i really dont have a goal in this game but for some strange way i enjoy that!?
I don't think there's anything strange at all about that; as I've said there are plenty of times I just jump into a ship, take off and see where my mood takes me. Usually using either a Python or a Corvette with a very generalised build, which will let me accept pretty much any mission, do some time in a CZ or res site, etc.
In many ways the game is at its best when you're not pursuing a particular target, precisely because the underpinning design ethos is such that the more specific a '
thing' you're trying to do, the more barriers the game puts in place to prevent you from doing it in a time-efficient or expedient way.
I wouldn't seek to change the availability of that '
pottering around' gameplay at all, it's a totally valid gameplay style and it's good to have a game that provides that experience when so many games these days basically take you through them on rails, with loads of hand-holding thrown in for good measure.
However I do think there's scope to improve some aspects of target-driven gameplay
without having any negative effect at all on the more freewheeling end of the experience.
The changes that FDev made to (for example) engineering in the most recent update are a good example of that, in that all of the changes they
did make are positive ones. Even aspects that I was unconvinced about before 3.0 went live, such as the need to roll each individual module from grades 1-5 each time, have proven to be not at all onerous in the live version after they tweaked the number of lower grade rolls that were needed to advance after acting on feedback during the beta.
It's just that accepting that a package of changes which were implemented has been beneficial isn't a reason to stop suggesting further aspects of the game which could stand improvement. It's this '
Shut up and be happy with what you got' mentality that puzzles me; I
am happy with what we got, much of which came from constructive targeted feedback from players, so why is giving
further constructive and targeted feedback misconstrued as 'whining' and dismissed?
I can understand that attitude when it's directed at the ridiculous hyperbole-laden posts and threads that decry whole sections of the game as being crap, worthless or whatever - I have much the same opinion of those myself, but there seems to be a willingness to lump anything other than universal praise under the same heading and that's really not conducive to healthy debate, or in helping to inform the developer's thinking.
The game has shipped over 2m units and with a potential player base that large there is obviously going to be a significant range of gameplay styles represented. Surely it's in the best interests of the long-term future of the game to ensure that as many of those as possible are viable since that is ultimately what will keep non LEP holders spending their money on future updates.