Ignoring or harming PvP in game design is contributing to ganking

"Although the vast majority of parents reported the bullying occurring in school, 19.2% stated that bullying occurred through social media sites and apps. A further 11% indicated bullying occurred through text messages, while 7.9% identified video games as a source. "

So 11% v 8% which is pretty close.

"a Ditch the Label survey of over 2,500 young adults found 53% reported to be victims of bullying in online gaming environments, while over 70% believe bullying in online games should be taken more seriously. "
You're so delusional it's breath taking, Maggie. I think this game might be too much for you.
 
"Although the vast majority of parents reported the bullying occurring in school, 19.2% stated that bullying occurred through social media sites and apps. A further 11% indicated bullying occurred through text messages, while 7.9% identified video games as a source. "

So 11% v 8% which is pretty close.

"a Ditch the Label survey of over 2,500 young adults found 53% reported to be victims of bullying in online gaming environments, while over 70% believe bullying in online games should be taken more seriously. "

Oh, I see what happened here. It was me not expressing myself clearly, something which happens rather a lot ;)

When I said "without consequences whatsoever" I meant consequences to the griefer/bully in game, not the victim. There's absolutely no doubt that online bullying can have quite severe consequences IRL to the victims.
 
Oh, I see what happened here. It was me not expressing myself clearly, something which happens rather a lot ;)

When I said "without consequences whatsoever" I meant consequences to the griefer/bully in game, not the victim. There's absolutely no doubt that online bullying can have quite severe consequences IRL to the victims.
I'm genuinely curious what you think the consequences of gankers in Elite are
 
I'm genuinely curious what you think the consequences of gankers in Elite are
IRL? Very little except, I suppose, in very isolated cases and, by the way, I tend to make a big difference between griefers and gankers. They're not the same. If a particular player is being endlessly salt mined by a griefer, though, I suspect it might at the very least make it so that player never plays in Open again or just throws the game out, neither of which option helps with making Open more lively.

My only angle on consequences were in game, where even the worst murder hobo has little to no reason to fear system security or any other in game inconveniences. C&P is a joke at the moment.
 
The PvP aspect of this game seems like a side note - two fully engineered ships being flown in oblong circles taking volleys at one another until one either HWs or dies. Then they do it again, and again. Then they switch ships to another build and they do it again.

It's interesting to watch two pros go at it, but otherwise it's just annoying.
 
The PvP aspect of this game seems like a side note - two fully engineered ships being flown in oblong circles taking volleys at one another until one either HWs or dies. Then they do it again, and again. Then they switch ships to another build and they do it again.

It's interesting to watch two pros go at it, but otherwise it's just annoying.
You should give it a try some time, it's actually a lot of fun and big wing battles are amazing.
 
That isn't how I read it either. I honestly wasn't making it about that. However, the premise that "gankers gank because there's no other kind of PvP in open" was part of the OP and challenging it was therefore not a derail.

As for "absolute statements", Just calling like I've seen it since premium beta. When I'm not in "completely asocial and grouchy hermit" mode I enjoy meaningful PvP. At game launch I played open more often than not and had some memorable encounters with some of the ED pirates that made quite a name for themselves on here. I was even on decent terms with many members of the CODE even though if we ever found ourselves in the same instance it was a given they'd be after a piece of my cargo, or a piece of ME if the cargo wasn't forthcoming! We respected each other and enjoyed the challenge of outwitting each other as much as the pewpew. We each collected our share of the others scalps too although they got more of mine than I ever did of theirs. But slowly, over time, the "real pirates" became a smaller and smaller percentage of open-mode PvPers.

These days, I get my PvP fix in a "RL buddies only, no jerks allowed" PG, which nobody gets invited to unless a few of the current members know the prospect IRL. It takes away the anonymity that is so much a part of the GIFT theory. It's hard to be a jerk if you know that if you do the next dozen rounds of drinks are going to be on you the next time we get together IRL.

You stated it as a fact, that everyone interested in pvp in open is a ganker, wich obviously is wrong. The vast majority of people (not all) i know are not into ganking. Also: a Ganker is not necessarily a Jerk.

