I'm an in-game multi-billionaire but I have zero idea what to do with all this money

The PP modules are all over the place. Some are simply just terrible. Some are good in very specific niche builds. Some are universally good. Some are build enabling. And yep, I'm still going to do what weekly assignments I like and get that occasional care package.
I like the Concord Cannon, it is fun. The rest... Meh.
 
I could do with a couple of billion as I bought my FC without enough spare cash, and as a truly casual player it takes time to make the cash for upkeep.

You know, if you're thinking of what to do with it?
 
At some point credits become meaningless. You have clearly passed that point a long time ago.

After that point you just play the game for other reasons. Credits have become irrelevant. You'll never run out of them.

Whether this is good or bad is up to opinions, but meh. Just move on from the credits, I suppose.
 
Build the most rediculous expensive cutter and crash land it on a 4g planet 1000x FOR SCIENCE!!
It's fun try it.

Oh yeah donating as other suggested is also a good idea.
And since we're flexin. I once sold all my mined goodies (to this one cmdr who I randomly encountered) for the lowest possible prize.
Around 13000 Units of the highest priced commodities.
 
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Well, ship transfers from the Bubble to Colonia cost twice the value of the ship IIRC (and a 3-day wait).

Though I'm still too tight-fisted to do that, despite having billions now. "I didn't get where I am today by throwing money away..."
 
Well, ship transfers from the Bubble to Colonia cost twice the value of the ship IIRC (and a 3-day wait).

Though I'm still too tight-fisted to do that, despite having billions now. "I didn't get where I am today by throwing money away..."
Fly all your ships there onboard your carrier, costs only tritium and ~15 hours of jumping. Just don't forget to bring enough of it for the return trip as well. If not, be prepared to either mine it or pay 6-20x more to buy it from fleet carriers there, all regular markets down there are always depleted. Of course there are the shuttle carriers as well that you can take.
 
I blew 10s of billions on my first colonisation.
On reflection buy orders for all the build materials at 100 times galactic average may have been a little excessive, but I was in a hurry & it worked!
Spread the wealth Commanders 😰
 
Only deal with CMDRs with ships painted yellow.
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Philanthropic
Strip down your FC, park it in a Tritium hotspot in the Bubble, place a maximum price buy order for all the FCs cargo space on Tritium, Jump to Colonia or other location with a big need for Tritium, sell at 1cr per unit.

Or if feeling mean spirited buy in Colonia and sell where Tritium is plentiful.
 
I mean, that's because billions isn't really worth much in a galaxy that pays upwards of 10m for a single novice kill.
 
I like being in my solitary section of the black, several thousand LY from the bubble with my fleer carrier and trusty Dolphin while discovering buttloads of new systems every day, but I have several billion in my FC's "bank account" and I honestly don't know what to do with it all and especially being so far from civilisation.

What should I use it for?
Go back to bubble, buy fleet of ships(all of them), outfit them all, try new things.
Dont afraid to try combat (PVE,PVP or AX), as with that much credits, you can die 1000s of times in any of ships, and it wont make dent of that wealth.
Like other suggested, you can be also roleplay as "nigerian prince" who is willing to share his fortune with strangers, totally not being scammer.

If not fancy going back to bubble, then simply store those billions on FC, making sure it will be around with enough of upkeep, to the day where last server hamster dies.


I like the Concord Cannon, it is fun. The rest... Meh.
Well, concord are easiest to use, of all weapons from PP apart from packhounds, wich are even more easier to use.
Prismatics are part of many meta bulids, and are required to make ultimate shield tanks.
APA's used to be a meme weapon, with lock breaker "you got no lock anymore" in skilled hands. But ever since lock breaker got cooldown, it became much more rarer to see.
But many of those modules are far from being "meh", they are specialized quite in most cases.


