I'm new, so let's keep the grief to a minimum

Never been particularly limited by the Type-7 or felt the need to spend 4-5 times as much for a Python. It's my Pleiades station repair ship, all the repair materials can be sourced from stations with large pads. With the hull mass decrease, I can fit a 3A shield, 3A fuel scoop, and ADS, and carry 288 tons of cargo; Python carries 16 tons less with that arrangement. I don't need the weapon capacity, because I'm not risking over 200 tons of repair material on meaningless battles, so I avoid them. Another thing that's not often talked about, Type-7 has great handling in heavy g environments, because its thrusters are very robust for its size. Also, when all things are equal, the Type-7 now has better range.
 
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Never been particularly limited by the Type-7 or felt the need to spend 4-5 times as much for a Python. It's my Pleiades station repair ship, all the repair materials can be sourced from stations with large pads. With the hull mass decrease, I can fit a 3A shield, 3A fuel scoop, and ADS, and carry 288 tons of cargo; Python carries 16 tons less with that arrangement. I don't need the weapon capacity, because I'm not risking over 200 tons of repair material on meaningless battles, so I avoid them. Another thing that's not often talked about, Type-7 has great handling in heavy g environments, because its thrusters are very robust for its size. Also, when all things are equal, the Type-7 now has better range.

3A Shield you say.... did not think of that consequence of the Hull Mass Reduction

Thank you.... *off to plan*
 
My question, slash discussion, is this; why is the Type-7 a large ship? Python is medium?
If this has been discussed before, please share link.

Correct answer is there is some inconsistency in ship designs that has resulted in some bizarre anomalies in the game.
The most obvious instances of this are the ships that were included at launch. The finer points of ship balance wasn't their primary concern when building the galaxy!
They've since gotten better at design but the launch ships can still remain out of whack.
The most obvious examples are the Type-7 and Imperial Clipper being relegated to large pads but having only negatives and no upside to that. They'd actually require some remodelling work and Frontier have shown they are not interest in doing that.
Stat wise they've buffed various ships that were out of whack but they've been reluctant to roll back the 2 most popular outliers, stat wise - The Python and Anaconda - so whenever you make comparisons to those 2, everything is going to look off.
 
The most obvious examples are the Type-7 and Imperial Clipper being relegated to large pads but having only negatives and no upside to that. They'd actually require some remodelling work and Frontier have shown they are not interest in doing that.

Yes, in the Type-7's case I think it's been twice now that it's had major buffs to its capabilities. I think this time's going to be the last.
 
Yes, in the Type-7's case I think it's been twice now that it's had major buffs to its capabilities. I think this time's going to be the last.

I think the Imperial Clipper should have its 2 med guns upgraded to large ones for a total of 4 large and increase the size of the power plant from 6 to 7 to handle it. (and double the price of the ship to $40M)
This would make it an interesting variation to the Python. You'd still have way less internal capacity, less shields, no med pad (avoiding the need for large remodelling work) but you'd have more large weapons and give people serious consideration as to whether they choose Python or Clipper for their mid size gameplay.
 
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