Odd, even before they doubled the bounty and exploration rewards I was in an asp within my first week of play. After that about 2 weeks to my anaconda. Progression is too fast.I haven't been playing this game for too long and I can still vividly remember the part where I felt there weren't nearly enough ships to fill up the gaps between certain bank account thresholds. Additionally, if they focused exclusively on end-game related updates this would probably only serve a smaller percentage of the player base.
I got the game a little after release. Spend a couple hours a night usually. Sitting at around 700 million total assets at the moment. It was never really a grind though.I have to question how much time those people talking about rapid progression put into the game as well as how much of the same grind they do day in day out.
I can only afford to put a few hours a week in if that and I vary up what I do based on current preference. I bought the game hack in March and I'm only sitting on about 11 million in total assets.
Exactly, even if its a small ship a superior jump range to the asp would give this ship purpose.
It seems different for the FdL and Clipper, IIRC but that needs to be checked.
I haven't been playing this game for too long and I can still vividly remember the part where I felt there weren't nearly enough ships to fill up the gaps between certain bank account thresholds.
I have to question how much time those people talking about rapid progression put into the game as well as how much of the same grind they do day in day out.
I can only afford to put a few hours a week in if that and I vary up what I do based on current preference. I bought the game hack in March and I'm only sitting on about 11 million in total assets.
Instead, just get up a collection of the key small ships as I mentioned above and swap between them to enjoy the different aspects of the game. In your position, with 11 million, I'd be in a maxed out Viper or Cobra busting caps in the 'roid fields and earning bounties. It's by far the best, most enjoyment per hour, part of the game for me.![]()
Pretty much yes. I think the ship pricing is artificially scaled like everything else. It certainly doesn't reflect quality or performance. After the Asp, there's a massive gap in anything useful.
I've got up to the Vulture and Type 7 in earnings and tried those out. I rejected both but have kept the Eagle, Viper, Cobra and Asp. To me, they are the best ships in the game at the moment for variety and versatility.
The next ship up, the Clipper, I could afford, but don't have the rank. Still, even if I did, I could barely afford to upgrade it to a decent level. Beyond that, I am not seeing much incentive to aim at other ships at the 50 million entry mark.
Sounds about right. You have to play many hours a day, day in day out, trade grinding to get so far so quickly to be sitting on Python money or beyond. No way around that except to not play the game to "level up" your ship. Ultimately, I don't think you'll have anymore fun driving a Python than you will a lower ship once the novelty wears off.
Instead, just get up a collection of the key small ships as I mentioned above and swap between them to enjoy the different aspects of the game. In your position, with 11 million, I'd be in a maxed out Viper or Cobra busting caps in the 'roid fields and earning bounties. It's by far the best, most enjoyment per hour, part of the game for me.![]()
I'm doing the same in my Clipper atm. Cruising around in RES killing NPCs and earning a good 1.5 - 2MCr./h in bounties, even though it is still fitted as Cargo Ship (216t, 4B Shield Gen. + A0 Shield Booster, 2x large pulse laser and 2x small railguns) you can quite swiftly kill Pythons, Clippers and Anacondas with it by sniping their PP... The clipper is only 4M more than the T7 and does everything better, even has a bigger cargo capacity. It is incredibly fast and it can fight.
...Fitting the Clipper for Cargo runs is quite cheap (total of 25 MCr. maybe), which is also a big plus here. Fitting it for Combat can cost you many Million Cr. depending on what you want.
That's precisely where I am. Keep switching between Viper and Cobra as I can't quote decide which I prefer....
I sort of see it as a bigger Cobra, and hoped it can still maneouvre well for its size. The ones I've fought in the RES usually do move around well if the pilot rank is high enough. Knowing you can fight with one in cargo mode is quite appealing, although I'm used to changing loadouts between different modes of play.
It is! Maneuverability is almost equal to a Cobra imo. Idk where the 2 Points in Manveuverability for the Clipper in it's description come from, but it's definitely inaccurate. The only thing the Clipper is weak in, is lateral thrusters (up/down and left/right). Turn rates are great.
As I wrote. Changing the clippers loadout to a combat setup is quite expensive. You want higher tier PP and better power distributor, bigger shields and so on. Those cost millions for the clipper (If you want the best of the best, a 7A Shield, it costs 51MCr. (Shield only)).
This is my setup atm. It's 27.5 MCr. (and 'only' 212t cargo, not 216t, because of the shield cell): http://www.edshipyard.com/#/L=603,5TP5TP9pC9pC01Q01Q3we0_g,2-A0A0888SA08S6k,0Bk0AA4-E7RK05U05U03w7dg
The Courier was also the ship I was most eagerly anticipating and I have to admit to feeling some initial disappointment upon seeing the stats released so far; now that I've had more time to think about it however I'm still optimistic that it will be a fun ship to pilot, just not the dedicated space-superiority fighter or long-range explorer that I was hoping for.The Courier was THE ship I was most looking forward too… But I agree… So far stats doesn't look too good… Actually they look awful by themselves… I really hope it will have something else under the hood…
nothing will ever be as fast as a Cobra, ever :x
I think the problem lies in looking at the game simply as an MMO progression grind. It really isn't, though it has shades of that style of game design.
Every ship has a role to play, even if that role is a stepping stone. There are CMDRs who are perfectly happy crossing the galaxy in a Sidewinder, and combat pilots who love their Eagles and Vipers. It's about choices, and not chasing a galactic carrot into ever higher tiers of ships until we're all piloting Death Stars.
Plus, there are still a number of ships left in the pipeline. All the gaps are sure to be filled in due time. Hell, maybe 1.4 well be a ship focused patch and do it all in one swoop.