they are game design related. Watch them and draw your own conclusion. Nothing nefarious about them. They are from a guy named Mark Brown, called game makers toolkit. Interesting stuff. There are apparently, to me anyways, that these forums draw two types of players. In general.
There are players here that are looking just to be just entertained, like their mom reading them a bedtime story and those that seek challenges in their gameplay. I have been playing games since the dawn of video games. I spent many hours upon hours in arcades trying to get the most game time and gameplay out of a quarter. Not only that but to get my name on a leaderboard on a machine. Gamers were competitive in those days. Games have changed into more of a movie like experience, which is good, but it seems games are losing its competitive edge. At least gamers are if not the games. What i see and hear is this, "it's too hard, it takes too long, I don't wanna play with other people much less against them, please hold my hand as I try and experience your story, it's not fun because it's not easy enough etc. etc...". I'm sorry, that's what I hear and see. In these videos, of which I don't agree with everything, this guy gives a proper way to complain or criticize. He talks of pacing, positive and negative feedback loop gameplay and other game designs. But never does he just ask the designer to just give in to the gamers because it's too hard. He's explored, in a lot of videos, of how to examine how a game or level is designed. Exploitation in gaming is wrong. Even if it has been ignored by designers. What is the point of ED? Is it just flying ships? Is it combat? Is it trade? Exploration? Mining? An uber political story driven by a BGS? It's all of them. But one thing it is has been lacking in is, imho, Difficulty and depth in its varied gameplay choices. The end result for many players is boredom and the drifting off to some other video game to get a quick fix. I blame modern gamers. I blame them because of the quick gratification they seek and an aversion to something that requires some investment of time. How many people got anacondas within a week? A day? Far too many imho. What does this mean? I think it shows it is not balanced and caters to these aforementioned "new gamers". The genie is out of the box and it's gonna be hard to take this game back without seeming like an tyrant.
Once upon a time, as a younger gamer, I too thought like many of you do. I raced through games, used codes to gain godlike abilities, complained how it took long to finish, completion at any cost...then one day I realized how poor of a gamer i actually was. That I had no skill in a particular game, that I had cheated, not only the game......but myself. I had robbed myself of trying to experience what the game designer had intended. Sure gamers buy games but designers create them. Not just for gamers...but for themselves as well. I wrote music and songs....I don't just do it for other people...I do it for myself...I try and tell a story in my songs, to convey an idea, something a listener will remember of fondly....not just something for someone to wiggle their bottom to. I do it for me too. Game designers, such as braben, are like that. Many are like that. They have a vision, a dream....and they work hard to create it. Yes, they want you to enjoy your experience too and true critiques are welcome. But for Heaven's sake, don't ask them to dumb it down to some common denominator that makes it easy and boring.....that is all I have to save on the matter.
There are players here that are looking just to be just entertained, like their mom reading them a bedtime story and those that seek challenges in their gameplay. I have been playing games since the dawn of video games. I spent many hours upon hours in arcades trying to get the most game time and gameplay out of a quarter. Not only that but to get my name on a leaderboard on a machine. Gamers were competitive in those days. Games have changed into more of a movie like experience, which is good, but it seems games are losing its competitive edge. At least gamers are if not the games. What i see and hear is this, "it's too hard, it takes too long, I don't wanna play with other people much less against them, please hold my hand as I try and experience your story, it's not fun because it's not easy enough etc. etc...". I'm sorry, that's what I hear and see. In these videos, of which I don't agree with everything, this guy gives a proper way to complain or criticize. He talks of pacing, positive and negative feedback loop gameplay and other game designs. But never does he just ask the designer to just give in to the gamers because it's too hard. He's explored, in a lot of videos, of how to examine how a game or level is designed. Exploitation in gaming is wrong. Even if it has been ignored by designers. What is the point of ED? Is it just flying ships? Is it combat? Is it trade? Exploration? Mining? An uber political story driven by a BGS? It's all of them. But one thing it is has been lacking in is, imho, Difficulty and depth in its varied gameplay choices. The end result for many players is boredom and the drifting off to some other video game to get a quick fix. I blame modern gamers. I blame them because of the quick gratification they seek and an aversion to something that requires some investment of time. How many people got anacondas within a week? A day? Far too many imho. What does this mean? I think it shows it is not balanced and caters to these aforementioned "new gamers". The genie is out of the box and it's gonna be hard to take this game back without seeming like an tyrant.
Once upon a time, as a younger gamer, I too thought like many of you do. I raced through games, used codes to gain godlike abilities, complained how it took long to finish, completion at any cost...then one day I realized how poor of a gamer i actually was. That I had no skill in a particular game, that I had cheated, not only the game......but myself. I had robbed myself of trying to experience what the game designer had intended. Sure gamers buy games but designers create them. Not just for gamers...but for themselves as well. I wrote music and songs....I don't just do it for other people...I do it for myself...I try and tell a story in my songs, to convey an idea, something a listener will remember of fondly....not just something for someone to wiggle their bottom to. I do it for me too. Game designers, such as braben, are like that. Many are like that. They have a vision, a dream....and they work hard to create it. Yes, they want you to enjoy your experience too and true critiques are welcome. But for Heaven's sake, don't ask them to dumb it down to some common denominator that makes it easy and boring.....that is all I have to save on the matter.
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