It still means that a vulture with two large hardpoints is better against large ships then the ASP (imo).
It still means that a vulture with two large hardpoints is better against large ships then the ASP (imo).
Far less versatile, I'd say. Four small hardpoints plus two mediums gives a lot more flexibility of loudout options than the two large points of the Vulture, which it can't even use to maximum potential due to power limits.
It still means that a vulture with two large hardpoints is better against large ships then the ASP (imo).
What could be neat is if the Courier had the blue zone closer to the top speed.
What could be neat is if the Courier had the blue zone closer to the top speed.
It'd be nice from a "boy racer" perspective, but in terms of dogfighting...not so much. If your most agile speed is significantly higher than that of your opponent, you'll either be overshooting all the time or be forced to accept a lower turn rate just to stay on their tail.
The blue zone in 'standard flight' is always at 50% throttle, isn't it?! (In SC it's always 75%).
I don't think this will change for the Courier.
Wow, why even waste time on another ship with garbage stats that no one will fly after week one.
Wow, why even waste time on another ship with garbage stats that no one will fly after week one.
I guess I just don't see the point in "filling the gaps" when money is so easy to make now. We should get ships that actually have a purpose in the endgame, not filler crap.
I guess that's the diplomatic way of putting it.
It would be nice to see some trickery there, so we don't fall in the trap of utter linearity. That really helps in that second week. Maybe those new Power Play weapons? One can dream.![]()
Exactly, even if its a small ship a superior jump range to the asp would give this ship purpose.I'd rather have a Powerplay FSD to boost significantly the Courier jump range...What an Earl must do to have a Gutamaya dedicated explorer?![]()
I haven't been playing this game for too long and I can still vividly remember the part where I felt there weren't nearly enough ships to fill up the gaps between certain bank account thresholds. Additionally, if they focused exclusively on end-game related updates this would probably only serve a smaller percentage of the player base.I guess I just don't see the point in "filling the gaps" when money is so easy to make now. We should get ships that actually have a purpose in the endgame, not filler crap.