In Elite, I've heard that you have to babysit the docking computer (I've never used one). If the AI can't handle docking, I wouldn't trust it to do 1000sLY trips.
Fixed in 2.4
In Elite, I've heard that you have to babysit the docking computer (I've never used one). If the AI can't handle docking, I wouldn't trust it to do 1000sLY trips.
Yep.
Been this way since day #1.
ED is most definitely an acquired taste and whittles away at even the strongest reserves.
Only the Almighty survive.
Sadly I, and you, are mere mortals........
I'm done... I'm beyond done.
I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...
I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...
I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.
Alright fine, I'll sum it up
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.
This game has one of the slowest grinds I have ever seen
Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.
I just removed some off topic replies.
Don't post just to troll, people. Be constructive or just move along. Thanks.
Well we've heard the OP's post a thousand times before. Boring game is boring, pointless, lacking and shallow on top of which is full of bugs. Best wait until they put some content in it.
How on Earth did people quit games before the Internet and online forums (fora?), without the ability to let thousands know they were quitting the game?
Oh, wait, they just stopped playing one game and switched to another. Simpler times...
You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?
Now they are...
Better, no?
You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?
Now they are...
Better, no?
If its feedback the devs can use, sure. If its a case of people wanting X when the devs want Y... then that feedback is only useful if FD are planning on making a game with X in the future.
Well we've heard the OP's post a thousand times before. Boring game is boring, pointless, lacking and shallow on top of which is full of bugs. Best wait until they put some content in it.
Hello all.
First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.
I like the discussion going on, I see some interesting points being made on both sides of the debate.
I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.
I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.
Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.
I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.
Good for you CMDR. +1 rep.
Re autopilot. Do you know the X series? Specifically X3:TC and X3:AP had terrible autopilot. I think it was called the Autopillock. I stopped trusting it after it had rammed me into asteroids, jump gates, ships and facilities - I flew everywhere manually and even docked manually (until I got the docking computer extension).
In Elite, I've heard that you have to babysit the docking computer (I've never used one). If the AI can't handle docking, I wouldn't trust it to do 1000sLY trips.
You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?
Now they are...
Better, no?
If its feedback the devs can use, sure. If its a case of people wanting X when the devs want Y... then that feedback is only useful if FD are planning on making a game with X in the future.
I think its a bit more subtle than that, more meaningful content of course is desirable but so too is replacing 'the grindy hoops' you have to jump through to achieve many goals.
Frontier could introduce the most exciting, deep and meaningful content to date but if they stuck it 40k Ly away or made it so you needed a top-tier Alliance rank who but a handful of players would even be bothered to take a look? I guess this is what v3.0 plans to take a look at, we'll find out tomorrow I guess....
If it's a case of the people wanting the X and the devs want Y, then the devs are wrong! Simples.
If it's a case of the people wanting the X and the devs want Y, then the devs are wrong! Simples.
Regarding dropping out at stars though, I'm assuming you know that you can zero your throttle at any point during the 'tunnel' and you will come out of it at a dead stop?
I can't tell if you're being serious or not.
Absolutely serious. What is the point of developing stuff the players do not want? Marketting 101.
Marketing is being able to get someone to buy something that they don't really want.![]()
Say that to a venture capitalist and he'll laugh in your face.
Back to E.D. Devs coding what they want and not what the players want, will lead to bankruptcy