Whenever you log and do "stuff".
That's playing. Whether you enjoy it or not is up to you.
That's playing. Whether you enjoy it or not is up to you.
I will confess, I do harbour some assumptions. And one of those is that it is certain parts of the player base that do certain activities that generates a lot of these post. For example people primeraly interested in PvP who need to do lots of work to build competitive ships. But as I said, that is an assumption and may be bull. Which is why I ask.
i suspect many, like me, just ignore all this stuff, but the vast majority just ... do the grind and complain (seemingly in vain)![]()
There are lots and lots of threads about grind. However, what a lot of people class as grind, I class as playing the game. For example, I wanted to make some shield upgrades for my T9. So I worked out what I would need, and then set out to get them. In some cases I got things through doing other things. Selecting the right rewards for missions, or just scanning ships as a habit. In another case I went to a moon and drove around for a while until I had harvested 20 units of Niobium.
To me this is playing the game. I enjoyed those things. But is that playing the game for you, or is that grind? And if so, what do you class as 'playing the game'?
So all you people making post about how awful the game is and how much of a grind it all is; let's say you have all the money you need and all the ships you need, with all the engineering you need. What do you do now? What is 'playing the game' to you?
I think it's mostly a difference in approach, take the engineers as an example of "grind".
The people moaning now about engineers seem to be trying to engineer their entire fleet to max today if not sooner because "FDEV made them". They moan constantly about how terrible it is that they've chosen to do this self inflicted thing. Once they do a ship they do the next once they do a module they do the next and so on and on and on. And here's the real nub of the issue, this is exactly what they did last time around before finishing all their ships then reverting immediately to complaining about lack of content without ever having enjoyed the game.
I engineer by upgrading the drive a bit playing the game and marveling at how much better it is for fighting or fleeing or flying like an idiot. Then I might do the distributer and again go back to just messing around pleasantly surprised at how much faster my stuff recharges. You get the picture, it'll be weeks before I even settle on a weapon loadout because I treat it like a game and actually enjoy each upgrade. If you just max out every ship without flying them you'll never even notice let alone appreciate the improvements. No wonder they're complaining they treat it like a job.
FDEV don't just ignore the players who turn everything into grind they mock them, hence the salt harvesting joke in the patch notes a while back.
FDEV don't just ignore the players who turn everything into grind they mock them, hence the salt harvesting joke in the patch notes a while back.
There are lots and lots of threads about grind. However, what a lot of people class as grind, I class as playing the game. For example, I wanted to make some shield upgrades for my T9. So I worked out what I would need, and then set out to get them. In some cases I got things through doing other things. Selecting the right rewards for missions, or just scanning ships as a habit. In another case I went to a moon and drove around for a while until I had harvested 20 units of Niobium.
To me this is playing the game. I enjoyed those things. But is that playing the game for you, or is that grind? And if so, what do you class as 'playing the game'?
So all you people making post about how awful the game is and how much of a grind it all is; let's say you have all the money you need and all the ships you need, with all the engineering you need. What do you do now? What is 'playing the game' to you?
The fact that you take your sweet time upgrading doesn't invalidate criticisms or complaints. Spacing your own gameplay out and taking your time doesn't make it less grindy. The difference between you and them is you savor every little thing, which has nothing to do with a game being a grind. I can savor every bit of Diablo 3, it's still a shallow grindy experience that manages to still be a fun hack n slash when I'm in the mood for it. I think that the implementation of the 3x material drops and material trader are proof of the idea that Engineers was a nasty, dull grind.
I think people need to start separating the valid critiques from laments of those who will never be happy, because there is certainly a difference between them. Have to stop thinking of the word 'grind' as some sort of curse word that should never be used toward your game of choice. Grind can certainly be fun and there are good games that are just as grindy or worse, it's just the fun overwhelms the grindy nature for most people.
I liked the old engineers, and I like the new ones even more. I haven't found either grindy at all except unlocking the trade one I'm not into that. Actually scratch that I stuck cargobays in my war-conda and melted loads of pirates for fun and space-cash as I lugged stuff about the place, make lemonade and all that. I think the maximum upgrade cap was a good idea because it stops perma-grinding for that extra 0.005% power.
Currently the whole forums having a bit of a meltdown because of change and the free new things needing hotfixing and the devs bouncing patches out like champions to fix it all.
So real issues are being washed away in the sea of tears from the posters who as you rightly said will simply never be happy.
i respect and understand your playstyle. not far from what i have always done. but i'm competitive in nature (mostly in games, funnily enough i am not at all irl). meaning i don't want to win, i want to compete, and i want to possibly do well, or try my best, that's all. thus the urge to get your gear to good condition is strong. problem is, the game has good core flying/combat mechanics, but engineers introduces way too much variation and opness. you don't only need to grind for your preferred ship and weapons, you have to grind for a lot of combinations to find out what's best for your style. unless you want to cookie cutter builds others came up with (dreaded 'metas'). that's really too much to ask for, so i ditched that. i'm not ruling out engineers forever, and i did have some fun with them, but engineers changed radically my approach to this game and i have them banned for the time being.
man, that's dangerous. actually, frontier is doing nothing new, they are merely following standard business practices (see links shared kindly by koyfeh a while ago: https://forums.frontier.co.uk/showt...me-for-a-new-Elite-game?p=6553753#post6553753, specially the second one). they are just getting it horribly wrong. it's not only about you and me and 'our ways', a game needs an audience. time will tell.
Then your definition of grind just seems to fundamentally be different than what I'm talking about when I use it. I don't think of it as a purely negative "I don't enjoy this" term, since I can simply say I don't enjoy it (or just not play it). With the way I see grind, I can have sentences like, "Well, it's a bit of a grind, but I sure do have a lot of fun!" For things like driving around in the SRV, along with gathering materials with it, I just have words for that I can't use on this forum.
Grind doesn't actually exist outside the heads of the people who choose to do it, and then complain about it.
'Playing the game' for me is performing the tasks I need to perform in order to achieve whatever goal I'm currently trying to achieve, whether it be simply completing a mission, advancing in rank or increasing my reputation with (and the influence of) a minor faction, acquiring the credits needed for a ship or gear purchase, completing a particular engineering project, or whatever else I may have decided to do.
There are most definitely times when some of those, the last one in particular, will involve what any gamer would describe as 'grind' and saying that a player 'chooses to do it' is somewhat disingenuous when the 'choice' being made isn't actually to do the activity in question for it's own sake, it is to attempt to access the game content which is gated behind the activity concerned.
In effect there is no meaningful choice whatsoever other than to completely disregard swathes of the game and I'm fairly sure that like most game developers, FDev don't actually want players to disregard chunks of the content that they have created.
So in short no, the grind is not entirely and exclusively 'in your mind'. In some cases it certainly is, in others it is not. The grind in some aspects of the game is entirely real and exists (as one example) because of the decision to gate access to certain materials behind the multi-layered RNG involved in searching for HGE USSs. 'Just don't do engineering then' is the answer of a fool for the reason given above, so I do hope you won't disappoint me by delivering it.
I'm completely sure that constructive feedback on which aspects of that (and any other) process players feel does create a grind cycle and how it may be addressed is of interest to FDev, so I sincerely hope that players carry on 'complaining' about it rather than convincing themselves that they're suffering from some kind of psychological problem which manifests itself as wanting the experience of engaging with all aspects of a computer game they play to be as, well... engaging as possible.