Probly most underratted PP, yet highly effective on its job, is pulse distributors. Those can trigger malfunctions, but catch is, those malfunctions isnt random just like scramble spectrum is, but rather what is being hit with it. While it dont look menancing on paper, those pulses are really bad news, to any unshielded ship, as it can trigger desired malfunction on demand, long as pulse hits a selected module. It means it can stop FSD's from charging, can also make drives go spin, or if plant is being attacked, it can temporary reduce output to 50%, and ships that does not have proper module priority set up correctly, it can be really bad news for it.

Unfamous Cmdr who killed most cmdrs of them all, (about twice much as I did) is known to use it. Apart of that cmdr, I dont saw much other users of it.
 
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Probly most underratted PP, yet highly effective on its job, is pulse distributors. Those can trigger malfunctions, but catch is, those malfunctions isnt random just like scramble spectrum is, but rather what is being hit with it. While it dont look menancing on paper, those pulses are really bad news, to any unshielded ship, as it can trigger desired malfunction on demand, long as pulse hits a selected module. It means it can stop FSD's from charging, can also make drives go spin, or if plant is being attacked, it can temporary reduce output to 50%, and ships that does not have proper module priority set up correctly, it can be really bad news for it.
Even better: You can put scramble spectrum on it and cause malfunctioning of the selected module and another random one at the same time. So this is one of the modules that I put into good for niche builds. Only of the more widely good ones are Cytoscramblers. On any reasonably fast and nimble close range brawler ship those small hardpoints suddenly become really dangerous.
 
Well, concord are easiest to use, of all weapons from PP apart from packhounds, wich are even more easier to use.
Prismatics are part of many meta bulids, and are required to make ultimate shield tanks.
APA's used to be a meme weapon, with lock breaker "you got no lock anymore" in skilled hands. But ever since lock breaker got cooldown, it became much more rarer to see.
But many of those modules are far from being "meh", they are specialized quite in most cases.


Probly most underratted PP, yet highly effective on its job, is pulse distributors. Those can trigger malfunctions, but catch is, those malfunctions isnt random just like scramble spectrum is, but rather what is being hit with it. While it dont look menancing on paper, those pulses are really bad news, to any unshielded ship, as it can trigger desired malfunction on demand, long as pulse hits a selected module. It means it can stop FSD's from charging, can also make drives go spin, or if plant is being attacked, it can temporary reduce output to 50%, and ships that does not have proper module priority set up correctly, it can be really bad news for it.

Unfamous Cmdr who killed most cmdrs of them all, (about twice much as I did) is known to use it. Apart of that cmdr, I dont saw much other users of it.
Preface: I don't do PvP, so this is all in a PvE context.

The Concord Cannon just makes me giggle. I had never tried cannons before, the firing sound itself is glorious, and having that in a triple burst is just... it makes me happy. And it's quite effective once you learn to aim it - which I am in the process of. The gimbal is quite slow, and if you turn to quickly, you just miss all the shots. A gimballed MC this ain't :D.

The Hammers were the only module I unlocked in PP 1.0, and I used them for a while with plasma slugs. They were fun for a while, but I got over them after that. I have a pair of Cytoscramblers on my Cobra V accompanying a set of MCs, this is remarkably effective and fun on that particular ship.

When I am outfitting a ship, it's quite jarring to me that, after all these years, I can just willy nilly buy prismatics, but I always end up not using them. That's a lie, my multipurpose PP/mission runner Mandalay has a size 4 prismatic. Other than that, for most of my builds I go for a largish bi-weave hybrid build, and that works very well for me. Personally, I just don't need prismatics.

I've not yet used the Pulse Disruptor, but I have a few normal pulse lasers with scramble spectrum, and it actually seems to work on NPCs too, which is quite fun. From the description the PD seems highly specialized though...

TL;DR: I can see the Concord Cannon be a long term staple in my arsenal, but the rest...
 
Cytoscramblers. On any reasonably fast and nimble close range brawler ship those small hardpoints suddenly become really dangerous.
Right. I always kind of struggled with the small HPs of the smaller ships, but I really enjoyed two CSs on my Cobra V, they made it just the right amount of a little more gnarly.
 
