There's a gap between cobra/viper and asp/vulture and now they filled it. You don't really expect them just to throw out 20 or so ships in one patch to fill all the gaps? Relax, they'll think of something for the next patch.
The stats on the Courier actually look promising, it is the missing information where its real strengths may lay. Since it won't have as good a cargo capacity or jump range of a Cobra, it must have other redeeming qualities. For example a class 4 power distributor (Cobra has class 3), the same class 4 power plant, and better shields and/or agility than a Cobra, it would be a more combat leaning ship in the same general category of the Cobra.
But even if it only comes with a class 3 power distributor and shields equal to a Cobra, I cannot imagine it having a class 3 power plant with 3 medium weapons, because it it'd be just as power starved like the Viper.
My only real fear atm is the hardpoint placement. I prefer gimbales anyway so don't really care about natural convergence, bit a lot of the ship's combat performance will depend on where the hardpoints are place. Imho, the perfect setup would be 2 on top of the nacelles, one on the bottom of the main fuselage. Due to the ship's slim profile, that'd give it the same covergence as a Python's main guns (the 3 large ones), with a similar visual appearance of the beams from the cockpit (a beam from top center can be an impairment to you view, plus tends to suffer from camera clipping issues as seen on the Eagle), ample firing coverage with gimbals when pitching upward, which is the preferred pitch direction in almost any situation, and one hardpoint on the bottom would make sure you never lose firing coverage on the lower half of the view.
Plus, the triangle-pointing-down appearance of simultaneous laser fire from that kind of setup generally looks very cool, and much better than a triangle-pointing-up (don't ask me why, I have no idea but I find the latter very bland. Did I mention I like the Imperial emblem very much?)
From the pictures, it looks like the hardpoints will be above each nacelle and above the cockpit - I generally prefer the above mounted hardpoints, as I usually fly slightly nose-down, and can see more of the combat field when firing.
If they make it nimble as eagle and it will beI can see this ship being a tough opponent in the right hands.
I think 3 medium hardpoints is actually pretty good for a small ship around 2 million cr - one more than the Asp after all and that's 6.6 million cr. I think most people seemed to be expecting an Imperial Vulture-level ship with large hardpoints... I can see this ship being a tough opponent in the right hands.
To me it looks like all the three hardpoints will be on the underside because it looks like the four utility mounts are on top. Hope I'm wrong.
After reading what's been said and some thought, it seems this ship has something under its sleeve. Be it maneuverability, shields, upgrade possibilities, it has to have something special if it's indeed equal-or-less capable than a cobra in most departments, but costs quite a bit more.
It would be great if it has some specially potent maneuvering thrusters, or lightning fast acceleration-decceleration. Something that changes the way we fight, but at the same time, having low powered weapons, is unable to exploit combat abusing it.
Maybe something at the yellow/green arrow deploys and the weapons are mounted there?
I had assumed that the large panel directly behind the red square you have marked (partially covered by the red arrow) was a weapon mount, perhaps I'm wrong though.The pink outlined area on the python is one of its size 2 weapon mounts. I don't see anything that size on the top of the courier, so either the courier is much bigger than my comparison shows, the size 2 weapon mounts on the courier are much smaller than the ones on the python, or they arent on the top of the courier.
I had assumed that the large panel directly behind the red square you have marked (partially covered by the red arrow) was a weapon mount, perhaps I'm wrong though.
The Asp has a truckload of smalls though. Four smalls are more damage than one Large for the same mass (smaller hardpoints are more damage/mass efficient).
Not against medium and large sized ships