The OP clearly is about how to make pvp better and more meaningful in this game, so I'd find it more constructive to give ideas or opinions on that matter. But many people rather make statements about how gankers are jerks and pvpers are a minority (how do they know by the way?) anyway. Along with some ridiculous comments like "boxing is also not a part of the game" or "why don't you ask for helicopter gunships in eso." PvP IS part of the game. Thousands of people are interested in it. I take offense by "them" making fun of my wishes and acting like what "they" want this game to be like is worth more than what I (or others) want. Not talking about you personally.

Anyway. Id be interested in your ideas for a better and more meaningful pvp in this game. Do you have any?

"Although the vast majority of parents reported the bullying occurring in school, 19.2% stated that bullying occurred through social media sites and apps. A further 11% indicated bullying occurred through text messages, while 7.9% identified video games as a source. "

So 11% v 8% which is pretty close.

Social media = 19.2 according to your own numbers

Edit: oh and I hope we don't need to discuss that ganking is not bullying.
 
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@Sir Ganksalot
You need to come out of that place you hide in. I was trying to track you down yesterday but you kept jumpin around, which was pretty annoying as I was in a ship with no scoop and a crappy jump range. Y'all need to stand still so I can kill ya. Probably don't have time today, but maybe we should just find a place and do high noon. 🔫:alien:

@Everybody else
Just out of curiosity: I know what salt mining is, but why? I'm serious about that question. I do not understand why, and I would like to know why some of you salt mine. I'm not necessarily being salty here, I'm just curious. I might miss out on something. Is it just something you do because it's "fun", or is it something else?
 
Not everyone logs however from the people i have interdicted most quit the game as soon as they are attacked, if they turn around and fight, they log when they lose there shields and lose their drives.

If im pirating, cmdrs log the moment they get interdicted because they dont want to lose their cargo or feel they are going to get destroyed.

It is an exploit Regardless of the circumstances some people dem it to be ok in.
I was with you until the last line. "Exploit" doesn't mean "doing something I don't like".
 
I was with you until the last line. "Exploit" doesn't mean "doing something I don't like".

But thats the driver of the problem, if people have a get out clause it will shape how they react- if you knew you had no other choice than to give in and drop cargo, or fight / flee you'd change how you play the game. As it stands in Open people can get out of any situation to the detriment of building a cohesive ecosystem. By having solo, logging etc people don't change habits (build better, fly better, learn, team up).

"doing something I don't like"
should be locked into your gametime as a consequence of making a mistake, otherwise whats the point? You don't learn or improve, or challenge yourself to overcome.

'Exploit' is probably not the word I'd use, but its close to it- logging is an ejection handle that is too indiscriminate, used by people who don't fully grasp what Open is, and are unwilling to be content for others (just as they are content for you). People play along until its "nope!", so the pirate gets nothing and the trader gets away destroying the building blocks of an Open ecosystem.
 

Robert Maynard

Volunteer Moderator
As it stands in Open people can get out of any situation to the detriment of building a cohesive ecosystem.
Why should players who don't enjoy PvP interactions be required to play the game as "one of the herd" for others to attack / defend, if they don't find that to be "fun"?

An ecosystem has apex predators - and, quite often, parasites....
 
Why should players who don't enjoy PvP interactions be required to play the game as "one of the herd" for others to attack / defend, if they don't find that to be "fun"?

Why are they in Open then? By its nature Open enables PvP encounters- both good and bad. If you don't want to be 'the herd' either build a ship to survive, use another mode.

Behaving like a victim makes you a victim, building stupid ships and being ignorant of your location and individuals around you is not playing the game correctly. Its just you lulling yourself into false security and hoping for the best.

Until FD change the blurb to say otherwise, Open is always about the potential for bad encounters to happen.
 

Robert Maynard

Volunteer Moderator
Why are they in Open then? By its nature Open enables PvP encounters- both good and bad. If you don't want to be 'the herd' either build a ship to survive, use another mode.

