Ah - two BGS - it wasn't clear from your post that the galaxy itself would be split.
From what Frontier have indicated previously, splitting the galaxy seems rather unlikely.
About as unlikely as FD making the game open only?
Ah - two BGS - it wasn't clear from your post that the galaxy itself would be split.
From what Frontier have indicated previously, splitting the galaxy seems rather unlikely.
Probs.About as unlikely as FD making the game open only?![]()
I'm going to go out on a limb here and say "not to the benefit of griefers over everyone who plays without a large group". Your suggestion only benefits griefers who are interested in forcing PvP on people who don't want it.
Right, but that doesn't mean that the Open mode with PvP is the intended core experience. It's just the one you like more.
And here we come to the crux of why it's probably really unpopular. It's a team game operating as a subunit of a game which most of the playerbase plays as a solo experience. That means that the potential audience for it is already very small. And it's not actually terribly interesting to do compared to the rest of the game it exists in. But your proposals don't do anything to address that, all they do is make it even less accessible to players who aren't grouped up because now they can't avoid griefers.
Yes, you keep saying that, but it keeps not being true. That's what you want Powerplay to be like, but that's not what it is like. Powerplay has the same anti-griefing tools as the rest of the game because people who don't want to be forced into PvP still don't want to be forced into PvP. Powerplay is not a PvP experience, you keep insisting that it is because you want it to be, but that doesn't make it so.
Signing up for Powerplay is not signing up for PvP. You want it to be, but it ain't.
Because other people's definition of an adversarial game mode doesn't include being forced into PvP they didn't want. Powerplay isn't the "place for extra challenge", it's a metagame with some module rewards that it turns out isn't terribly fun for 95% of players.
Right, but that still doesn't address the fact that most people don't want PvP, and don't want to be forced into PvP even playing in Open. Which is all your suggestions would do.
And how would removing the anti-griefing features from Open change the dominance of solo and private?
That's not what's going to drive people to Powerplay.
If you want Powerplay to be a PvP driven mode, then you should be suggesting that it changes into a dedicated PvP driven mode with a structure designed specifically around intentionally engaging in PvP for all participants, like PvP specific combat zones where everyone in there is there because they want PvP combat (which would also be easy to extend to FPS combat when Odyssey launches). Rather than just proposing that players who don't want to engage in PvP should shut up and get ganked more.
If you mean the Gnosis incident I guess you mean, that was awesome too. I went along knowing that the jump would fail and there would be Thargoids, just for a 0.01% chance of discovering a Thargoid home system. Playing a rat leaving the sinking ship was great fun. After that I RPd being lost and adrift in space for a bit and had a look at the Orion nebula.Official pvp events would be awesome! But I have also seen how official events have turned out in the past, remember the Gnosis.
Official pvp events would be awesome! But I have also seen how official events have turned out in the past, remember the Gnosis.
A conditional PvP flag is a broken PvP flag.
Sad for whom and why?A PVP Flag is a sad flag
That's how it is, but I wouldn't call those PvPers. There are PvP events and we've been told of some in this thread. But then there are people who say they want PvP but organise things like DG2 so that they can fight unarmed explorer ships, claim they're Thargoid sympathisers so they can fight ships only having AX weapons, or use advantage of numbers to destroy noobs.Honestly, I feel like if PvPers were really interested in having "wars", they'd simply find a way to organise it, either based on Squadrons, PP, or the BGS.
ED has a bunch of PFs who have embraced this and they seem content (if not actually happy) with how it works so I can't help thinking that those who ignore the options already available aren't actually that interested in any kind of "respectable" PvP.
Sad for whom and why?
Honestly, I feel like if PvPers were really interested in having "wars", they'd simply find a way to organise it, either based on Squadrons, PP, or the BGS.
ED has a bunch of PFs who have embraced this and they seem content (if not actually happy) with how it works so I can't help thinking that those who ignore the options already available aren't actually that interested in any kind of "respectable" PvP.
Interesting idea that would however modify the PvP piracy dynamic, as it would remove the threat of destruction which is a part of the negotiation - do we really want that?The mode would be kinda annoying and end up splitting the playerbase (though there's definitely demand for it - see all the mobiuses and fleetcomms that have popped up) but a flag would be good.
One thing that I'd love to see, to avoid the immersions arguments about people selecting a button on the options screen and becoming indestructible, would be if the PvE flag didn't prevent damage at the hands of another player, only destruction - as in, weapons would still do full damage, but never take the last 1% of their hull, break their canopy, or trigger a powerplant explosion. With a system like that, things like immobilising someone's ship to hatchbreak them would still be possible, but someone interdicting random ships wouldn't be able to do anything more than force someone to reboot/repair. What else would they do, camp on top of them until their life support runs out? Even if the logout timer was extended to an entire minute you get five of those on an e-rated life support.
Add some conditions to the flagging (hardpoints retracted, not wanted, attack must be one that would summon authorities ie. system link present, lawful government, not powerplay enemies) and that pretty much allows every kind of non-random combat than I can think of while making sealclubbing completely impractical.
Understood.Sad for me - because I prefer games where bullets just work rather than bouncing off magic flags.
(Also for reference, just in case, I dislike ganking - which I define as destroying commanders without an (communicated/understood) in game reason)
Do they? That would include our brave PVP'ers too if that is general rule?
So ganking opponents is more about winning than fighting itself?
I was with you until the last line. "Exploit" doesn't mean "doing something I don't like".
There was one notable PvP proponent who insisted that high-waking out of combat was an exploit....
Understood.
.... the game already has two experimental effects that disable weapon damage to Wing members though.
True - but the functionality exists - and could, if Frontier wanted, be expanded to all Pilots' Federation members, not just Wing members.Haha, yeah, but those are smart bullets - which the person firing them has set to explode before hitting an ally - it's not a magic flag
True - but the functionality exists - and could, if Frontier wanted, be expanded to all Pilots' Federation members, not just Wing members.
I'd agree - which is why I'd prefer a fully-fledged Open-PvE game mode to be added rather than PvP flags.Sure, technically, it would make me sad though (There'd also need to be something to explain ramming but this risks an entirely different conversation - I was mostly just voicing my opinion that PVP flags, in my opinion, diminish the game)
I'd agree - which is why I'd prefer a fully-fledged Open-PvE game mode to be added rather than PvP flags.