Ships Imperial Courier

You Krogans should get one, so you can lift up yourselves for a change!

It is like an idea, if you would like to know. And I need to cut down on the Warhammer 40K quotes, granted... Erm, time for another trade run. :)

Mwahaha, the day we krogans find your galaxy, you guys are all doomed :).
 
So, by my crap math skills the Courier is either a 55 ton ship with a 3E FSD or a 235ton ship with a 4E FSD to give it a range of 7.81.
 
I hope those stats are misleading compared to a well geared ship because otherwise the Courier is going to suck! The only reasons to not use a Vulture are cargo capacity and jump range and this thing doesn't look like it's going to deliver on either - hell, the Cobra has it beat on both fronts at a fraction of the cost! Maybe it will be blessed with excellent boost speed / manoeuvering thrusters / shields but even then I can't see its niche at this price level.

Who knows though maybe with A thrusters it will end up being the fastest ship in the game and as agile as an Eagle, it would be fun to fly then even if it packs less raw firepower than a Vulture and I would probably own one because I am assuming that it will be able to handle high power draw weapons and it would be fun to run 3x railguns on or something.
 
A lot of ships have pre-installed cargo bays 1 class lower than the slot they're in. So default cargo of 12 could well mean a class 3 and a class 4 slot, plus another class 4 or (we can hope) 5 slot for the shield. Most ships have a couple of class 1 or 2 slots as well.

If it's a multi-role ship (and the word 'courier' doesn't imply a specialist combat vessel to me), then we can reasonably expect some more class 3 and 4 slots.

If, as it has been asserted in other threads, it's a bit bigger than the Cobra, then I guess a class 4 FSD.
 
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Doesn't really matter about the stats. They will be average or worse. Michael revealed it's only 2 million. At that price it will just be another forgettable cheap ship.
 
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The stats don't look very good. Just three medium hardpoints, average speed and crappy jump distance. I expect it to at least have amazing agility and incredible shields to be woth 2M...
The ships are awfully balanced IMO. Smaller ships have almost no use. Credits are too easy to get. There are almost no money sinks so whatever you do you're always saving money. The free for life 95% insurance cover is absurd and makes no sense at all. It's really hurting gameplay. Fuel and repairs are practically for free, which is ridiculous. The only reason right now to use a smaller ship is to get money for a bigger ship, or maybe to remember old times. I had hopes the Courier would change that, but it seems FD is making the same mistakes over and over again.
Just my current opinion of course; I'm not talking absolutes here. I really hope I'm mistaken and somehow ("magically") the Courier ends up being an awesome ship.
 
So, by my crap math skills the Courier is either a 55 ton ship with a 3E FSD or a 235ton ship with a 4E FSD to give it a range of 7.81.

Yea that's what I've been thinking. And if it can fit a 5A FSD it'll have a jump range greater than an ASP.

People need to wait for the beta. Something tells me it'll be a great upgrade from a cobra.
 
So, by my crap math skills the Courier is either a 55 ton ship with a 3E FSD or a 235ton ship with a 4E FSD to give it a range of 7.81.

With it's hard point and utility slots, it suggests at least a Cobra sized ship, so a Class 4 FSD then. That would give it an unladen fuelled mass of 344T, which is right around the mass of the Vulture.

I'm intrigued. If this is indeed the multi role equivalent of the Vulture, are looking at a C5 power plant? - that would make it a very interesting ship indeed...
 
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I'm intrigued. If this is indeed the multi role equivalent of the Vulture, are looking at a C5 power plant? - that would make it a very interesting ship indeed...

To be the multi-role equialent of the Vulture (~eqal combat capabilities) it'd be more expensive than the Vulture (~10 - 25M at least). This means (if it's multi role) that it is definitely below Vulture level.
 
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It's funny to see how many of you thinks this is a "bad" or "useless" ship only 'cos you have so much credit in your bank. There are still players that struggle with cash (like me) or who are just started playing and a ship bridging the gap between cobra and vulture is a great thing.

BTW, you already got vulture and FDL in the last patch. And federal corvet will probably come in next one so you'll have the chance to spend your cash.
 
Ok, for everyone who thinks a courier should be a larger ship than a clipper.

This is a clipper: 1-1-1-ships-clipper-ship.jpg

And this is a courier:Bike-Messenger-Neil.jpg
 
The stats on the Courier actually look promising, it is the missing information where its real strengths may lay. Since it won't have as good a cargo capacity or jump range of a Cobra, it must have other redeeming qualities. For example a class 4 power distributor (Cobra has class 3), the same class 4 power plant, and better shields and/or agility than a Cobra, it would be a more combat leaning ship in the same general category of the Cobra.

