2. You: "It's just a game". Me: That is a circular argument that either renders slavery personally important to you or meaningless, so either change it (since it's meaningless) or recognize that slavery is a necessary part of the enjoyment of your immersive fantasy and we disagree on the core focus of the game.
Slavery and its effects, and how factions, powers and superpowers view each other though this would have to change, and take away important nuances. Its one part of how meaningless human life is in ED- thats part of its horror- in the end its all numbers and indifference.
3. You: "Go play something else". Me: No, I'm providing consumer feedback to the developers, which I am permitted to do.
You are entitled to your opinion, but don't expect your view to be automatically right, or welcomed within the context of the game.
4. You: "It's a dark and dystopian future". Me: I know, but where do we draw the line at observing something dark and actually pretending to be dark when video games have shown to alter behavior and thought patterns.
https://www.apa.org/news/press/releases/2015/08/violent-video-games Since there are few slavery games, we have yet to see a linkage between pretending to be a slave trader and human empathy, but maybe we will know more in a few years. It would be great if you guys could volunteer for the study.
I'll have to forget about forty years of sci fi in comic, computer / video game / film / radio play format that deals with the same issues then too. So far I'm doing OK, I haven't sold anyone just yet. I doubt in five years time I'm going to be running about with a net catching people and eating them since I'm actually sane. I also doubt young players in 84 Elite or its sequels have been converted into slave traders either.
6. You: "So you support drug dealing and murder?" Me: No, but it's part of the cartoon violence that I expect as part of the game, and it's broadly acceptable that if you're in a space combat simulator, that's the focus. Those issues are also universal and not socially charged. Slavery is part of a painful shared heritage that has cultural meaning for millions of potential consumers and the way the game treats it degrades it.
There are plenty of groups today having been displaced, persecuted, systemically killed and starved in the world, and that the BGS does all that too. You might as well remove the BGS in that case since most BGS players routinely crush entire planets into submission and not even blink. Are they sick as well for intentionally starving/ murdering billions into doing what they want and forcibly toppling governments, or is that 'cartoon violence'? Is a BGS faction bar any different to a string label and a number?
The funny thing about the comments about slavery being a fact of life, and the proposition that I am being unrealistic, is that it presupposes that there are no inspirational leaders, no heroes, no revolutionaries who step up and stop it. That is also unrealistic, as we have also learned from history. If a major superpower institutionalized slavery today, there would be global outrage. The media would assault that nation. There would be severe economic sanctions, isolation, and probably war over the issue. But 1300 years from now, nope, it's still a thing, and no one can do anything about it.
How do we know society won't regress in the future, WH40K style? Hell, there are countries today that get away with murder / slavery and worse simply because they have the power to ignore you, what happens if they establish themselves as the global normal? I thought this is what sci fi is about, to make you think about these 'what ifs'?
I instead propose to Frontier that, in the fullness of time (and perhaps in conjunction with a Post-Odyssey release (that will likely correct mistakes and rebalance the inevitable unintended chaos) that they mount a realistic and long-term campaign through a series of linked CGs and accompanying Galnet releases (appropriately depicting the suffering of the victims of slavery in the Elite universe that engenders something approaching empathy) that pits a well positioned revolutionary leader (I'm thinking Aisling?) against the remaining slaver powers and factions. The intent is to place them into economic chaos and use the leverage to force them to stop trading in slaves. Goals could be associated with the acquisition of assets that would enable our protagonist (or antagonist if you support slavery) to steal the underlying technology used to develop the power play modules provided by slaver organizations, and offer those as the top 75% rewards for the CGs (perhaps with some engineering augment as well in order to provide an incentive to people who already have them) to those who support the protagonist's agenda. The antagonist offers the vanilla module, but also some extra credits, thereby preserving the debate intention of Elite's design.
There could be a sequence of CGs required, starting with data acquisition (submitting settlement data packages), then materials (to support the cause and build modules), and then combat (to force the institutional slave traders into a position where they are forced to negotiate but without completely undermining the power play mechanics in the galaxy), with the module being the final reward to anyone who participated in any of the three at an appropriate level. If all are successfully completed, that power would stop trading slaves, and the practice would become illegal and not appear as a commodity at a station in their controlled systems any longer. Then, this sequence could be repeated until broadly institutionalized slavery is wiped from the galaxy.
So lets have a stacked load of CGs, biased Galnet and the rest to enact your agenda? No thanks. By all means have ways to free slaves though.