News Implementation of a dedicated mission server

they are game design related. Watch them and draw your own conclusion. Nothing nefarious about them. They are from a guy named Mark Brown, called game makers toolkit. Interesting stuff. There are apparently, to me anyways, that these forums draw two types of players. In general.
There are players here that are looking just to be just entertained, like their mom reading them a bedtime story and those that seek challenges in their gameplay. I have been playing games since the dawn of video games. I spent many hours upon hours in arcades trying to get the most game time and gameplay out of a quarter. Not only that but to get my name on a leaderboard on a machine. Gamers were competitive in those days. Games have changed into more of a movie like experience, which is good, but it seems games are losing its competitive edge. At least gamers are if not the games. What i see and hear is this, "it's too hard, it takes too long, I don't wanna play with other people much less against them, please hold my hand as I try and experience your story, it's not fun because it's not easy enough etc. etc...". I'm sorry, that's what I hear and see. In these videos, of which I don't agree with everything, this guy gives a proper way to complain or criticize. He talks of pacing, positive and negative feedback loop gameplay and other game designs. But never does he just ask the designer to just give in to the gamers because it's too hard. He's explored, in a lot of videos, of how to examine how a game or level is designed. Exploitation in gaming is wrong. Even if it has been ignored by designers. What is the point of ED? Is it just flying ships? Is it combat? Is it trade? Exploration? Mining? An uber political story driven by a BGS? It's all of them. But one thing it is has been lacking in is, imho, Difficulty and depth in its varied gameplay choices. The end result for many players is boredom and the drifting off to some other video game to get a quick fix. I blame modern gamers. I blame them because of the quick gratification they seek and an aversion to something that requires some investment of time. How many people got anacondas within a week? A day? Far too many imho. What does this mean? I think it shows it is not balanced and caters to these aforementioned "new gamers". The genie is out of the box and it's gonna be hard to take this game back without seeming like an tyrant.

Once upon a time, as a younger gamer, I too thought like many of you do. I raced through games, used codes to gain godlike abilities, complained how it took long to finish, completion at any cost...then one day I realized how poor of a gamer i actually was. That I had no skill in a particular game, that I had cheated, not only the game......but myself. I had robbed myself of trying to experience what the game designer had intended. Sure gamers buy games but designers create them. Not just for gamers...but for themselves as well. I wrote music and songs....I don't just do it for other people...I do it for myself...I try and tell a story in my songs, to convey an idea, something a listener will remember of fondly....not just something for someone to wiggle their bottom to. I do it for me too. Game designers, such as braben, are like that. Many are like that. They have a vision, a dream....and they work hard to create it. Yes, they want you to enjoy your experience too and true critiques are welcome. But for Heaven's sake, don't ask them to dumb it down to some common denominator that makes it easy and boring.....that is all I have to save on the matter.
 
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Please-do not place this server in the range of IP-network addresses Amazon! You may lose a lot of users in countries where governments block addresses in this range! For example in Russia or China...
 
I agree the extra 10% is a bit of a distraction, hopefully that's just a placeholder while the mission balance is readjusted.

Currently we have essentially two paths players can take to accept a mission - take the best offered (average) or board flip to get a really good one (peak).

These two paths are unbalanced - so we need to reach a point where all players take one path or the other - average or peak. This solution forces all players to take the average path, I guess what you are looking for is for everyone to take the peak path - ie always get an awesome mission every time.


The way to force peak is to only offer an extremely limited range of missions - only the 'best' mission for the player. But of course what's 'best' for one player isn't for another so we need a spread of missions, easy, hard & inbetween.

Which brings us back to the solution we are getting - all players will see a consistent choice of missions - random within a controlled range.

Once this is done what that actual range is can be tweaked more precisely than with the current situation where there is more than one path the player can follow. This is an ongoing process (mission templates are regularly tweaked already).

Its not about average vs max payout at all - its about the number of missions you need to pick up to rank up with a faction... Half the number of possible missions and you will double the time required to obtain rank with any given faction... (for the purposes of permits/unlocks etc).
 
Its not about average vs max payout at all - its about the number of missions you need to pick up to rank up with a faction... Half the number of possible missions and you will double the time required to obtain rank with any given faction... (for the purposes of permits/unlocks etc).

Ranking up with a faction hasn't been particularly time consuming for me, no board flipping or other exploits, moved 3 ranks in the Empire in one gaming session just by taking reputation over credits - primarily data missions so I could fly a small, fast ship (just in case) and flitting between a handful of systems.

Of course I could have done it quicker if I exploited bugs in the game, but a few hours 'wasted' didn't seem that bad. I got Federal rank just by normal missions as there was no burning requirement for any particular rank, the Empire I 'had' to do as I wanted to try out the Clipper - the only Imperial ship without dedicated 'military' slots as far as I can tell...
 
