rule? So ganking opponents is more about winning than fighting itself?
Not everyone logs however from the people i have interdicted most quit the game as soon as they are attacked, if they turn around and fight, they log when they lose there shields and lose their drives.

If im pirating, cmdrs log the moment they get interdicted because they dont want to lose their cargo or feel they are going to get destroyed.

It is an exploit Regardless of the circumstances some people dem it to be ok in.
 
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