News Implementation of a dedicated mission server

Great to hear! Thats good news!
Will we get the correct Influence/Reputation gain chosen in multi-reward written to the Journal with 3.3 as well?
Thanks a bunch!
 
Are you going to increase the amounts of missions per faction by a factor of 10?

Because if you do this, and you don't increase the amount of useful missions, you are going to make murder impossible to counter in the BGS and you will loose most if not all major BGS groups
Aaand i don't think you want that to happen, do you?
 
Excellent news! But I am afraid that this would mean that CMDRs working for a particular faction will not be able to fill their mission transactions. A substantial increase in the number of missions generated or a manual mission refresh button (which I doubt will be implemented) would go a long way in reducing layover time for BGSers.
 
So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).


Pleasant. I like the things consistent and structured
 
Greetings Commanders,

In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.

As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.

So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

Is this one of the things FDev decided to focus on in place of the ice planets and carriers? Because it's a heck of a good choice if it is, I think. Bravo.
 
Great news - less board flipping should mean less server load from those people logging in/off - increased payouts is great, as is increased influence!
Good job
 
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

I think that the board flipping is the main reason for doing this change, and the points above it are just a welcome side effect.
I wish this will make the mission boards abundant with new and high-paying missions, but I doubt it. We'll get unwanted wing missions without being able to find different ones (bye bye board flipping) and money progression for players will be more stagnant.

If this makes mission boards refresh more frequently, it might be not bad as it sounds...

Please make mission rewards scale higher according to player rank and local faction rank, because hauling cargo for 300,000 cr while being elite and allied is a joke.

Will this change affect passenger missions, too?

Sorry for being so negative, but considering history, changes usually tend to nerfing rewards and making it more difficult to acquire credits.

Unless this is a plan to push players towards exploration, since it will coincide with the big overhaul...

Awaiting Cmdr Eagleboy's response...

PS. Which day did you sample the playerbase? I might have been exploring.;)
 
Make doubly sure that the dedicated server is somewhere you're allowed to be in the first place.

Would be a pity to get ready to migrate only to find out you can't go where you were promised.

/cheek


As I am one to give both the good and the bad, thanks for the news, Will. A welcome addition and step forward.
 
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