Its not about average vs max payout at all - its about the number of missions you need to pick up to rank up with a faction... Half the number of possible missions and you will double the time required to obtain rank with any given faction... (for the purposes of permits/unlocks etc).

It's about balancing the maximum one player can do with the typical average another player might do. If only a few missions are available to all progression can be balanced against that. If many are available to all obviously progression can be tailored to that.

When there are two significantly different rates of progress a player can make it makes balancing impossible.

With this update one of the options that will become available (but may not be implemented of course, we don't know) is that harder missions could be used to fast-track progress.

As an example let's assume I'm really good at avoiding interdictions but rubbish at combat, and your skillset is the other way around. I'm going to consider big trade missions easy, you will find big combat missions easy. The board needs to offer four types of mission already just to cate for the two of us, Easy & Hard, Trade & Combat. I'm sure you can see that if there are two paths (average & peak) this will double that again. So with this change every player, no matter what their skillset should (potentially) have double the number of missions available that suit them even with no other changes.

I think your desire to see progression towards your goal go at a reasonable rate is a good point though, but your baseline for progression is largely going to be based on how well other players progress (ie whether you are above or below average). We can't all be above average, but with a level playing field you can put the effort in & at least see how you stack up on that level playing field.
 
This was a great idea. Probably difficult if boards are being reduced to 10mins viability, but if you could accept from (for arguments sake) 40LY range it could be doable. You'd still have to hand it in to the source system too. Could get people moving about.
Having a way to find exactly the WANTED mission TYPE with the wanted MATERIALS
1. would make BOARD FLIPPING UNNECESSARY,
2. GENERATE MORE FUN - I do what I want to do right now ( only a small delay if I have to jump 2-3 systems to get to the other system )
3. GENERATE MORE SATISFACTION - because I get the materials I need and no other stuff I already have plenty of...
 
Having a way to find exactly the WANTED mission TYPE with the wanted MATERIALS
1. would make BOARD FLIPPING UNNECESSARY,
2. GENERATE MORE FUN - I do what I want to do right now ( only a small delay if I have to jump 2-3 systems to get to the other system )
3. GENERATE MORE SATISFACTION - because I get the materials I need and no other stuff I already have plenty of...

But that makes far too much sense! So you must instead throw the RNG dice and experience the meaningful depth of the PERSONAL NARRATATIVE!!!!!
 
Missions should reflect what is happening in a system. Influence, population and system state should dictate what types and how many missions are available, otherwise the bgs has no realistic worth. We will see in the next live stream which is about the bgs and scenarios, which sound like they may have influence on the bgs as well. Just increasing the number of missions is not the answer. If systems are not dynamically different in missions, how many there are, the value of them, then what is the purpose of having a large galaxy? Every system just becomes the same. I want variety, which means in some systems due to its state there is nothing happening sometimes....or they are broke and can't pay well....that make me have to FLY my ship which is what this game is about imho.
Ultimately, I believe the bgs is what will have the potential to make this game even better than it is. The bgs has the potential to make this game seem like it's alive, like every decision means something. Isn't that what we all really want? To be in a living galaxy? Where what you do makes a difference, whether for good or bad? People talk about stale gameplay....variety is the opposite of staleness.....not just broadly increasing the numbers of some statistic across the board....THAT is lazy progeamming if that happens....
 
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Myself, I am more concerned that such a thing could prove itself harmful to the player factions if implemented wrong. Let's say there was a time when mining missions spawned like mold in a wet place and it drove me mad that I couldn't help boosting certain faction's influence. Mining is tedious and unrewarding, so to say. Especially when your roleplayed character was a bounty hunter.

But, as far as the mission do refresh is these 10 minutes, I don't give a damn.
 
Most of the systems that have lots of mining missions are GREAT for bounty hunters. Has rez sites provide perfect opportunity for bounties which can be turned on for influence. Now if your faction is not the controlling faction, yeah, a little work is needed. I've rarely seen a system though that every station has mining missions. It all depends on the station or outpost and what kind it is. As a matter of fact, the faction that my friends and I support was started in a terraforming system...In the g boonies! We have since then spread across the region successfully....and we hate board flipping. I think we are going to be fine, no, even better when they cut out the cheating.
 
Is it possible to configure support for the mouse mode when working with a galactic map using a virtual reality helmet Oculus Rift?
 
Is it possible to configure support for the mouse mode when working with a galactic map using a virtual reality helmet Oculus Rift?

I doubt if you will get much response in this thread, it's about board flipping, I suggest contacting a mod and asking them to move it to a more appropriate location.
 
