True, the distinction is though, if you are walking across the playground no one drags you forcibly into the game.In ED terms thats 'revenge'![]()
Pretty sure the big kids didn't play with the little kids either, well they didn't at my school.
True, the distinction is though, if you are walking across the playground no one drags you forcibly into the game.In ED terms thats 'revenge'![]()
Was playing catch compulsory?But you are on the same playground though, and playing the same underlying game in the end.
Not sure I agree here: the fact that opne mode is more 'alive' is in itself a benefit, it's up to the players to make good use of it, and it's that point of view that has partly created an opposing force that would like to castrate open mode by restricting any PvP content to another dedicate mode or separate systems in the galaxy.I agree, especially if that is applied retrospectively.
I'd have a fortune in back pay!
Not sure I agree here
Be classy and let us get on with it?Hey CMDRs, be classy and stop doing the same debate over and over again with the same arguments? There could be danger of appearing ridiculous.![]()
Well, OK.Be classy and let us get on with it?
I don't think it should be as simple as that, especially since some activities are completely mode-ambiguous.PLayers who play always in open should have any benefit, like more mission influence making BGS, more influcence / points gained with powerplay items, more money earned by trading and delivering navigation data.
On the other hand also with all the last months boost in mining and the money it can be earned now, I think rebuy % should change depending on your highest rank (no matter if its in combat, trade or exploration). Something like 1% for complete noobs and about 20-30 % for Elite. This way the excitement will be greater and mining acivity would be indirectly balanced as experienced commanders would pay more for the rebuys.
Regards
Griefing isn't anything like playing catch. Griefing is the guy we excluded from the game coming back insisting to play with us when noone wants to play with them anymore.Where is the fun for the person who is being chased playing catch? Because thats what this is, a game of catch. One person runs after you and 'gets' you, while the others run off.
edit: the confusion is probably due to what it was called in my school- its also known as chase / catch / British Bulldogs etc.
Yeah, the only time you could even consider it remotely relevant is when it's activities that are directly opposed by their very nature. The vast majority of systems are just as safe/empty in open as they are in solo, there's no inherent extra risk to flying in them.There is a problem, well more than one, with offering bonus's for simply playing in open. That would give an extra reward for accepting a greater risk of the possibly of being destroyed. I say reward a player for completing a PvP encounter, not just for being randomly available.
The 'danger' of playing in open is completely under the control of each Commander.
That said, open has no more claim to the game's features than Solo or PG. Everyone who plays E|D paid for access, everyone deserves the same rewards.
Yes, I agree. In fact I'm not even convinced that PP in open should have rewards.There is a problem, well more than one, with offering bonus's for simply playing in open. That would give an extra reward for accepting a greater risk of the possibly of being destroyed. I say reward a player for completing a PvP encounter, not just for being randomly available.
The 'danger' of playing in open is completely under the control of each Commander.
That said, open has no more claim to the game's features than Solo or PG. Everyone who plays E|D paid for access, everyone deserves the same rewards.
I agree. Though the metaphor was made in relation to piracy, not griefing.Griefing isn't anything like playing catch. Griefing is the guy we excluded from the game coming back insisting to play with us when noone wants to play with them anymore.
I think you can apply that to piracy too. In the end it's in the eye of the beholder what they consider griefing. Having someone trying to leech from you all the time I would consider at least "annoying".I agree. Though the metaphor was made in relation to piracy, not griefing.
The question is "is it fun for both parties" - if it's not then that's where the issue arises. Fun sponges (who hog all the fun for themselves) aren't much fun to play with.I think you can apply that to piracy too. In the end it's in the eye of the beholder what they consider griefing. Having someone trying to leech from you all the time I would consider at least "annoying".
Because the NPC is not an actual human. The NPC is there for your amusement, actual humans are not, they are there for their amusement.
You can only negatively affect their enjoyment, you provide no positive value to them at all, so they can exclude you if they want.
In a PvP piracy situation, the best outcome for the player being pirated is that the encounter doesn't happen. There's no positive outcome for them where it does. They can't actually get anything from you as a pirate. You think they get "fun", but everyone who is disagreeing with you in the thread is telling you that it is not in fact fun for them.
But it doesn't matter because you can tell it's a Keelback before you get near enough to be suckered in.
Player piracy to me is no problem, it is within setting and lore of the game universe. In fact (unless it is mission cargo) I would probably go along and accept reasonable demands of pirate.
Catching the ball and throwing it back to the person who had thrown it gently to you and moved closer so you could return it easier.
NOT the person who threw baseball at yo full force then tripped you up and shouted "Thx for the salt noob LULZ"
That's all about the pirate's fun - still no sign of "fun" for the trader.
The question is "is it fun for both parties" - if it's not then that's where the issue arises. Fun sponges (who hog all the fun for themselves) aren't much fun to play with.
Griefing isn't anything like playing catch. Griefing is the guy we excluded from the game coming back insisting to play with us when noone wants to play with them anymore.
The post was not in reply to a post of mine - hence no acknowledgement.I refer you to this post I made which you have yet to acknowledge which respond to this.