Right, but what you've also done is confused what you want with the way the game is supposed to work. You've decided that your specifically desired interaction is what everyone should be interested in and that's what the game should force them to have.
And how is Powerplay supposed to work? Even FD don't know- it took them 5 cycles to admit collapse was not in, and that the 3 cycles in the bottom 3 (and mandatory expansion) was a giant pork pie- FD have cut features and added nothing in return. Its languished with no direction while it rots from the inside out. Ever since its been released its struggled to find an audience because it pleases exactly no-one- these days its either dwindling die hards that actually play it or module shoppers. Quite often its the module shoppers moaning and the people who engage with the game shouted down.
Open is a primarily PvE game. Yes, even in powerplay. You wanting it to be otherwise doesn't make it otherwise.
And as you forget, Powerplay is two halves- the first, PvE is generic across modes. The second part, delivery and modification by PvP, is absent in two modes but present in the third. However that itself is kneecapped because you can block and log, so that threat is rendered toothless.
Protip inescapable griefing is not going to make it more popular. I suspect people do BGS more than Powerplay because it's small scale and local and easy to make a personal connection to, even outside of player factions (eg. turning the wheel). Powerplay is big and amorphous.
Powerplay is a team game at heart, and with post 1.3 multiplayer structures allows for actual supportive wing based teamplay when it happens, having Open now with a Powerplay clause would not force people to change anything, it would just make that mode actually something different. In Powerplay, you don't abandon people if danger is about, and would create a place for proper PvP, however slight that would be with real consequences. However that team game is crushed into one dimension with little chance of creativity or spontaneity with solo, and made into a factory in PG. FD pulled CGs because they thought they were dull and oversued, well, PP has a CG for every control system you run, each week every week- thats a pile of work with no redeeming features.
People play the BGS more because its actually a feature that rewards by playing the whole game as you like, rather than having the same two things to do ad infinitum. Each PP delivery the same 50 keypresses, to the point botting was used. Without anything actually happening people wonder what actually happens since the playable area of the bubble is full and moves have become trench warfare for weeks, sometimes months on end, all the time small abandoned powers are sock puppeted so the real enemy fights for free. It does not help FD not actually having a PP manual in the game like everything else, or updating the mega old HTML version.
Open allows killing at all times outside of explicit no fire zones (no, bounties/notoriety don't dissuade it at all). That doesn't mean it's an inherently PvP game mode because most people don't ever do any PvP and don't want to. Again, Powerplay is a PvE competitive race game mode which is also affected by PvP. Trying to pretend that because PvP has an effect it means it is a completely inherently PvP mode and that all players in it are all interested in PvP is leaping so far to conclusions you landed in Colonia.
As I keep on saying PP is two halves, gathering and delivering. Gathering is PvE, the delivery in Open is PvP (unlike PG or solo) as you actually face opponents who can intelligently attack and are not restricted by no-fire zones or NPC limitations brought about via persistence. Its why I'm puzzled that, with solo and PG available, Open still has blocking for pledges. If you don't want to be shot at, use a mode that suits your taste rather than distort one that allows it.
Allows != Requires. All open allows PvP at any time, that doesn't mean that everyone playing it in is interested in doing PvP. Powerplay is not an opt-in to PvP, it is not supposed to be an opt-in to PvP and you wanting it doesn't make it so.
Then what distinction is there between modes if they all behave the same? Powerplay is adversarial, and yet in a mode that allows it, its still subject to blocking and logging. If you want extra challenge that should be the place for it.
Your problem with the other modes appears to be that it works too well in them not that it barely works. That rather indicates that it's not supposed to be PvP.
After years of leading a power, being part of several discords, running reddits I know full well how grind races work. I also know how disheartening it is having to outgrind a faceless enemy, as well as outgrind and outvote 5C. I know how hard it is to try and compete with bots who work tirelessly, or when a PG group shamelessly AFKs 300,000 combat merits when you are like, actually pressing buttons and playing. But because Powerplay is tied to everything its easy to exploit each modes weaknesses leaving a choice of doing the same, burning yourself out competing the old fashioned way or stopping playing.
Open does not solve all of that, but it at least offers unpredictable encounters and makes the most of basic mechanics (rather than making it painfully obvious there is little PvE variety to be had). Even if FD tweak the Open rules for Powerplay now it would be a good move.
I rather suspect that most people don't actually want to be attacked. That's why they log off and block people when it happens.
You'd be surprised. The Open Powerplay conflicts I've been party showed me how much deeper the feature can be. At a conceptual and actual level it gives more than it takes away. The biggest driver in PP is not the threat of violence but the need for efficiency. Currently its easy to support massive empires because every delivery is near 100% guaranteed because solo and PG is threat free. So while an Open PP won't be totally PvP, PvP acts as a meaningful brake and alternative to simply grinding more- and Powers do not always grind at all the same time, so allowing PvP also provides an avenue to properly disrupt and attack, making for more opportunities for turmoil and powers losing systems.
Powerplay needs to work for solo players, some of those solo players are in the open game mode, so generating group play roles is out of scope for the mode.
Powerplay needs to change one way or the other, its numbers are so low with abandoned powers it needs
to work, and it needs to be done as efficiently as possible. I know its not cool to talk about polls from people like OA, but it says something when the interest in Open only or even weighted was about five times as large as the current population who engage fully with Powerplay (from 7.7K respondents v <1K estimated Powerplay pledges) Although some would leave if the change happened, from the numbers I can see most people would shrug and carry on, and those who come in would easily outnumber those who left.
FD indicated the last proposal was the scope they were looking at (i.e. its not much at all), and within it the only new gameplay is Open, in effect making players NPCs. Now, if FD rework Powerplay from the ground up to work across modes then fantastic, job done. But so far all we know is whats been said 'is it', either in whole or in part- which without Open is condemning ever heavier grind races via mega UM and the added gameplay of voting for votes. That
will kill Powerplay.