Behaving like a victim makes you a victim, building stupid ships and being ignorant of your location and individuals around you is not playing the game correctly. Its just you lulling yourself into false security and hoping for the best.

Until FD change the blurb to say otherwise, Open is always about the potential for bad encounters to happen.
I was referring to this bit specifically: "to the detriment of building a cohesive ecosystem" - it seems that some who like to prey on players would like for there to be more players to protect and attack, i.e. the ecosystem referred to.

If there's no "fun" in being part of that ecosystem then, as mentioned, there's no need to be - again as mentioned, to the detriment of that ecosystem.
 
You stated it as a fact, that everyone interested in pvp in open is a ganker, wich obviously is wrong. The vast majority of people (not all) i know are not into ganking. Also: a Ganker is not necessarily a Jerk.

The OP clearly is about how to make pvp better and more meaningful in this game, so I'd find it more constructive to give ideas or opinions on that matter. But many people rather make statements about how gankers are jerks and pvpers are a minority (how do they know by the way?) anyway. Along with some ridiculous comments like "boxing is also not a part of the game" or "why don't you ask for helicopter gunships in eso." PvP IS part of the game. Thousands of people are interested in it. I take offense by "them" making fun of my wishes and acting like what "they" want this game to be like is worth more than what I (or others) want. Not talking about you personally.

Anyway. Id be interested in your ideas for a better and more meaningful pvp in this game. Do you have any?



Social media = 19.2 according to your own numbers

Edit: oh and I hope we don't need to discuss that ganking is not bullying.
PvP is definitely not always ganking, but if you pull a paper plane in a PvP FdL then it does have a slight resemblance with bullying. If on the other hand, you attack a triple elite CMDR in a combat Corvette, then I can't see any problem with that. Bullying is when you walk up to that tiny kid in the schoolyard and smack him because you're way stronger than him, and you know he can't defend himself. Just like clubbing seal puppets, it's wrong.

Currently I fly around in open PvP engineering a pink Chief called "Eisenschwein". Anyone is more than welcome to try and wack me (I'll wack them back), but even if I wiggle the pigs tail in front of a ganker, they seem to prefer easier prey. That decision is not one their CMDR makes. That decision is made by the human at the end of an internet connection somewhere.
 
Not everyone feels that way. I gank for reasons, I guess, but I'm not complaining about people playing in solo. I wish there was more game incentives for people to play in open and I do my best to teach players that there's no reason to be afraid of flying in open but I also understand a lot of people play this game to chill and don't want to be bothered by other players to begin with.

My problem is with the people that want to play in open and then dictate how everyone else is supposed to play to fit their own play style.

What are your reasons then? Because honestly, Ganking seems to be one of the least, if not the least interesting thing to do in this game? You want more people to play in open then actively inhibit the fun they can have in open with random killings? You're not even doing it to take their loot you just want them dead. You're not teaching them anything other than they're wasting their time in open because they die and loss weeks of exploration data, or all their cargo, or whatever else they had. I've not once been ganked in a ship that can defend itself and I think that says a lot about Gankers.

I'm honestly more shocked that people don't seem to see why ganking is so hated, than the fact that people gank.
 
I was referring to this bit specifically: "to the detriment of building a cohesive ecosystem" - it seems that some who like to prey on players would like for there to be more players to protect and attack, i.e. the ecosystem referred to.

If there's no "fun" in being part of that ecosystem then, as mentioned, there's no need to be - again as mentioned, to the detriment of that ecosystem.

The fun of it is struggling against the odds- for some reason in ED, the game with infinite lives, unending credits etc this has been inverted so that people are risk adverse rather than embracing risk.

If you are flying around in Open with a giant hold of LTD, what do you expect to happen? More importantly, why should you care about ganking? The game does not end in supercruise, or because you are doing an activity- no reason needs to be given why someone is doing something. Rather than ask why is this guy doing this? you should be planning and preparing- thats Open mode.

Its a similar argument to the Open Powerplay one; at some point you need hard rules to make the game an actual game. If there are too many clauses it becomes impotent.
 
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