The Enforcer is also a pretty good one for a small ship. Faster shot speed, damage and piercing value closer to a medium MC than a small one. Pacifiers are great with their much tighter spread. Feedback cascade Hammers are on a lot of my builds. And the dual APA Vulture is fun.
 
The Enforcer is also a pretty good one for a small ship. Faster shot speed, damage and piercing value closer to a medium MC than a small one. Pacifiers are great with their much tighter spread. Feedback cascade Hammers are on a lot of my builds. And the dual APA Vulture is fun.
Even with a higher shot speed I don't see me using a fixed MC :D. I've made a set of Pacifiers for my PII, but I haven't really tried them out yet even though they were more or less the one module I was waiting for in my rank progression. Frags are kind of fun and very efficient, but lack the giggle factor a bit for me. Most fun I had in the past was an all-dakka FGS, that made me giggle like a school girl. Sadly the ship itself sucked.
 
Even better: You can put scramble spectrum on it and cause malfunctioning of the selected module and another random one at the same time.
Using scramble specturm is counterintuitive, and waste on distributor, imo.

They dont stack, and only one can be active at time, far as I am aware.
If scramble specturm from special effect or from disruptor is in effect, there is cooldown before another malfunction can occur regadless of source.
The cooldown is no more than 10 sec.

Hence, using scramble spectrum, wich randomly affects all modules, is not really desired to use along disruptor as apart of drives, FSD and plant malfunctions, rest of malfunctions are not big issue, where on other hand, disruptors only apply malfunction to selected modules.

Image this, you see ship without shields wich chargin its FSD(and you want stop it), with scramble spectrum, you have very litte chance to trigger that FSD malfunction, and if any other malfunction occurs (more modules target ships have, chances to hit "desired" malfunctions are even more slim), there is cooldown before another can occur, and that FSD is likely to already be ready.

But with disruptors, if that FSD is sub-targeted, and under disruptor attack, that entire "RNG" to trigger malfunctions to any other modules is removed, and only FSD have chance to be malfunctioned. This is big diffrenece.


So this is one of the modules that I put into good for niche builds. Only of the more widely good ones are Cytoscramblers. On any reasonably fast and nimble close range brawler ship those small hardpoints suddenly become really dangerous.
Yeah, using scramble spectrum on cyto's or regular pulses is more desireable, due of better dmg, and when one does not really care what malfunction they want give to thier targets.



Preface: I don't do PvP, so this is all in a PvE context.
I know, but this also apply to PVE, not just PVP. :)

The Concord Cannon just makes me giggle. I had never tried cannons before, the firing sound itself is glorious, and having that in a triple burst is just... it makes me happy. And it's quite effective once you learn to aim it - which I am in the process of. The gimbal is quite slow, and if you turn to quickly, you just miss all the shots. A gimballed MC this ain't :D.
Yeah, concords are not only very effective, but fun to use as well, BAM>BAM>BAM never gets old. ;)

The Hammers were the only module I unlocked in PP 1.0, and I used them for a while with plasma slugs. They were fun for a while, but I got over them after that. I have a pair of Cytoscramblers on my Cobra V accompanying a set of MCs, this is remarkably effective and fun on that particular ship.
Hammers kind worse than regular rails, harder to use against smaller ships.

When I am outfitting a ship, it's quite jarring to me that, after all these years, I can just willy nilly buy prismatics, but I always end up not using them. That's a lie, my multipurpose PP/mission runner Mandalay has a size 4 prismatic. Other than that, for most of my builds I go for a largish bi-weave hybrid build, and that works very well for me. Personally, I just don't need prismatics.
Yeah, for any PVE, bi-weaves with good resists, and fast regen, its more than enough.


I've not yet used the Pulse Disruptor, but I have a few normal pulse lasers with scramble spectrum, and it actually seems to work on NPCs too, which is quite fun. From the description the PD seems highly specialized though...
If you dont seek to trigger desired malfunctions on your target, just use scramble for random chance. But if you really only after triggering desired malfunctions, disruptors (without scramble) are the way.
 
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