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Hi, i am one of the 2,8% that use board flipping. I have to do it beacuse raising rank was difficult. I always find a lot of mission that don't give rep, so i borad flip to fill my passenger lounge. i think the problem is the shortage of missions that we need.
In your solution i don't see anyting that could satisfies me: if i find 2 rep mission (boosted as you say) but no one else, i have to spent a route (10/15 minutes) for just some (less) rep. This will increase my grind time (annoying time..). I think would be better, increase all mission giving the opportunity to search (and have) only interesting mission for my purpose.

That's my 2 cents.
 
Nice to see passanger missions are now even more pointless.....Whats the point in a beluga/orca if you cant even fill the cabins...Why isnt there a means to fill the empty cabins like econonmy class outside of board missions, even if slightly lower pay? You dont see airlines going off on empty planes, theres no point.
 
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Just NO

I'm just...done. I'm sorry frontier I can't do it anymore. your grind is insane your nerfs are stupid pointless and no one but forum dads asked for it. removing bored flipping was the last straw...
I'm really sad not angry or mad just sad and depressed that you would think this is an okay thing to do...
You screwed up big time with this one.
Your changes fixed litteraly nothing. boards still take over 60 seconds to load!
also more more reasons your "fix" doesn't work. the only way to get good passenger missions to to ally with all 9 factions on one station. there are how many billions of systems and stations? so what we have to do that for every single one?
I can't like hard enough at you for this just writing them makes me wonder what you were thinking.
I used two stations and went bak and forth to not only make money BUT also so I could even get missions to begin with because it took SO LONG to get allied!
You think it's okay to take 50 minutes of my time to give me just 400k !?!?!!?!?!!?!?!?
Also wanted passengers now to?! part of the RNG!@? this is NOT acceptable!
passenger planes will NOT take off without enough passengers to do so! WE should not be forced to travel with less passengers!?@
>?%(&%^*
I am now 100% assure that Fdev is allergic to fun enjoyable game play of any kind.
I can't even roleplay as a passenger liner now because my cabins are all ****ing EMPTY.
So your trash mission server can't load even now with a dedicated server for just missions? yeahhhh you have no choice. give us back board flipping right now. your justification for removing it was to remove issues with the mission boards. you fixed NOTHING.
 
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I'm just...done. I'm sorry frontier I can't do it anymore. your grind is insane your nerfs are stupid pointless and no one but forum dads asked for it. removing bored flipping was the last straw...
I'm really sad not angry or mad just sad and depressed that you would think this is an okay thing to do...
You screwed up big time with this one.
Your changes fixed litteraly nothing. boards still take over 60 seconds to load!
also more more reasons your "fix" doesn't work. the only way to get good passenger missions to to ally with all 9 factions on one station. there are how many billions of systems and stations? so what we have to do that for every single one?
I can't like hard enough at you for this just writing them makes me wonder what you were thinking.
I used two stations and went bak and forth to not only make money BUT also so I could even get missions to begin with because it took SO LONG to get allied!
You think it's okay to take 50 minutes of my time to give me just 400k !?!?!!?!?!!?!?!?
Also wanted passengers now to?! part of the RNG!@? this is NOT acceptable!
passenger planes will NOT take off without enough passengers to do so! WE should not be forced to travel with less passengers!?@
>?%(&%^*
I am now 100% assure that Fdev is allergic to fun enjoyable game play of any kind.
I can't even roleplay as a passenger liner now because my cabins are all ****ing EMPTY.
So your trash mission server can't load even now with a dedicated server for just missions? yeahhhh you have no choice. give us back board flipping right now. your justification for removing it was to remove issues with the mission boards. you fixed NOTHING.

customer-service-specialist-kuhz44.jpg
 
Nice to see passanger missions are now even more pointless.....Whats the point in a beluga/orca if you cant even fill the cabins...Why isnt there a means to fill the empty cabins like econonmy class outside of board missions, even if slightly lower pay? You dont see airlines going off on empty planes, theres no point.

The Python and T7 outclass any Dolphin, Orca and / or Beluga. When properly engineered they're even more of a marvel then the pure Passenger transports.

My Taxi has not let me down in all the time I use it, and that's plenty.

If you want to fly in Style and don't want efficiency, get the Passenger transports. If you want to be efficient, your choice needs to be elsewhere.
 
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14/12/2018 - Update:

Servers more instable than ever (I tought the mission dedicated server are here to improve stabillity):
No increase in payouts;

Just boards and no passengers/missions to load your ship.

Great work white knights, you did it!
 
14/12/2018 - Update:

Servers more instable than ever (I tought the mission dedicated server are here to improve stabillity):
No increase in payouts;

Just boards and no passengers/missions to load your ship.

Great work white knights, you did it!

You are so full of it, it's painful to watch sometimes.

Update: last night I spent 6.5mcr to ship my T-9 out to where I've been playing around with the new Exploration tools on account of the plethora of high paying haulage missions, and the system is still in state:none with boom pending.
 
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