But even if it only comes with a class 3 power distributor and shields equal to a Cobra, I cannot imagine it having a class 3 power plant with 3 medium weapons, because it it'd be just as power starved like the Viper.

My only real fear atm is the hardpoint placement. I prefer gimbales anyway so don't really care about natural convergence, bit a lot of the ship's combat performance will depend on where the hardpoints are place. Imho, the perfect setup would be 2 on top of the nacelles, one on the bottom of the main fuselage. Due to the ship's slim profile, that'd give it the same covergence as a Python's main guns (the 3 large ones), with a similar visual appearance of the beams from the cockpit (a beam from top center can be an impairment to you view, plus tends to suffer from camera clipping issues as seen on the Eagle), ample firing coverage with gimbals when pitching upward, which is the preferred pitch direction in almost any situation, and one hardpoint on the bottom would make sure you never lose firing coverage on the lower half of the view.

Plus, the triangle-pointing-down appearance of simultaneous laser fire from that kind of setup generally looks very cool, and much better than a triangle-pointing-up (don't ask me why, I have no idea but I find the latter very bland. Did I mention I like the Imperial emblem very much? :D)
 
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It's funny to see how many of you thinks this is a "bad" or "useless" ship only 'cos you have so much credit in your bank. There are still players that struggle with cash (like me) or who are just started playing and a ship bridging the gap between cobra and vulture is a great thing.

BTW, you already got vulture and FDL in the last patch. And federal corvet will probably come in next one so you'll have the chance to spend your cash.

The real gap comes after the Vulture/Asp, then it is just trading until you get at the very least 30 million for a Clipper (you just don't buy a clipper without insurance/cargo and some basic upgrades), and that's if you go Imperial, if not, then the gap is up to a 70 million for a Python.

So yeah If there was a gap to be filled, it was between the Vulture and the Clipper.

Of course those of us who already have fully upgraded Clippers and trade in Condas are also looking for fun places to spend our cash so it would have been neat to have a premium small ship, of course we don't know the maximum module size for scalability, but so far the base stats on paper are less than impressive, specially if the Cobra beats it at jump range and max speed, and is almost equal in weaponry. It better have out of this world maneuverability and the other unknown stats we don't know of to make up for that.
 
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I hope those stats are misleading compared to a well geared ship because otherwise the Courier is going to suck! The only reasons to not use a Vulture are cargo capacity and jump range and this thing doesn't look like it's going to deliver on either - hell, the Cobra has it beat on both fronts at a fraction of the cost! Maybe it will be blessed with excellent boost speed / manoeuvering thrusters / shields but even then I can't see its niche at this price level.

Who knows though maybe with A thrusters it will end up being the fastest ship in the game and as agile as an Eagle, it would be fun to fly then even if it packs less raw firepower than a Vulture and I would probably own one because I am assuming that it will be able to handle high power draw weapons and it would be fun to run 3x railguns on or something.

I disagree.

It looks like it'll be the combat upgrade between the Viper and the vulture a lot of people have asked for.

Three medium hard points is better than two medium and two small. And from what we've been told, it'll have more capacity than the Viper, too.

It sounds like it's filing a niche spot.

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The real gap comes after the Vulture/Asp, then it is just trading until you get at the very least 30 million for a Clipper (you just don't buy a clipper without insurance/cargo and some basic upgrades), and that's if you go Imperial, if not, then the gap is up to a 70 million for a Python.

So yeah If there was a gap to be filled, it was between the Vulture and the Clipper.

Of course those of us who already have fully upgraded Clippers and trade in Condas are also looking for fun places to spend our cash so it would have been neat to have a premium small ship, of course we don't know the maximum module size for scalability, but so far the base stats on paper are less than impressive, specially if the Cobra beats it at jump range and max speed, and is almost equal in weaponry. It better have out of this world maneuverability and the other unknown stats we don't know of to make up for that.

The 5m gap between the Viper and vulture is significant for new players.

I agree the gap between vulture and fdl (or Clipper, if you're so inclined) needs to be filled (the vulture originally filled that gap, until they reduced its price). But there are lots of ships still to come. And a combination of a vulture and CGs makes that gap easy to cross. The most recent CG to finish paid out 27m for top spot! Had I been able to play for 6-7 hours straight, I'd have got that. That's all it took for me to get the 22m lugh reward.

At the end of the day, it's a new option, with a unique load out, at its own price spot. There's nothing wrong about that.
 
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