I'm done

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Yep.

Been this way since day #1.

ED is most definitely an acquired taste and whittles away at even the strongest reserves.

Only the Almighty survive.

Sadly I, and you, are mere mortals........

Anyone that doesn't like grind should quit the game and only come back when it's been expanded properly and you can actually play the game your way, instead of the grindy way.

I quit months ago and don't miss it one little bit.
 
I'm done... I'm beyond done.

I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.

... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...

I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.

Alright fine, I'll sum it up

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.

This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.

Ugh - I totally hear you about losing a forum post!

But to be honest, this happens with most all forums, and I've had to resort to coping my post text to another document before posting :-(

That said, you make some good points and based on how you feel I would definitely recommend picking up a different game - games are suppose to be fun and if you are no longer having fun in Elite it's time to move on ;-)

Best of luck,

Grey
 

Jex =TE=

Banned
Well we've heard the OP's post a thousand times before. Boring game is boring, pointless, lacking and shallow on top of which is full of bugs. Best wait until they put some content in it.
 
I just removed some off topic replies.

Don't post just to troll, people. Be constructive or just move along. Thanks.

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How on Earth did people quit games before the Internet and online forums (fora?), without the ability to let thousands know they were quitting the game?

Oh, wait, they just stopped playing one game and switched to another. Simpler times...

You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?

Now they are...

Better, no?
 
You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?

Now they are...

Better, no?

If its feedback the devs can use, sure. If its a case of people wanting X when the devs want Y... then that feedback is only useful if FD are planning on making a game with X in the future.
 
You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?

Now they are...

Better, no?

.. I dunno .. is ED better? :p



@Hercules They wrote strongly worded letters and which they then stuffed into the letterbox at the end of their street.
 
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If its feedback the devs can use, sure. If its a case of people wanting X when the devs want Y... then that feedback is only useful if FD are planning on making a game with X in the future.

Possibly... But if they've gone away and decided feature X would be nice, and then decided to spend a large amount of time designing said feature to work in a way, and then spend a large amount of time developing said feature, then only to find only a small proportion of the players even use it? Maybe it might at least make them reconsider their designs, or design goals?

Furthermore, even more importantly, if they know the actual reasons why CMDRs are not utilising the feature, the same applies again...
 
Well we've heard the OP's post a thousand times before. Boring game is boring, pointless, lacking and shallow on top of which is full of bugs. Best wait until they put some content in it.

I think its a bit more subtle than that, more meaningful content of course is desirable but so too is replacing 'the grindy hoops' you have to jump through to achieve many goals.

Frontier could introduce the most exciting, deep and meaningful content to date but if they stuck it 40k Ly away or made it so you needed a top-tier Alliance rank who but a handful of players would even be bothered to take a look? I guess this is what v3.0 plans to take a look at, we'll find out tomorrow I guess....
 
Hello all.

First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.

I like the discussion going on, I see some interesting points being made on both sides of the debate.

I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.

I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.

Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.

I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.

Talking or discussing things I.e. Different ideas is good ... as long as we realize that our ideas may not be acted on.


Good for you CMDR. +1 rep.

Re autopilot. Do you know the X series? Specifically X3:TC and X3:AP had terrible autopilot. I think it was called the Autopillock. I stopped trusting it after it had rammed me into asteroids, jump gates, ships and facilities - I flew everywhere manually and even docked manually (until I got the docking computer extension).

In Elite, I've heard that you have to babysit the docking computer (I've never used one). If the AI can't handle docking, I wouldn't trust it to do 1000sLY trips.

It seems that the larger the ship the more difficult it is for the D.C. to handle things. But someone above said it has been fixed in 2.4

You realise, before the internet, lots of people left a game, and developers were none-the wiser as to why?

Now they are...

Better, no?

Agony answered that above ...

Chief
 

sollisb

Banned
If its feedback the devs can use, sure. If its a case of people wanting X when the devs want Y... then that feedback is only useful if FD are planning on making a game with X in the future.

If it's a case of the people wanting the X and the devs want Y, then the devs are wrong! Simples.
 
I think its a bit more subtle than that, more meaningful content of course is desirable but so too is replacing 'the grindy hoops' you have to jump through to achieve many goals.

Frontier could introduce the most exciting, deep and meaningful content to date but if they stuck it 40k Ly away or made it so you needed a top-tier Alliance rank who but a handful of players would even be bothered to take a look? I guess this is what v3.0 plans to take a look at, we'll find out tomorrow I guess....

How are we finding that out tomorrow? Isn't tomorrow just some 2.4 scene setting?


If it's a case of the people wanting the X and the devs want Y, then the devs are wrong! Simples.

When Y is things like Powerplay, CQC and Multi-Crew, you're probably right :)
 
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Regarding dropping out at stars though, I'm assuming you know that you can zero your throttle at any point during the 'tunnel' and you will come out of it at a dead stop?

Hey, thanks. I had no idea you could do that. When coming out of hyperjumps, I usually turn wildly to some off course direction to prevent the "Emergency Stop Because You're Gonna Crash Into That Star & Die" function to flip on. Most of the experienced commanders are very cool about teaching "Tricks of the Trade" to the noob cadets (such as myself).

Thanks again, Cmdr. Red Anders. o7
 
Say that to a venture capitalist and he'll laugh in your face.

Back to E.D. Devs coding what they want and not what the players want, will lead to bankruptcy

I'm a player, i want what ED are coding. I give them money. Other people also like what they are doing and give them money. Some people don't like it, that's fine. I don't like call of duty. I don't give the COD devs money. This does not mean COD will collapse.
 
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